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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-17 01:32:21 +02:00

Merge pull request #243 from vcmi/guiCleanup

Gui cleanup
This commit is contained in:
Alexander Shishkin
2016-10-28 08:53:03 +03:00
committed by GitHub
11 changed files with 173 additions and 148 deletions

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@ -154,7 +154,7 @@ void init()
logGlobal->infoStream()<<"Screen handler: "<<pomtime.getDiff(); logGlobal->infoStream()<<"Screen handler: "<<pomtime.getDiff();
pomtime.getDiff(); pomtime.getDiff();
graphics->loadHeroAnims(); graphics->load();
logGlobal->infoStream()<<"\tMain graphics: "<<pomtime.getDiff(); logGlobal->infoStream()<<"\tMain graphics: "<<pomtime.getDiff();
logGlobal->infoStream()<<"Initializing game graphics: "<<tmh.getDiff(); logGlobal->infoStream()<<"Initializing game graphics: "<<tmh.getDiff();
@ -934,6 +934,8 @@ void dispose()
} }
CMessage::dispose(); CMessage::dispose();
vstd::clear_pointer(graphics);
if(console) if(console)
{ {
delete console; // should be removed after everything else since used by logging delete console; // should be removed after everything else since used by logging

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@ -5,6 +5,7 @@
#include "../lib/filesystem/CBinaryReader.h" #include "../lib/filesystem/CBinaryReader.h"
#include "CDefHandler.h" #include "CDefHandler.h"
#include "gui/SDL_Extensions.h" #include "gui/SDL_Extensions.h"
#include "gui/CAnimation.h"
#include <SDL_ttf.h> #include <SDL_ttf.h>
#include "../lib/CThreadHelper.h" #include "../lib/CThreadHelper.h"
#include "CGameInfo.h" #include "CGameInfo.h"
@ -144,8 +145,6 @@ Graphics::Graphics()
tasks += std::bind(&Graphics::initializeBattleGraphics,this); tasks += std::bind(&Graphics::initializeBattleGraphics,this);
tasks += std::bind(&Graphics::loadErmuToPicture,this); tasks += std::bind(&Graphics::loadErmuToPicture,this);
tasks += std::bind(&Graphics::initializeImageLists,this); tasks += std::bind(&Graphics::initializeImageLists,this);
tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency())); CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
th.run(); th.run();
@ -156,14 +155,17 @@ Graphics::Graphics()
initializeBattleGraphics(); initializeBattleGraphics();
loadErmuToPicture(); loadErmuToPicture();
initializeImageLists(); initializeImageLists();
resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
heroMoveArrows = CDefHandler::giveDefEss("ADAG.DEF");
#endif #endif
for(auto & elem : heroMoveArrows->ourImages) //(!) do not load any CAnimation here
{ }
CSDL_Ext::alphaTransform(elem.bitmap);
} void Graphics::load()
{
heroMoveArrows = std::make_shared<CAnimation>("ADAG");
heroMoveArrows->preload();
loadHeroAnims();
} }
void Graphics::loadHeroAnims() void Graphics::loadHeroAnims()

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@ -38,20 +38,30 @@ class Graphics
{ {
void addImageListEntry(size_t index, std::string listName, std::string imageName); void addImageListEntry(size_t index, std::string listName, std::string imageName);
void initializeBattleGraphics();
void loadPaletteAndColors();
void loadHeroFlags();
void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
void loadHeroAnims();
CDefEssential * loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);
void loadErmuToPicture();
void loadFonts();
void initializeImageLists();
public: public:
//Fonts //Fonts
static const int FONTS_NUMBER = 9; static const int FONTS_NUMBER = 9;
IFont * fonts[FONTS_NUMBER]; IFont * fonts[FONTS_NUMBER];
//various graphics //various graphics
SDL_Color * playerColors; //array [8] SDL_Color * playerColors; //array [8]
SDL_Color * neutralColor; SDL_Color * neutralColor;
SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256] SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
SDL_Color * neutralColorPalette; SDL_Color * neutralColorPalette;
std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //flags blitted on heroes when , std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
CDefEssential * resources32; //resources 32x32 std::shared_ptr<CAnimation> heroMoveArrows;
CDefEssential * heroMoveArrows;
std::map<std::string, CDefEssential *> heroAnims; // [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing std::map<std::string, CDefEssential *> heroAnims; // [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
std::vector<CDefEssential *> boatAnims; // [boat type: 0 - 3] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing std::vector<CDefEssential *> boatAnims; // [boat type: 0 - 3] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
CDefHandler * FoWfullHide; //for Fog of War CDefHandler * FoWfullHide; //for Fog of War
@ -68,18 +78,11 @@ public:
std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type
std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
//functions //functions
Graphics(); Graphics();
void initializeBattleGraphics();
void loadPaletteAndColors();
void loadHeroFlags();
void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
void loadHeroAnims();
CDefEssential * loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);
void loadErmuToPicture();
void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
void loadFonts(); void load();
void initializeImageLists();
void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
}; };
extern Graphics * graphics; extern Graphics * graphics;

