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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00

Code review followup with additional refactor

Changes following review
This commit is contained in:
MichalZr6 2024-08-20 00:53:48 +02:00
parent 0d5a9b8e3b
commit 0be5a1a2ad
4 changed files with 64 additions and 40 deletions

View File

@ -48,7 +48,6 @@ void Graphics::loadPaletteAndColors()
for(int i = 0; i < 256; ++i)
{
QColor col;
// Cast to unsigned char to ensure values are in the range 0-255
col.setRed(std::clamp(static_cast<int>(pals[startPoint++]), 0, 255));
col.setGreen(std::clamp(static_cast<int>(pals[startPoint++]), 0, 255));
col.setBlue(std::clamp(static_cast<int>(pals[startPoint++]), 0, 255));

View File

@ -381,9 +381,15 @@ void MapController::pasteFromClipboard(int level)
if(_clipboardShiftIndex == int3::getDirs().size())
_clipboardShiftIndex = 0;
QStringList errors;
for(auto & objUniquePtr : _clipboard)
{
auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
QString errorMsg;
if (!canPlaceObject(level, obj, errorMsg))
{
errors.push_back(std::move(errorMsg));
}
auto newPos = objUniquePtr->pos + shift;
if(_map->isInTheMap(newPos))
obj->pos = newPos;
@ -394,6 +400,8 @@ void MapController::pasteFromClipboard(int level)
_scenes[level]->selectionObjectsView.selectObject(obj);
_mapHandler->invalidate(obj);
}
QMessageBox::warning(main, QObject::tr("Can't place object"), errors.join('\n'));
_scenes[level]->objectsView.draw();
_scenes[level]->passabilityView.update();
@ -565,13 +573,13 @@ bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString
{
auto typeName = QString::fromStdString(newObj->typeName);
auto subTypeName = QString::fromStdString(newObj->subTypeName);
error = QString("There can be only one grail object on the map");
error = QObject::tr("There can only be one grail object on the map.");
return false; //maplimit reached
}
if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
{
error = "Hero cannot be created as NEUTRAL";
error = QObject::tr("Hero %1 cannot be created as NEUTRAL.").arg(QString::fromStdString(newObj->instanceName));
return false;
}

