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GameState now uses random generator from server. Blocked access to rmg
on client
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@@ -218,6 +218,8 @@ public:
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void showInfoDialog(InfoWindow * iw) override {};
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void removeGUI() const;
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vstd::RNG & getRandomGenerator() override;
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#if SCRIPTING_ENABLED
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scripting::Pool * getGlobalContextPool() const override;
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#endif
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