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https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Town name switched to id
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@@ -1020,7 +1020,7 @@ void CGameState::initTowns()
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if(vti->getNameTranslated().empty())
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{
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size_t nameID = getRandomGenerator().nextInt(vti->getTown()->getRandomNamesCount() - 1);
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vti->setNameTranslated(vti->getTown()->getRandomNameTranslated(nameID));
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vti->setNameTextId(vti->getTown()->getRandomNameTextID(nameID));
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}
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static const BuildingID basicDwellings[] = { BuildingID::DWELL_FIRST, BuildingID::DWELL_LVL_2, BuildingID::DWELL_LVL_3, BuildingID::DWELL_LVL_4, BuildingID::DWELL_LVL_5, BuildingID::DWELL_LVL_6, BuildingID::DWELL_LVL_7 };
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@@ -327,7 +327,7 @@ void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
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}
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else
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{
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logGlobal->error("%s visits allied town of %s from different pos?", h->getNameTranslated(), name);
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logGlobal->error("%s visits allied town of %s from different pos?", h->getNameTranslated(), nameTextId);
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}
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}
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@@ -337,15 +337,15 @@ void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
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if(visitingHero == h)
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{
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cb->stopHeroVisitCastle(this, h);
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logGlobal->trace("%s correctly left town %s", h->getNameTranslated(), name);
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logGlobal->trace("%s correctly left town %s", h->getNameTranslated(), nameTextId);
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}
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else
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logGlobal->warn("Warning, %s tries to leave the town %s but hero is not inside.", h->getNameTranslated(), name);
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logGlobal->warn("Warning, %s tries to leave the town %s but hero is not inside.", h->getNameTranslated(), nameTextId);
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}
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std::string CGTownInstance::getObjectName() const
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{
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return name + ", " + town->faction->getNameTranslated();
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return nameTextId + ", " + town->faction->getNameTranslated();
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}
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bool CGTownInstance::townEnvisagesBuilding(BuildingSubID::EBuildingSubID subId) const
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@@ -767,7 +767,7 @@ void CGTownInstance::updateAppearance()
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std::string CGTownInstance::nodeName() const
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{
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return "Town (" + (town ? town->faction->getNameTranslated() : "unknown") + ") of " + name;
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return "Town (" + (town ? town->faction->getNameTranslated() : "unknown") + ") of " + nameTextId;
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}
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void CGTownInstance::deserializationFix()
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@@ -915,12 +915,12 @@ CBonusSystemNode & CGTownInstance::whatShouldBeAttached()
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std::string CGTownInstance::getNameTranslated() const
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{
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return name;
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return VLC->generaltexth->translate(nameTextId);
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}
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void CGTownInstance::setNameTranslated( const std::string & newName )
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void CGTownInstance::setNameTextId( const std::string & newName )
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{
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name = newName;
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nameTextId = newName;
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}
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const CArmedInstance * CGTownInstance::getUpperArmy() const
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@@ -980,7 +980,7 @@ TResources CGTownInstance::getBuildingCost(const BuildingID & buildingID) const
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return town->buildings.at(buildingID)->resources;
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else
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{
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logGlobal->error("Town %s at %s has no possible building %d!", name, pos.toString(), buildingID.toEnum());
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logGlobal->error("Town %s at %s has no possible building %d!", nameTextId, pos.toString(), buildingID.toEnum());
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return TResources();
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}
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@@ -1097,7 +1097,7 @@ void CGTownInstance::serializeJsonOptions(JsonSerializeFormat & handler)
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if(!handler.saving)
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handler.serializeEnum("tightFormation", formation, NArmyFormation::names); //for old format
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CArmedInstance::serializeJsonOptions(handler);
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handler.serializeString("name", name);
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handler.serializeString("name", nameTextId);
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{
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auto decodeBuilding = [this](const std::string & identifier) -> si32
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@@ -44,7 +44,7 @@ struct DLL_LINKAGE GrowthInfo
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class DLL_LINKAGE CGTownInstance : public CGDwelling, public IShipyard, public IMarket, public INativeTerrainProvider, public ICreatureUpgrader
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{
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std::string name; // name of town
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std::string nameTextId; // name of town
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public:
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using CGDwelling::getPosition;
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@@ -73,7 +73,7 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CGDwelling&>(*this);
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h & name;
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h & nameTextId;
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h & builded;
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h & destroyed;
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h & identifier;
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@@ -102,7 +102,7 @@ public:
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{
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if(!town->buildings.count(building) || !town->buildings.at(building))
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{
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logGlobal->error("#1444-like issue in CGTownInstance::serialize. From town %s at %s removing the bogus builtBuildings item %s", name, pos.toString(), building);
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logGlobal->error("#1444-like issue in CGTownInstance::serialize. From town %s at %s removing the bogus builtBuildings item %s", nameTextId, pos.toString(), building);
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return true;
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}
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return false;
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@@ -126,7 +126,7 @@ public:
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const CArmedInstance *getUpperArmy() const; //garrisoned hero if present or the town itself
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std::string getNameTranslated() const;
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void setNameTranslated(const std::string & newName);
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void setNameTextId(const std::string & newName);
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//////////////////////////////////////////////////////////////////////////
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@@ -2094,7 +2094,7 @@ CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_pt
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bool hasName = reader->readBool();
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if(hasName)
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object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
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object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
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bool hasGarrison = reader->readBool();
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if(hasGarrison)
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@@ -553,7 +553,7 @@ void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVari
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if(!o) return;
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if(key == "Town name")
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o->setNameTranslated(value.toString().toStdString());
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o->setNameTextId(value.toString().toStdString());
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}
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void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
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