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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Show message box when H3 data is missing

This commit is contained in:
Ivan Savenko 2023-08-06 18:12:36 +03:00
parent 6ddac8376d
commit 0b99fc0ccb
4 changed files with 15 additions and 17 deletions

View File

@ -261,19 +261,12 @@ int main(int argc, char * argv[])
if (CResourceHandler::get()->existsResource(ResourceID(filename)))
return true;
logGlobal->error("Error: %s was not found!", message);
return false;
handleFatalError(message, false);
};
if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
!testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
{
exit(1); // These are unrecoverable errors
}
// these two are optional + some installs have them on CD and not in data directory
testFile("VIDEO/GOOD1A.SMK", "campaign movies");
testFile("SOUNDS/G1A.WAV", "campaign music"); //technically not a music but voiced intro sounds
testFile("DATA/HELP.TXT", "VCMI requires Heroes III: Shadow of Death or Heroes III: Complete data files to run!");
testFile("MODS/VCMI/MOD.JSON", "VCMI installation is corrupted! Built-in mod was not found!");
testFile("DATA/TENTCOLR.TXT", "Heroes III: Restoration of Erathia (including HD Edition) data files are not supported!");
srand ( (unsigned int)time(nullptr) );
@ -512,12 +505,17 @@ void handleQuit(bool ask)
}
}
void handleFatalError(const std::string & message)
void handleFatalError(const std::string & message, bool terminate)
{
logGlobal->error("FATAL ERROR ENCOUTERED, VCMI WILL NOW TERMINATE");
logGlobal->error("Reason: %s", message);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error", message.c_str(), nullptr);
std::string messageToShow = "Fatal error! " + message;
throw std::runtime_error(message);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error!", messageToShow.c_str(), nullptr);
if (terminate)
throw std::runtime_error(message);
else
exit(1);
}

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@ -24,4 +24,4 @@ void handleQuit(bool ask = true);
/// Notify user about encoutered fatal error and terminate the game
/// TODO: decide on better location for this method
[[noreturn]] void handleFatalError(const std::string & message);
[[noreturn]] void handleFatalError(const std::string & message, bool terminate);

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@ -88,7 +88,7 @@ SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates ne
std::string messagePattern = "Failed to create SDL Surface of size %d x %d, %d bpp. Reason: %s";
std::string message = boost::str(boost::format(messagePattern) % w % h % mod->format->BitsPerPixel % error);
handleFatalError(message);
handleFatalError(message, true);
}
if (mod->format->palette)

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@ -271,7 +271,7 @@ void ScreenHandler::initializeWindow()
std::string messagePattern = "Failed to create SDL Window of size %d x %d. Reason: %s";
std::string message = boost::str(boost::format(messagePattern) % dimensions.x % dimensions.y % error);
handleFatalError(message);
handleFatalError(message, true);
}
//create first available renderer if preferred not set. Use no flags, so HW accelerated will be preferred but SW renderer also will possible