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Win/loss conditions based on logical expressions, yet another large
changeset: - victory/defeat will be detected using triggered events - vcmi will convert h3 conditions into set of triggered events - it is possible to either change number of days without towns or even remove this loss condition completely - possibility of custom win/loss text and icons in pregame (no longer connected to win/loss conditions) Still missing: - No interface to pass custom events/victory conditions into the game - AI would benefit from improvemets (handle all victory conditions, select best one to fulfill) - You have X days till defeat message still hardcoded to 7 days
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@@ -46,18 +46,18 @@ std::unordered_set<ResourceID> CMappedFileLoader::getFilteredFiles(std::function
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CFilesystemList::CFilesystemList()
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{
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loaders = new std::vector<std::unique_ptr<ISimpleResourceLoader> >;
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//loaders = new std::vector<std::unique_ptr<ISimpleResourceLoader> >;
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}
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CFilesystemList::~CFilesystemList()
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{
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delete loaders;
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//delete loaders;
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}
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std::unique_ptr<CInputStream> CFilesystemList::load(const ResourceID & resourceName) const
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{
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// load resource from last loader that have it (last overriden version)
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for (auto & loader : boost::adaptors::reverse(*loaders))
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for (auto & loader : boost::adaptors::reverse(loaders))
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{
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if (loader->existsResource(resourceName))
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return loader->load(resourceName);
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@@ -69,7 +69,7 @@ std::unique_ptr<CInputStream> CFilesystemList::load(const ResourceID & resourceN
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bool CFilesystemList::existsResource(const ResourceID & resourceName) const
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{
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for (auto & loader : *loaders)
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for (auto & loader : loaders)
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if (loader->existsResource(resourceName))
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return true;
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return false;
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@@ -91,7 +91,7 @@ std::unordered_set<ResourceID> CFilesystemList::getFilteredFiles(std::function<b
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{
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std::unordered_set<ResourceID> ret;
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for (auto & loader : *loaders)
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for (auto & loader : loaders)
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for (auto & entry : loader->getFilteredFiles(filter))
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ret.insert(entry);
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@@ -101,7 +101,7 @@ std::unordered_set<ResourceID> CFilesystemList::getFilteredFiles(std::function<b
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bool CFilesystemList::createResource(std::string filename, bool update)
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{
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logGlobal->traceStream()<< "Creating " << filename;
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for (auto & loader : boost::adaptors::reverse(*loaders))
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for (auto & loader : boost::adaptors::reverse(loaders))
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{
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if (writeableLoaders.count(loader.get()) != 0 // writeable,
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&& loader->createResource(filename, update)) // successfully created
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@@ -123,7 +123,7 @@ std::vector<const ISimpleResourceLoader *> CFilesystemList::getResourcesWithName
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{
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std::vector<const ISimpleResourceLoader *> ret;
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for (auto & loader : *loaders)
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for (auto & loader : loaders)
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boost::range::copy(loader->getResourcesWithName(resourceName), std::back_inserter(ret));
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return ret;
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@@ -131,7 +131,7 @@ std::vector<const ISimpleResourceLoader *> CFilesystemList::getResourcesWithName
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void CFilesystemList::addLoader(ISimpleResourceLoader * loader, bool writeable)
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{
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loaders->push_back(std::unique_ptr<ISimpleResourceLoader>(loader));
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loaders.push_back(std::unique_ptr<ISimpleResourceLoader>(loader));
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if (writeable)
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writeableLoaders.insert(loader);
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}
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