View File

@ -127,8 +127,8 @@ CDefFile::CDefFile(std::string Name):
static SDL_Color H3Palette[8] = static SDL_Color H3Palette[8] =
{ {
{ 0, 0, 0, 0},// 100% - transparency { 0, 0, 0, 0},// 100% - transparency
{ 0, 0, 0, 64},// 75% - shadow border, { 0, 0, 0, 32},// 75% - shadow border,
{ 0, 0, 0, 128},// TODO: find exact value { 0, 0, 0, 64},// TODO: find exact value
{ 0, 0, 0, 128},// TODO: for transparency { 0, 0, 0, 128},// TODO: for transparency
{ 0, 0, 0, 128},// 50% - shadow body { 0, 0, 0, 128},// 50% - shadow body
{ 0, 0, 0, 0},// 100% - selection highlight { 0, 0, 0, 0},// 100% - selection highlight
@ -269,7 +269,7 @@ void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
if (code==7)//Raw data if (code==7)//Raw data
{ {
loader.Load(length, FDef[currentOffset]); loader.Load(length, FDef + currentOffset);
currentOffset += length; currentOffset += length;
} }
else//RLE else//RLE
@ -631,10 +631,11 @@ SDLImage::SDLImage(std::string filename, bool compressed):
} }
} }
void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 rotation) const void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const
{ {
if (!surf) if (!surf)
return; return;
Rect sourceRect(margins.x, margins.y, surf->w, surf->h); Rect sourceRect(margins.x, margins.y, surf->w, surf->h);
//TODO: rotation and scaling //TODO: rotation and scaling
if (src) if (src)
@ -644,7 +645,21 @@ void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 rotat
Rect destRect(posX, posY, surf->w, surf->h); Rect destRect(posX, posY, surf->w, surf->h);
destRect += sourceRect.topLeft(); destRect += sourceRect.topLeft();
sourceRect -= margins; sourceRect -= margins;
CSDL_Ext::blitSurface(surf, &sourceRect, where, &destRect);
if(surf->format->BitsPerPixel == 8)
{
CSDL_Ext::blit8bppAlphaTo24bpp(surf, &sourceRect, where, &destRect);
}
else if(surf->format->Amask == 0)
{
SDL_BlitSurface(surf, &sourceRect, where, &destRect);
}
else
{
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
SDL_BlitSurface(surf, &sourceRect, where, &destRect);
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
}
} }
void SDLImage::playerColored(PlayerColor player) void SDLImage::playerColored(PlayerColor player)
@ -1056,7 +1071,8 @@ void CAnimation::printError(size_t frame, size_t group, std::string type) const
CAnimation::CAnimation(std::string Name, bool Compressed): CAnimation::CAnimation(std::string Name, bool Compressed):
name(Name), name(Name),
compressed(Compressed) compressed(Compressed),
preloaded(false)
{ {
size_t dotPos = name.find_last_of('.'); size_t dotPos = name.find_last_of('.');
if ( dotPos!=-1 ) if ( dotPos!=-1 )
@ -1069,14 +1085,18 @@ CAnimation::CAnimation(std::string Name, bool Compressed):
CAnimation::CAnimation(): CAnimation::CAnimation():
name(""), name(""),
compressed(false) compressed(false),
preloaded(false)
{ {
init(nullptr); init(nullptr);
} }
CAnimation::~CAnimation() CAnimation::~CAnimation()
{ {
if (!images.empty()) if(preloaded)
unload();
if(!images.empty())
{ {
logGlobal->warnStream()<<"Warning: not all frames were unloaded from "<<name; logGlobal->warnStream()<<"Warning: not all frames were unloaded from "<<name;
for (auto & elem : images) for (auto & elem : images)
@ -1126,6 +1146,12 @@ void CAnimation::unload()
} }
void CAnimation::preload()
{
preloaded = true;
load();
}
void CAnimation::loadGroup(size_t group) void CAnimation::loadGroup(size_t group)
{ {
CDefFile * file = getFile(); CDefFile * file = getFile();

View File

@ -99,6 +99,7 @@ public:
~SDLImage(); ~SDLImage();
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override; void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
void playerColored(PlayerColor player) override; void playerColored(PlayerColor player) override;
int width() const override; int width() const override;
int height() const override; int height() const override;
@ -169,6 +170,8 @@ private:
//if true all frames will be stored in compressed (RLE) state //if true all frames will be stored in compressed (RLE) state
const bool compressed; const bool compressed;
bool preloaded;
//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded //loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
bool loadFrame(CDefFile * file, size_t frame, size_t group); bool loadFrame(CDefFile * file, size_t frame, size_t group);
@ -204,6 +207,7 @@ public:
//all available frames //all available frames
void load (); void load ();
void unload(); void unload();
void preload();
//all frames from group //all frames from group
void loadGroup (size_t group); void loadGroup (size_t group);

