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Fix for #1058.
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@ -2768,8 +2768,11 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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}
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};
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const CStack * const shere = curInt->cb->battleGetStackByPos(myNumber, false);
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const CStack * const sactive = activeStack;
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//Get stack on the hex - first try to grab the alive one, if not found -> allow dead stacks.
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const CStack *shere = curInt->cb->battleGetStackByPos(myNumber, true);
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if(!shere)
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shere = curInt->cb->battleGetStackByPos(myNumber, false);
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if (!sactive)
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return;
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