diff --git a/client/lobby/OptionsTab.cpp b/client/lobby/OptionsTab.cpp index 246104a76..e640a9354 100644 --- a/client/lobby/OptionsTab.cpp +++ b/client/lobby/OptionsTab.cpp @@ -400,12 +400,12 @@ void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow() textBonusDescription = std::make_shared(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE); } -OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType _type) - : CWindowObject(BORDERED) +OptionsTab::SelectionWindow::SelectionWindow(CPlayerSettingsHelper & helper, SelType _type) + : CWindowObject(BORDERED), CPlayerSettingsHelper(helper) { addUsedEvents(LCLICK | SHOW_POPUP); - color = _color; + color = helper.playerSettings.color; type = _type; initialFaction = SEL->getStartInfo()->playerInfos.find(color)->second.castle; @@ -481,7 +481,7 @@ void OptionsTab::SelectionWindow::setSelection() void OptionsTab::SelectionWindow::reopen() { - std::shared_ptr window = std::shared_ptr(new SelectionWindow(color, type)); + std::shared_ptr window = std::shared_ptr(new SelectionWindow(*this, type)); close(); GH.windows().pushWindow(window); } @@ -632,7 +632,7 @@ void OptionsTab::SelectionWindow::genContentHeroes() void OptionsTab::SelectionWindow::genContentBonus() { - PlayerSettings set = PlayerSettings(); + PlayerSettings set = PlayerSettings(playerSettings); int i = 0; for(auto elem : allowedBonus) @@ -819,7 +819,7 @@ void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition) return; GH.input().hapticFeedback(); - GH.windows().createAndPushWindow(playerSettings.color, selectionType); + GH.windows().createAndPushWindow(*this, selectionType); } void OptionsTab::SelectedBox::scrollBy(int distance) diff --git a/client/lobby/OptionsTab.h b/client/lobby/OptionsTab.h index 691a162bb..7180b40c4 100644 --- a/client/lobby/OptionsTab.h +++ b/client/lobby/OptionsTab.h @@ -96,7 +96,7 @@ private: CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper); }; - class SelectionWindow : public CWindowObject + class SelectionWindow : public CWindowObject, public CPlayerSettingsHelper { //const int ICON_SMALL_WIDTH = 48; const int ICON_SMALL_HEIGHT = 32; @@ -148,7 +148,7 @@ private: public: void reopen(); - SelectionWindow(PlayerColor _color, SelType _type); + SelectionWindow(CPlayerSettingsHelper & helper, SelType _type); }; /// Image with current town/hero/bonus