View File

@ -528,7 +528,7 @@ CMapHandler::CMapNormalBlitter::CMapNormalBlitter(CMapHandler * parent)
defaultTileRect = Rect(0, 0, tileSize, tileSize); defaultTileRect = Rect(0, 0, tileSize, tileSize);
} }
SDL_Surface * CMapHandler::CMapWorldViewBlitter::objectToIcon(Obj id, si32 subId, PlayerColor owner) const IImage * CMapHandler::CMapWorldViewBlitter::objectToIcon(Obj id, si32 subId, PlayerColor owner) const
{ {
int ownerIndex = 0; int ownerIndex = 0;
if(owner < PlayerColor::PLAYER_LIMIT) if(owner < PlayerColor::PLAYER_LIMIT)
@ -545,19 +545,19 @@ SDL_Surface * CMapHandler::CMapWorldViewBlitter::objectToIcon(Obj id, si32 subId
case Obj::MONOLITH_ONE_WAY_ENTRANCE: case Obj::MONOLITH_ONE_WAY_ENTRANCE:
case Obj::MONOLITH_ONE_WAY_EXIT: case Obj::MONOLITH_ONE_WAY_EXIT:
case Obj::MONOLITH_TWO_WAY: case Obj::MONOLITH_TWO_WAY:
return info->iconsDef->ourImages[(int)EWorldViewIcon::TELEPORT].bitmap; return info->icons->getImage((int)EWorldViewIcon::TELEPORT);
case Obj::SUBTERRANEAN_GATE: case Obj::SUBTERRANEAN_GATE:
return info->iconsDef->ourImages[(int)EWorldViewIcon::GATE].bitmap; return info->icons->getImage((int)EWorldViewIcon::GATE);
case Obj::ARTIFACT: case Obj::ARTIFACT:
return info->iconsDef->ourImages[(int)EWorldViewIcon::ARTIFACT].bitmap; return info->icons->getImage((int)EWorldViewIcon::ARTIFACT);
case Obj::TOWN: case Obj::TOWN:
return info->iconsDef->ourImages[(int)EWorldViewIcon::TOWN + ownerIndex].bitmap; return info->icons->getImage((int)EWorldViewIcon::TOWN + ownerIndex);
case Obj::HERO: case Obj::HERO:
return info->iconsDef->ourImages[(int)EWorldViewIcon::HERO + ownerIndex].bitmap; return info->icons->getImage((int)EWorldViewIcon::HERO + ownerIndex);
case Obj::MINE: case Obj::MINE:
return info->iconsDef->ourImages[(int)EWorldViewIcon::MINE_WOOD + subId + ownerIndex].bitmap; return info->icons->getImage((int)EWorldViewIcon::MINE_WOOD + subId + ownerIndex);
case Obj::RESOURCE: case Obj::RESOURCE:
return info->iconsDef->ourImages[(int)EWorldViewIcon::RES_WOOD + subId + ownerIndex].bitmap; return info->icons->getImage((int)EWorldViewIcon::RES_WOOD + subId + ownerIndex);
} }
return nullptr; return nullptr;
} }
@ -645,13 +645,13 @@ void CMapHandler::CMapWorldViewBlitter::drawTileOverlay(SDL_Surface * targetSurf
{ {
auto drawIcon = [this,targetSurf](Obj id, si32 subId, PlayerColor owner) auto drawIcon = [this,targetSurf](Obj id, si32 subId, PlayerColor owner)
{ {
SDL_Surface * wvIcon = this->objectToIcon(id, subId, owner); IImage * wvIcon = this->objectToIcon(id, subId, owner);
if (nullptr != wvIcon) if(nullptr != wvIcon)
{ {
// centering icon on the object // centering icon on the object
Rect destRect(realPos.x + tileSize / 2 - wvIcon->w / 2, realPos.y + tileSize / 2 - wvIcon->h / 2, wvIcon->w, wvIcon->h); Point dest(realPos.x + tileSize / 2 - wvIcon->width() / 2, realPos.y + tileSize / 2 - wvIcon->height() / 2);
CSDL_Ext::blitSurface(wvIcon, nullptr, targetSurf, &destRect); wvIcon->draw(targetSurf, dest.x, dest.y);
} }
}; };
@ -690,13 +690,13 @@ void CMapHandler::CMapWorldViewBlitter::drawOverlayEx(SDL_Surface * targetSurf)
realPos.x = initPos.x + (iconInfo.pos.x - topTile.x) * tileSize; realPos.x = initPos.x + (iconInfo.pos.x - topTile.x) * tileSize;
realPos.y = initPos.x + (iconInfo.pos.y - topTile.y) * tileSize; realPos.y = initPos.x + (iconInfo.pos.y - topTile.y) * tileSize;
SDL_Surface * wvIcon = this->objectToIcon(iconInfo.id, iconInfo.subId, iconInfo.owner); IImage * wvIcon = this->objectToIcon(iconInfo.id, iconInfo.subId, iconInfo.owner);
if (nullptr != wvIcon) if(nullptr != wvIcon)
{ {
// centering icon on the object // centering icon on the object
Rect destRect(realPos.x + tileSize / 2 - wvIcon->w / 2, realPos.y + tileSize / 2 - wvIcon->h / 2, wvIcon->w, wvIcon->h); Point dest(realPos.x + tileSize / 2 - wvIcon->width() / 2, realPos.y + tileSize / 2 - wvIcon->height() / 2);
CSDL_Ext::blitSurface(wvIcon, nullptr, targetSurf, &destRect); wvIcon->draw(targetSurf, dest.x, dest.y);
} }
} }
} }
@ -778,8 +778,8 @@ void CMapHandler::CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, c
// grail X mark // grail X mark
if(pos.x == info->grailPos.x && pos.y == info->grailPos.y) if(pos.x == info->grailPos.x && pos.y == info->grailPos.y)
{ {
Rect destRect(realTileRect); const IImage * mark = graphics->heroMoveArrows->getImage(0);
CSDL_Ext::blit8bppAlphaTo24bpp(graphics->heroMoveArrows->ourImages[0].bitmap, nullptr, targetSurf, &destRect); mark->draw(targetSurf,realTileRect.x,realTileRect.y);
} }
} }

