mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Fix battle timer logic
This commit is contained in:
@@ -14,7 +14,7 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CStack;
|
||||
class PlayerColor;
|
||||
struct PlayerState;
|
||||
struct TurnTimerInfo;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
@@ -26,13 +26,14 @@ class TurnTimerHandler
|
||||
const int turnTimePropagateFrequency = 5000;
|
||||
const int turnTimePropagateFrequencyCrit = 1000;
|
||||
const int turnTimePropagateThreshold = 3000;
|
||||
std::map<PlayerColor, TurnTimerInfo> timers;
|
||||
|
||||
public:
|
||||
TurnTimerHandler(CGameHandler &);
|
||||
|
||||
void onGameplayStart(PlayerState & state);
|
||||
void onPlayerGetTurn(PlayerState & state);
|
||||
void onPlayerMakingTurn(PlayerState & state, int waitTime);
|
||||
void onGameplayStart(PlayerColor player);
|
||||
void onPlayerGetTurn(PlayerColor player);
|
||||
void onPlayerMakingTurn(PlayerColor player, int waitTime);
|
||||
void onBattleStart();
|
||||
void onBattleNextStack(const CStack & stack);
|
||||
void onBattleLoop(int waitTime);
|
||||
|
||||
Reference in New Issue
Block a user