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Improvements to skeleton transformer logic
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@@ -3254,11 +3254,10 @@ bool CGameHandler::transformInUndead(const IMarket *market, const CGHeroInstance
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//resulting creature - bone dragons or skeletons
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CreatureID resCreature = CreatureID::SKELETON;
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if (!s.hasBonusOfType(BonusType::UNDEAD))
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{
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if (s.hasBonusOfType(BonusType::DRAGON_NATURE) || s.hasBonusOfType(BonusType::DRACONIC_SKELETON))
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resCreature = CreatureID::BONE_DRAGON;
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}
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auto customTargerBonus = s.getBonusesOfType(BonusType::SKELETON_TRANSFORMER_TARGET);
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if (!customTargerBonus->empty())
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resCreature = customTargerBonus->front()->subtype.as<CreatureID>();
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changeStackType(StackLocation(army->id, slot), resCreature.toCreature());
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return true;
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}
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