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CBonusSystemNode: remove description
It was almost unused, but this change is save-breaking
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@ -23,11 +23,6 @@ constexpr bool CBonusSystemNode::cachingEnabled = true;
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#define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); for(CBonusSystemNode *pname : lparents)
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#define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); for(CBonusSystemNode *pname : lchildren)
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PlayerColor CBonusSystemNode::retrieveNodeOwner(const CBonusSystemNode * node)
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{
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return node ? node->getOwner() : PlayerColor::CANNOT_DETERMINE;
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}
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std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelector & selector)
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{
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auto ret = bonuses.getFirst(selector);
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@ -51,19 +46,15 @@ std::shared_ptr<const Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelecto
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void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */
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{
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for(const auto & elem : parents)
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{
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const CBonusSystemNode *parent = elem;
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out.insert(parent);
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}
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for(const auto * elem : parents)
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out.insert(elem);
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}
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void CBonusSystemNode::getParents(TNodes &out)
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{
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for (auto & elem : parents)
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for (auto * elem : parents)
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{
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const CBonusSystemNode *parent = elem;
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out.insert(const_cast<CBonusSystemNode*>(parent));
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out.insert(elem);
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}
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}
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@ -240,7 +231,6 @@ CBonusSystemNode::CBonusSystemNode(CBonusSystemNode && other) noexcept:
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bonuses(std::move(other.bonuses)),
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exportedBonuses(std::move(other.exportedBonuses)),
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nodeType(other.nodeType),
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description(other.description),
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cachedLast(0),
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isHypotheticNode(other.isHypotheticNode)
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{
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@ -461,18 +451,13 @@ bool CBonusSystemNode::isIndependentNode() const
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std::string CBonusSystemNode::nodeName() const
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{
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return !description.empty()
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? description
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: std::string("Bonus system node of type ") + typeid(*this).name();
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return std::string("Bonus system node of type ") + typeid(*this).name();
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}
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std::string CBonusSystemNode::nodeShortInfo() const
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{
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std::ostringstream str;
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str << "'" << typeid(* this).name() << "'";
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description.length() > 0
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? str << " (" << description << ")"
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: str << " (no description)";
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return str.str();
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}
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@ -589,21 +574,11 @@ CBonusSystemNode::ENodeTypes CBonusSystemNode::getNodeType() const
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return nodeType;
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}
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const BonusList& CBonusSystemNode::getBonusList() const
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{
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return bonuses;
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}
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const TNodesVector& CBonusSystemNode::getParentNodes() const
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{
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return parents;
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}
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const TNodesVector& CBonusSystemNode::getChildrenNodes() const
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{
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return children;
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}
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void CBonusSystemNode::setNodeType(CBonusSystemNode::ENodeTypes type)
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{
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nodeType = type;
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@ -619,16 +594,6 @@ const BonusList & CBonusSystemNode::getExportedBonusList() const
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return exportedBonuses;
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}
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const std::string& CBonusSystemNode::getDescription() const
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{
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return description;
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}
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void CBonusSystemNode::setDescription(const std::string &description)
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{
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this->description = description;
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}
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void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out) const
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{
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assert(&allBonuses != &out); //todo should it work in-place?
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