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Most of rendering in BattleInt is done via canvas
- refactoring of CBattleStacksController.cpp - moved EAlignment enum to Geometries.h from CIntObject - renamed EAlignment to ETextAlignment, to avoid conflict with good/evil alignemt - ETextAlignment is now enum class
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@@ -165,8 +165,6 @@ public:
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//request complete redraw of this object
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void redraw() override;
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enum EAlignment {TOPLEFT, CENTER, BOTTOMRIGHT};
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bool isItInLoc(const SDL_Rect &rect, int x, int y);
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bool isItInLoc(const SDL_Rect &rect, const Point &p);
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const Rect & center(const Rect &r, bool propagate = true); //sets pos so that r will be in the center of screen, assigns sizes of r to pos, returns new position
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