View File

@ -26,6 +26,8 @@ struct TerrainTile;
struct SDL_Surface; struct SDL_Surface;
struct SDL_Rect; struct SDL_Rect;
class CDefEssential; class CDefEssential;
class CAnimation;
class IImage;
class CFadeAnimation; class CFadeAnimation;
class PlayerColor; class PlayerColor;
@ -71,7 +73,7 @@ struct TerrainTileObject
const CGObjectInstance *obj; const CGObjectInstance *obj;
SDL_Rect rect; SDL_Rect rect;
int fadeAnimKey; int fadeAnimKey;
TerrainTileObject(const CGObjectInstance *obj_, SDL_Rect rect_); TerrainTileObject(const CGObjectInstance *obj_, SDL_Rect rect_);
~TerrainTileObject(); ~TerrainTileObject();
}; };
@ -90,7 +92,7 @@ struct MapDrawingInfo
int3 &topTile; // top-left tile in viewport [in tiles] int3 &topTile; // top-left tile in viewport [in tiles]
const std::vector< std::vector< std::vector<ui8> > > * visibilityMap; const std::vector< std::vector< std::vector<ui8> > > * visibilityMap;
SDL_Rect * drawBounds; // map rect drawing bounds on screen SDL_Rect * drawBounds; // map rect drawing bounds on screen
CDefHandler * iconsDef; // holds overlay icons for world view mode std::shared_ptr<CAnimation> icons; // holds overlay icons for world view mode
float scale; // map scale for world view mode (only if scaled == true) float scale; // map scale for world view mode (only if scaled == true)
bool otherheroAnim; bool otherheroAnim;
@ -101,17 +103,17 @@ struct MapDrawingInfo
bool puzzleMode; bool puzzleMode;
int3 grailPos; // location of grail for puzzle mode [in tiles] int3 grailPos; // location of grail for puzzle mode [in tiles]
const std::vector<ObjectPosInfo> * additionalIcons; const std::vector<ObjectPosInfo> * additionalIcons;
bool showAllTerrain; //for expert viewEarth bool showAllTerrain; //for expert viewEarth
MapDrawingInfo(int3 &topTile_, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap_, SDL_Rect * drawBounds_, CDefHandler * iconsDef_ = nullptr) MapDrawingInfo(int3 &topTile_, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap_, SDL_Rect * drawBounds_, std::shared_ptr<CAnimation> icons_ = nullptr)
: scaled(false), : scaled(false),
topTile(topTile_), topTile(topTile_),
visibilityMap(visibilityMap_), visibilityMap(visibilityMap_),
drawBounds(drawBounds_), drawBounds(drawBounds_),
iconsDef(iconsDef_), icons(icons_),
scale(1.0f), scale(1.0f),
otherheroAnim(false), otherheroAnim(false),
anim(0u), anim(0u),
@ -188,14 +190,14 @@ class CMapHandler
SDL_Surface * cacheWorldViewEntry(EMapCacheType type, intptr_t key, SDL_Surface * entry); SDL_Surface * cacheWorldViewEntry(EMapCacheType type, intptr_t key, SDL_Surface * entry);
intptr_t genKey(intptr_t realPtr, ui8 mod); intptr_t genKey(intptr_t realPtr, ui8 mod);
}; };
/// helper struct to pass around resolved bitmaps of an object; surfaces can be nullptr if object doesn't have bitmap of that type /// helper struct to pass around resolved bitmaps of an object; surfaces can be nullptr if object doesn't have bitmap of that type
struct AnimBitmapHolder struct AnimBitmapHolder
{ {
SDL_Surface * objBitmap; // main object bitmap SDL_Surface * objBitmap; // main object bitmap
SDL_Surface * flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes) SDL_Surface * flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
bool isMoving; // indicates if the object is moving (again, heroes/boats only) bool isMoving; // indicates if the object is moving (again, heroes/boats only)
AnimBitmapHolder(SDL_Surface * objBitmap_ = nullptr, SDL_Surface * flagBitmap_ = nullptr, bool moving = false) AnimBitmapHolder(SDL_Surface * objBitmap_ = nullptr, SDL_Surface * flagBitmap_ = nullptr, bool moving = false)
: objBitmap(objBitmap_), : objBitmap(objBitmap_),
flagBitmap(flagBitmap_), flagBitmap(flagBitmap_),
@ -205,7 +207,7 @@ class CMapHandler
class CMapBlitter class CMapBlitter
{ {
protected: protected:
const int FRAMES_PER_MOVE_ANIM_GROUP = 8; const int FRAMES_PER_MOVE_ANIM_GROUP = 8;
CMapHandler * parent; // ptr to enclosing map handler; generally for legacy reasons, probably could/should be refactored out of here CMapHandler * parent; // ptr to enclosing map handler; generally for legacy reasons, probably could/should be refactored out of here
@ -267,16 +269,16 @@ class CMapHandler
virtual bool canDrawObject(const CGObjectInstance * obj) const; virtual bool canDrawObject(const CGObjectInstance * obj) const;
virtual bool canDrawCurrentTile() const; virtual bool canDrawCurrentTile() const;
// internal helper methods to choose correct bitmap(s) for object; called internally by findObjectBitmap // internal helper methods to choose correct bitmap(s) for object; called internally by findObjectBitmap
AnimBitmapHolder findHeroBitmap(const CGHeroInstance * hero, int anim) const; AnimBitmapHolder findHeroBitmap(const CGHeroInstance * hero, int anim) const;
AnimBitmapHolder findBoatBitmap(const CGBoat * hero, int anim) const; AnimBitmapHolder findBoatBitmap(const CGBoat * hero, int anim) const;
SDL_Surface * findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int indexOffset) const; SDL_Surface * findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int indexOffset) const;
SDL_Surface * findHeroFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int indexOffset) const; SDL_Surface * findHeroFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int indexOffset) const;
SDL_Surface * findBoatFlagBitmap(const CGBoat * obj, int anim, const PlayerColor * color, int indexOffset, ui8 dir) const; SDL_Surface * findBoatFlagBitmap(const CGBoat * obj, int anim, const PlayerColor * color, int indexOffset, ui8 dir) const;
SDL_Surface * findFlagBitmapInternal(const CDefEssential * def, int anim, int indexOffset, ui8 dir, bool moving) const; SDL_Surface * findFlagBitmapInternal(const CDefEssential * def, int anim, int indexOffset, ui8 dir, bool moving) const;
int findAnimIndexByGroup(const CDefEssential * def, int groupNum) const; int findAnimIndexByGroup(const CDefEssential * def, int groupNum) const;
public: public:
CMapBlitter(CMapHandler * p) : parent(p) {} CMapBlitter(CMapHandler * p) : parent(p) {}
virtual ~CMapBlitter(){} virtual ~CMapBlitter(){}
@ -303,7 +305,7 @@ class CMapHandler
class CMapWorldViewBlitter : public CMapBlitter class CMapWorldViewBlitter : public CMapBlitter
{ {
private: private:
SDL_Surface * objectToIcon(Obj id, si32 subId, PlayerColor owner) const; IImage * objectToIcon(Obj id, si32 subId, PlayerColor owner) const;
protected: protected:
void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override; SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
@ -344,7 +346,7 @@ class CMapHandler
CMapBlitter * normalBlitter; CMapBlitter * normalBlitter;
CMapBlitter * worldViewBlitter; CMapBlitter * worldViewBlitter;
CMapBlitter * puzzleViewBlitter; CMapBlitter * puzzleViewBlitter;
std::map<int, std::pair<int3, CFadeAnimation*>> fadeAnims; std::map<int, std::pair<int3, CFadeAnimation*>> fadeAnims;
int fadeAnimCounter; int fadeAnimCounter;

