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Renamed speed -> getMovementRange, remove misleading default parameter
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@@ -168,15 +168,14 @@ ui32 ACreature::getMaxHealth() const
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return std::max(1, value); //never 0
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}
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ui32 ACreature::speed(int turn, bool useBind) const
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ui32 ACreature::getMovementRange(int turn) const
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{
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//war machines cannot move
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if(getBonusBearer()->hasBonus(Selector::type()(BonusType::SIEGE_WEAPON).And(Selector::turns(turn))))
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{
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return 0;
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}
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//bind effect check - doesn't influence stack initiative
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if(useBind && getBonusBearer()->hasBonus(Selector::type()(BonusType::BIND_EFFECT).And(Selector::turns(turn))))
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if(getBonusBearer()->hasBonus(Selector::type()(BonusType::BIND_EFFECT).And(Selector::turns(turn))))
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{
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return 0;
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}
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