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Most of rendering in BattleInt is done via canvas

- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
This commit is contained in:
Ivan Savenko
2022-11-26 23:12:20 +02:00
parent 4f91b062db
commit 0cae259f53
51 changed files with 450 additions and 447 deletions

View File

@@ -33,7 +33,7 @@ CPrologEpilogVideo::CPrologEpilogVideo(CCampaignScenario::SScenarioPrologEpilog
// MPTODO: Custom campaign crashing on this?
// voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
text = std::make_shared<CMultiLineLabel>(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText);
text = std::make_shared<CMultiLineLabel>(Rect(100, 500, 600, 100), EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::METALLIC_GOLD, spe.prologText);
text->scrollTextTo(-100);
}