View File

@ -17,6 +17,8 @@
#include "../gui/CGuiHandler.h" #include "../gui/CGuiHandler.h"
#include "../gui/SDL_Pixels.h" #include "../gui/SDL_Pixels.h"
#include "../widgets/Images.h"
#include "../windows/InfoWindows.h" #include "../windows/InfoWindows.h"
#include "../windows/CAdvmapInterface.h" #include "../windows/CAdvmapInterface.h"
#include "../windows/GUIClasses.h" #include "../windows/GUIClasses.h"
@ -1256,11 +1258,11 @@ void CAdvMapPanel::addChildToPanel(CIntObject * obj, ui8 actions /* = 0 */)
addChild(obj, false); addChild(obj, false);
} }
CAdvMapWorldViewPanel::CAdvMapWorldViewPanel(SDL_Surface * bg, Point position, int spaceBottom, const PlayerColor &color) CAdvMapWorldViewPanel::CAdvMapWorldViewPanel(std::shared_ptr<CAnimation> _icons, SDL_Surface * bg, Point position, int spaceBottom, const PlayerColor &color)
: CAdvMapPanel(bg, position) : CAdvMapPanel(bg, position), icons(_icons)
{ {
fillerHeight = bg ? spaceBottom - pos.y - pos.h : 0; fillerHeight = bg ? spaceBottom - pos.y - pos.h : 0;
if (fillerHeight > 0) if (fillerHeight > 0)
{ {
tmpBackgroundFiller = CMessage::drawDialogBox(pos.w, fillerHeight, color); tmpBackgroundFiller = CMessage::drawDialogBox(pos.w, fillerHeight, color);
@ -1275,23 +1277,16 @@ CAdvMapWorldViewPanel::~CAdvMapWorldViewPanel()
SDL_FreeSurface(tmpBackgroundFiller); SDL_FreeSurface(tmpBackgroundFiller);
} }
void CAdvMapWorldViewPanel::recolorIcons(const PlayerColor &color, const CDefHandler *def, int indexOffset) void CAdvMapWorldViewPanel::recolorIcons(const PlayerColor &color, int indexOffset)
{ {
for (auto &pic : currentIcons) assert(iconsData.size() == currentIcons.size());
{
removeChild(pic);
delete pic;
}
currentIcons.clear();
for (auto &data : iconsData) for(size_t idx = 0; idx < iconsData.size(); idx++)
{ {
auto pic = new CPicture(def->ourImages[data.first + indexOffset].bitmap, data.second.x, data.second.y, false); const auto & data = iconsData.at(idx);
pic->recActions |= SHOWALL; currentIcons[idx]->setFrame(data.first + indexOffset);
currentIcons.push_back(pic);
addChildToPanel(pic);
} }
if (fillerHeight > 0) if (fillerHeight > 0)
{ {
if (tmpBackgroundFiller) if (tmpBackgroundFiller)
@ -1300,18 +1295,17 @@ void CAdvMapWorldViewPanel::recolorIcons(const PlayerColor &color, const CDefHan
} }
} }
void CAdvMapWorldViewPanel::addChildIcon(std::pair<int, Point> data, const CDefHandler *def, int indexOffset) void CAdvMapWorldViewPanel::addChildIcon(std::pair<int, Point> data, int indexOffset)
{ {
OBJ_CONSTRUCTION_CAPTURING_ALL;
iconsData.push_back(data); iconsData.push_back(data);
auto pic = new CPicture(def->ourImages[data.first + indexOffset].bitmap, data.second.x, data.second.y, false); currentIcons.push_back(new CAnimImage(icons, data.first + indexOffset, 0, data.second.x, data.second.y));
currentIcons.push_back(pic);
addChildToPanel(pic);
} }
void CAdvMapWorldViewPanel::showAll(SDL_Surface * to) void CAdvMapWorldViewPanel::showAll(SDL_Surface * to)
{ {
if (tmpBackgroundFiller) if (tmpBackgroundFiller)
{ {
blitAt(tmpBackgroundFiller, pos.x, pos.y + pos.h, to); blitAt(tmpBackgroundFiller, pos.x, pos.y + pos.h, to);
} }