View File

@ -43,13 +43,13 @@ Validator::~Validator()
delete ui;
}
std::list<Validator::Issue> Validator::validate(const CMap * map)
std::set<Validator::Issue> Validator::validate(const CMap * map)
{
std::list<Validator::Issue> issues;
std::set<Validator::Issue> issues;
if(!map)
{
issues.emplace_back(tr("Map is not loaded"), true);
issues.insert({ tr("Map is not loaded"), true });
return issues;
}
@ -64,21 +64,23 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
for(int i = 0; i < map->players.size(); ++i)
{
auto & p = map->players[i];
if (p.canAnyonePlay())
amountOfTowns[PlayerColor(i)] = 0;
if(p.canComputerPlay)
++cplayers;
if(p.canHumanPlay)
++hplayers;
if(p.allowedFactions.empty())
issues.emplace_back(QString(tr("No factions allowed for player %1")).arg(i), true);
issues.insert({ tr("No factions allowed for player %1").arg(i), true });
}
if(hplayers + cplayers == 0)
issues.emplace_back(tr("No players allowed to play this map"), true);
issues.insert({ tr("No players allowed to play this map"), true });
if(hplayers + cplayers == 1)
issues.emplace_back(tr("Map is allowed for one player and cannot be started"), true);
issues.insert({ tr("Map is allowed for one player and cannot be started"), true });
if(!hplayers)
issues.emplace_back(tr("No human players allowed to play this map"), true);
issues.insert({ tr("No human players allowed to play this map"), true });
std::set<const CHero*> allHeroesOnMap; //used to find hero duplicated
std::set<const CHero * > allHeroesOnMap; //used to find hero duplicated
//checking all objects in the map
for(auto o : map->objects)
@ -86,102 +88,111 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
//owners for objects
if(o->getOwner() == PlayerColor::UNFLAGGABLE)
{
if(dynamic_cast<CGMine*>(o.get()) ||
dynamic_cast<CGDwelling*>(o.get()) ||
dynamic_cast<CGTownInstance*>(o.get()) ||
dynamic_cast<CGGarrison*>(o.get()) ||
dynamic_cast<CGHeroInstance*>(o.get()))
if(dynamic_cast<CGMine *>(o.get()) ||
dynamic_cast<CGDwelling *>(o.get()) ||
dynamic_cast<CGTownInstance *>(o.get()) ||
dynamic_cast<CGGarrison *>(o.get()) ||
dynamic_cast<CGHeroInstance *>(o.get()))
{
issues.emplace_back(QString(tr("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner")).arg(o->instanceName.c_str()), true);
issues.insert({ tr("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner").arg(o->instanceName.c_str()), true });
}
}
if(o->getOwner() != PlayerColor::NEUTRAL && o->getOwner().getNum() < map->players.size())
{
if(!map->players[o->getOwner().getNum()].canAnyonePlay())
issues.emplace_back(QString(tr("Object %1 is assigned to non-playable player %2")).arg(o->instanceName.c_str(), o->getOwner().toString().c_str()), true);
issues.insert({ tr("Object %1 is assigned to non-playable player %2").arg(o->instanceName.c_str(), o->getOwner().toString().c_str()), true });
}
//count towns
if(auto * ins = dynamic_cast<CGTownInstance*>(o.get()))
if(auto * ins = dynamic_cast<CGTownInstance *>(o.get()))
{
++amountOfTowns[ins->getOwner()];
}
//checking and counting heroes and prisons
if(auto * ins = dynamic_cast<CGHeroInstance*>(o.get()))
if(auto * ins = dynamic_cast<CGHeroInstance *>(o.get()))
{
if(ins->ID == Obj::PRISON)
{
if(ins->getOwner() != PlayerColor::NEUTRAL)
issues.emplace_back(QString(tr("Prison %1 must be a NEUTRAL")).arg(ins->instanceName.c_str()), true);
issues.insert({ tr("Prison %1 must be a NEUTRAL").arg(ins->instanceName.c_str()), true });
}
else
{
if(ins->getOwner() == PlayerColor::NEUTRAL)
issues.emplace_back(QString(tr("Hero %1 must have an owner")).arg(ins->instanceName.c_str()), true);
issues.insert({ tr("Hero %1 must have an owner").arg(ins->instanceName.c_str()), true });
++amountOfHeroes[ins->getOwner()];
}
if(ins->type)
{
if(map->allowedHeroes.count(ins->getHeroType()) == 0)
issues.emplace_back(QString(tr("Hero %1 is prohibited by map settings")).arg(ins->type->getNameTranslated().c_str()), false);
issues.insert({ tr("Hero %1 is prohibited by map settings").arg(ins->type->getNameTranslated().c_str()), false });
if(!allHeroesOnMap.insert(ins->type).second)
issues.emplace_back(QString(tr("Hero %1 has duplicate on map")).arg(ins->type->getNameTranslated().c_str()), false);
issues.insert({ tr("Hero %1 has duplicate on map").arg(ins->type->getNameTranslated().c_str()), false });
}
else if(ins->ID != Obj::RANDOM_HERO)
issues.emplace_back(QString(tr("Hero %1 has an empty type and must be removed")).arg(ins->instanceName.c_str()), true);
issues.insert({ tr("Hero %1 has an empty type and must be removed").arg(ins->instanceName.c_str()), true });
}
//checking for arts
if(auto * ins = dynamic_cast<CGArtifact*>(o.get()))
if(auto * ins = dynamic_cast<CGArtifact *>(o.get()))
{
if(ins->ID == Obj::SPELL_SCROLL)
{
if(ins->storedArtifact)
if (ins->storedArtifact)
{
if(map->allowedSpells.count(ins->storedArtifact->getScrollSpellID()) == 0)
issues.emplace_back(QString(tr("Spell scroll %1 is prohibited by map settings")).arg(ins->storedArtifact->getScrollSpellID().toEntity(VLC->spells())->getNameTranslated().c_str()), false);
if (map->allowedSpells.count(ins->storedArtifact->getScrollSpellID()) == 0)
issues.insert({ tr("Spell scroll %1 is prohibited by map settings").arg(ins->storedArtifact->getScrollSpellID().toEntity(VLC->spells())->getNameTranslated().c_str()), false });
}
else
issues.emplace_back(QString(tr("Spell scroll %1 doesn't have instance assigned and must be removed")).arg(ins->instanceName.c_str()), true);
issues.insert({ tr("Spell scroll % 1 doesn't have instance assigned and must be removed").arg(ins->instanceName.c_str()), true });
}
else
{
if(ins->ID == Obj::ARTIFACT && map->allowedArtifact.count(ins->getArtifact()) == 0)
{
issues.emplace_back(QString(tr("Artifact %1 is prohibited by map settings")).arg(ins->getObjectName().c_str()), false);
issues.insert({ tr("Artifact % 1 is prohibited by map settings").arg(ins->getObjectName().c_str()), false });
}
}
}
}
//verification of starting towns
for(auto & mp : amountOfTowns)
if(mp.second == 0)
issues.emplace_back(QString(tr("Player %1 doesn't have any starting town")).arg(mp.first), false);
for (const auto & [player, counter] : amountOfTowns)
{
if (counter == 0)
{
// FIXME: heroesNames are empty even though heroes are on the map
// if(map->players[playerTCounter.first].heroesNames.empty())
if(amountOfHeroes.count(player) == 0)
issues.insert({ tr("Player %1 has no towns and heroes assigned").arg(player + 1), true });
else
issues.insert({ tr("Player %1 doesn't have any starting town").arg(player + 1), false });
}
}
//verification of map name and description
if(map->name.empty())
issues.emplace_back(tr("Map name is not specified"), false);
issues.insert({ tr("Map name is not specified"), false });
if(map->description.empty())
issues.emplace_back(tr("Map description is not specified"), false);
issues.insert({ tr("Map description is not specified"), false });
//verificationfor mods
for(auto & mod : MapController::modAssessmentMap(*map))
{
if(!map->mods.count(mod.first))
{
issues.emplace_back(QString(tr("Map contains object from mod \"%1\", but doesn't require it")).arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).getVerificationInfo().name)), true);
issues.insert({ tr("Map contains object from mod \"%1\", but doesn't require it").arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).getVerificationInfo().name)), true });
}
}
}
catch(const std::exception & e)
{
issues.emplace_back(QString(tr("Exception occurs during validation: %1")).arg(e.what()), true);
issues.insert({ tr("Exception occurs during validation: %1").arg(e.what()), true });
}
catch(...)
{
issues.emplace_back(tr("Unknown exception occurs during validation"), true);
issues.insert({ tr("Unknown exception occurs during validation"), true });
}
return issues;

View File

@ -11,6 +11,7 @@
#pragma once
#include <QDialog>
#include <set>
VCMI_LIB_NAMESPACE_BEGIN
class CMap;
@ -30,13 +31,18 @@ public:
bool critical;
Issue(const QString & m, bool c): message(m), critical(c) {}
bool operator <(const Issue & other) const
{
return message < other.message;
}
};
public:
explicit Validator(const CMap * map, QWidget *parent = nullptr);
~Validator();
static std::list<Issue> validate(const CMap * map);
static std::set<Issue> validate(const CMap * map);
private:
Ui::Validator *ui;