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GameState now uses random generator from server. Blocked access to rmg

on client
This commit is contained in:
Ivan Savenko
2024-06-01 16:09:14 +00:00
parent 63bcf7d83c
commit 0d66ddbeec
10 changed files with 36 additions and 13 deletions

View File

@ -549,9 +549,11 @@ void CGameHandler::reinitScripting()
void CGameHandler::init(StartInfo *si, Load::ProgressAccumulator & progressTracking)
{
if (si->seedToBeUsed == 0)
{
si->seedToBeUsed = CRandomGenerator::getDefault().nextInt();
}
logGlobal->info("Using random seed: %d", si->seedToBeUsed);
randomNumberGenerator = std::make_unique<CRandomGenerator>(si->seedToBeUsed);
CMapService mapService;
gs = new CGameState();
gs->preInit(VLC, this);