View File

@ -4,6 +4,8 @@
#include "../../lib/FunctionList.h" #include "../../lib/FunctionList.h"
class CArmedInstance; class CArmedInstance;
class CAnimation;
class CAnimImage;
class CShowableAnim; class CShowableAnim;
class CGGarrison; class CGGarrison;
class CGObjectInstance; class CGObjectInstance;
@ -340,17 +342,18 @@ class CAdvMapWorldViewPanel : public CAdvMapPanel
/// data that allows reconstruction of panel info icons /// data that allows reconstruction of panel info icons
std::vector<std::pair<int, Point>> iconsData; std::vector<std::pair<int, Point>> iconsData;
/// ptrs to child-pictures constructed from iconsData /// ptrs to child-pictures constructed from iconsData
std::vector<CPicture *> currentIcons; std::vector<CAnimImage *> currentIcons;
/// temporary surface drawn below world view panel on higher resolutions (won't be needed when world view panel is configured for extraResolutions mod) /// temporary surface drawn below world view panel on higher resolutions (won't be needed when world view panel is configured for extraResolutions mod)
SDL_Surface * tmpBackgroundFiller; SDL_Surface * tmpBackgroundFiller;
int fillerHeight; int fillerHeight;
std::shared_ptr<CAnimation> icons;
public: public:
CAdvMapWorldViewPanel(SDL_Surface * bg, Point position, int spaceBottom, const PlayerColor &color); CAdvMapWorldViewPanel(std::shared_ptr<CAnimation> _icons, SDL_Surface * bg, Point position, int spaceBottom, const PlayerColor &color);
virtual ~CAdvMapWorldViewPanel(); virtual ~CAdvMapWorldViewPanel();
void addChildIcon(std::pair<int, Point> data, const CDefHandler *def, int indexOffset); void addChildIcon(std::pair<int, Point> data, int indexOffset);
/// recreates all pictures from given def to recolor them according to current player color /// recreates all pictures from given def to recolor them according to current player color
void recolorIcons(const PlayerColor &color, const CDefHandler *def, int indexOffset); void recolorIcons(const PlayerColor &color, int indexOffset);
void showAll(SDL_Surface * to) override; void showAll(SDL_Surface * to) override;
}; };

