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Initial prototype works
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@@ -396,6 +396,10 @@ void CBattleDialogQuery::onRemoval(PlayerColor color)
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{
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gh->startBattlePrimary(bi->sides[0].armyObject, bi->sides[1].armyObject, bi->tile, bi->sides[0].hero, bi->sides[1].hero, bi->creatureBank, bi->town);
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}
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else
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{
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gh->endBattleConfirm(bi);
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}
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}
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void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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