View File

@ -227,13 +227,14 @@ void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
pn+=25; pn+=25;
if (pn>=0) if (pn>=0)
{ {
CDefEssential * arrows = graphics->heroMoveArrows; const IImage * arrow = graphics->heroMoveArrows->getImage(pn);
int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x, int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x,
y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y; y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y;
if (x< -32 || y< -32 || x>pos.w || y>pos.h) if (x< -32 || y< -32 || x>pos.w || y>pos.h)
continue; continue;
int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w), int hvx = (x + arrow->width()) - (pos.x + pos.w),
hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h); hvy = (y + arrow->height()) - (pos.y + pos.h);
SDL_Rect prevClip; SDL_Rect prevClip;
SDL_GetClipRect(to, &prevClip); SDL_GetClipRect(to, &prevClip);
@ -243,52 +244,44 @@ void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
{ {
if (hvx<0 && hvy<0) if (hvx<0 && hvy<0)
{ {
Rect dstRect = genRect(32, 32, x + moveX, y + moveY); arrow->draw(to, x + moveX, y + moveY);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, nullptr, to, &dstRect);
} }
else if(hvx<0) else if(hvx<0)
{ {
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0); Rect srcRect = genRect(arrow->height() - hvy, arrow->width(), 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY); arrow->draw(to, x + moveX, y + moveY, &srcRect);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
} }
else if (hvy<0) else if (hvy<0)
{ {
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0); Rect srcRect = genRect(arrow->height(), arrow->width() - hvx, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY); arrow->draw(to, x + moveX, y + moveY, &srcRect);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
} }
else else
{ {
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, 0, 0); Rect srcRect = genRect(arrow->height() - hvy, arrow->width() - hvx, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY); arrow->draw(to, x + moveX, y + moveY, &srcRect);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
} }
} }
else //standard version else //standard version
{ {
if (hvx<0 && hvy<0) if (hvx<0 && hvy<0)
{ {
Rect dstRect = genRect(32, 32, x, y); arrow->draw(to, x, y);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, nullptr, to, &dstRect);
} }
else if(hvx<0) else if(hvx<0)
{ {
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0); Rect srcRect = genRect(arrow->height() - hvy, arrow->width(), 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y); arrow->draw(to, x, y, &srcRect);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
} }
else if (hvy<0) else if (hvy<0)
{ {
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0); Rect srcRect = genRect(arrow->height(), arrow->width() - hvx, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y); arrow->draw(to, x, y, &srcRect);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
} }
else else
{ {
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, 0, 0); Rect srcRect = genRect(arrow->height() - hvy, arrow->width() - hvx, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y); arrow->draw(to, x, y, &srcRect);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
} }
} }
SDL_SetClipRect(to, &prevClip); SDL_SetClipRect(to, &prevClip);
@ -321,9 +314,6 @@ void CTerrainRect::show(SDL_Surface * to)
showPath(&pos, to); showPath(&pos, to);
} }
} }
//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
//SDL_FreeSurface(teren);
} }
void CTerrainRect::showAll(SDL_Surface * to) void CTerrainRect::showAll(SDL_Surface * to)
@ -331,7 +321,7 @@ void CTerrainRect::showAll(SDL_Surface * to)
// world view map is static and doesn't need redraw every frame // world view map is static and doesn't need redraw every frame
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW) if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
{ {
MapDrawingInfo info(adventureInt->position, &LOCPLINT->cb->getVisibilityMap(), &pos, adventureInt->worldViewIconsDef); MapDrawingInfo info(adventureInt->position, &LOCPLINT->cb->getVisibilityMap(), &pos, adventureInt->worldViewIcons);
info.scaled = true; info.scaled = true;
info.scale = adventureInt->worldViewScale; info.scale = adventureInt->worldViewScale;
adventureInt->worldViewOptions.adjustDrawingInfo(info); adventureInt->worldViewOptions.adjustDrawingInfo(info);
@ -501,11 +491,14 @@ CAdvMapInt::CAdvMapInt():
logGlobal->warn("bgWorldView not defined in resolution config; fallback to VWorld.bmp"); logGlobal->warn("bgWorldView not defined in resolution config; fallback to VWorld.bmp");
bgWorldView = BitmapHandler::loadBitmap("VWorld.bmp"); bgWorldView = BitmapHandler::loadBitmap("VWorld.bmp");
} }
worldViewIconsDef = CDefHandler::giveDef("VwSymbol.def");
worldViewIcons = std::make_shared<CAnimation>("VwSymbol");//todo: customize with ADVOPT
//preload all for faster map drawing
worldViewIcons->load();//TODO: make special method in CAnimation fro that
for (int g=0; g<ADVOPT.gemG.size(); ++g) for (int g=0; g<ADVOPT.gemG.size(); ++g)
{ {
gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[g])); gems.push_back(new CAnimImage(ADVOPT.gemG[g], 0, 0, ADVOPT.gemX[g], ADVOPT.gemY[g]));
} }
auto makeButton = [&] (int textID, std::function<void()> callback, config::ButtonInfo info, int key) -> CButton * auto makeButton = [&] (int textID, std::function<void()> callback, config::ButtonInfo info, int key) -> CButton *
@ -531,7 +524,7 @@ CAdvMapInt::CAdvMapInt():
panelMain = new CAdvMapPanel(nullptr, Point(0, 0)); panelMain = new CAdvMapPanel(nullptr, Point(0, 0));
// TODO correct drawing position // TODO correct drawing position
panelWorldView = new CAdvMapWorldViewPanel(bgWorldView, Point(heroList.pos.x - 2, 195), panelSpaceBottom, LOCPLINT->playerID); panelWorldView = new CAdvMapWorldViewPanel(worldViewIcons, bgWorldView, Point(heroList.pos.x - 2, 195), panelSpaceBottom, LOCPLINT->playerID);
panelMain->addChildColorableButton(kingOverview); panelMain->addChildColorableButton(kingOverview);
panelMain->addChildColorableButton(underground); panelMain->addChildColorableButton(underground);
@ -600,16 +593,17 @@ CAdvMapInt::CAdvMapInt():
int iconColorMultiplier = player.getNum() * 19; int iconColorMultiplier = player.getNum() * 19;
int wvLeft = heroList.pos.x - 2; // TODO correct drawing position int wvLeft = heroList.pos.x - 2; // TODO correct drawing position
//int wvTop = 195;
for (int i = 0; i < 5; ++i) for (int i = 0; i < 5; ++i)
{ {
panelWorldView->addChildIcon(std::pair<int, Point>(i, Point(wvLeft + 5, 253 + i * 20)), worldViewIconsDef, iconColorMultiplier); panelWorldView->addChildIcon(std::pair<int, Point>(i, Point(5, 58 + i * 20)), iconColorMultiplier);
panelWorldView->addChildToPanel(new CLabel(wvLeft + 45, 263 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT, panelWorldView->addChildToPanel(new CLabel(wvLeft + 45, 263 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
Colors::WHITE, CGI->generaltexth->allTexts[612 + i])); Colors::WHITE, CGI->generaltexth->allTexts[612 + i]));
} }
for (int i = 0; i < 7; ++i) for (int i = 0; i < 7; ++i)
{ {
panelWorldView->addChildIcon(std::pair<int, Point>(i + 5, Point(wvLeft + 5, 377 + i * 20)), worldViewIconsDef, iconColorMultiplier); panelWorldView->addChildIcon(std::pair<int, Point>(i + 5, Point(5, 182 + i * 20)), iconColorMultiplier);
panelWorldView->addChildIcon(std::pair<int, Point>(i + 12, Point(wvLeft + 160, 377 + i * 20)), worldViewIconsDef, iconColorMultiplier); panelWorldView->addChildIcon(std::pair<int, Point>(i + 12, Point(160, 182 + i * 20)), iconColorMultiplier);
panelWorldView->addChildToPanel(new CLabel(wvLeft + 45, 387 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT, panelWorldView->addChildToPanel(new CLabel(wvLeft + 45, 387 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
Colors::WHITE, CGI->generaltexth->allTexts[619 + i])); Colors::WHITE, CGI->generaltexth->allTexts[619 + i]));
} }
@ -633,10 +627,7 @@ CAdvMapInt::~CAdvMapInt()
{ {
SDL_FreeSurface(bg); SDL_FreeSurface(bg);
for(int i=0; i<gems.size(); i++) worldViewIcons->unload();
delete gems[i];
delete worldViewIconsDef;
} }
void CAdvMapInt::fshowOverview() void CAdvMapInt::fshowOverview()
@ -983,6 +974,8 @@ void CAdvMapInt::show(SDL_Surface * to)
scrollingState = false; scrollingState = false;
} }
} }
for(int i = 0; i < 4; i++)
gems[i]->setFrame(LOCPLINT->playerID.getNum());
if(updateScreen) if(updateScreen)
{ {
int3 betterPos = LOCPLINT->repairScreenPos(position); int3 betterPos = LOCPLINT->repairScreenPos(position);
@ -993,16 +986,16 @@ void CAdvMapInt::show(SDL_Surface * to)
} }
terrain.show(to); terrain.show(to);
for(int i=0;i<4;i++) for(int i = 0; i < 4; i++)
blitAt(gems[i]->ourImages[LOCPLINT->playerID.getNum()].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i],to); gems[i]->showAll(to);
updateScreen=false; updateScreen=false;
LOCPLINT->cingconsole->show(to); LOCPLINT->cingconsole->show(to);
} }
else if (terrain.needsAnimUpdate()) else if (terrain.needsAnimUpdate())
{ {
terrain.showAnim(to); terrain.showAnim(to);
for(int i=0;i<4;i++) for(int i = 0; i < 4; i++)
blitAt(gems[i]->ourImages[LOCPLINT->playerID.getNum()].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i],to); gems[i]->showAll(to);
} }
infoBar.show(to); infoBar.show(to);
@ -1378,11 +1371,8 @@ void CAdvMapInt::setPlayer(PlayerColor Player)
panelMain->setPlayerColor(player); panelMain->setPlayerColor(player);
panelWorldView->setPlayerColor(player); panelWorldView->setPlayerColor(player);
panelWorldView->recolorIcons(player, worldViewIconsDef, player.getNum() * 19); panelWorldView->recolorIcons(player, player.getNum() * 19);
graphics->blueToPlayersAdv(resdatabar.bg,player); graphics->blueToPlayersAdv(resdatabar.bg,player);
//heroList.updateHList();
//townList.genList();
} }
void CAdvMapInt::startTurn() void CAdvMapInt::startTurn()

View File

@ -8,7 +8,6 @@
#include "../../lib/spells/ViewSpellInt.h" #include "../../lib/spells/ViewSpellInt.h"
class CDefHandler;
class CCallback; class CCallback;
struct CGPath; struct CGPath;
class CAdvMapInt; class CAdvMapInt;
@ -131,25 +130,25 @@ public:
EAdvMapMode mode; EAdvMapMode mode;
float worldViewScale; float worldViewScale;
struct WorldViewOptions struct WorldViewOptions
{ {
bool showAllTerrain; //for expert viewEarth bool showAllTerrain; //for expert viewEarth
std::vector<ObjectPosInfo> iconPositions; std::vector<ObjectPosInfo> iconPositions;
WorldViewOptions(); WorldViewOptions();
void clear(); void clear();
void adjustDrawingInfo(MapDrawingInfo & info); void adjustDrawingInfo(MapDrawingInfo & info);
}; };
WorldViewOptions worldViewOptions; WorldViewOptions worldViewOptions;
SDL_Surface * bg; SDL_Surface * bg;
SDL_Surface * bgWorldView; SDL_Surface * bgWorldView;
std::vector<CDefHandler *> gems; std::vector<CAnimImage *> gems;
CMinimap minimap; CMinimap minimap;
CGStatusBar statusbar; CGStatusBar statusbar;
@ -176,7 +175,7 @@ public:
CAdvMapWorldViewPanel *panelWorldView; // panel that holds all buttons and other ui in world view CAdvMapWorldViewPanel *panelWorldView; // panel that holds all buttons and other ui in world view
CAdvMapPanel *activeMapPanel; // currently active panel (either main or world view, depending on current mode) CAdvMapPanel *activeMapPanel; // currently active panel (either main or world view, depending on current mode)
CDefHandler * worldViewIconsDef; // images for world view overlay std::shared_ptr<CAnimation> worldViewIcons;// images for world view overlay
const CSpell *spellBeingCasted; //nullptr if none const CSpell *spellBeingCasted; //nullptr if none