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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

scroll only if in focus

This commit is contained in:
Laserlicht 2024-08-07 20:47:29 +02:00
parent 3f9e57d3f3
commit 0e28791075

View File

@ -33,6 +33,7 @@
#include "../render/Canvas.h"
#include "../render/IImage.h"
#include "../render/IRenderHandler.h"
#include "../render/IScreenHandler.h"
#include "../CMT.h"
#include "../PlayerLocalState.h"
#include "../CPlayerInterface.h"
@ -232,7 +233,7 @@ void AdventureMapInterface::handleMapScrollingUpdate(uint32_t timePassed)
bool cursorInScrollArea = scrollDelta != Point(0,0);
bool scrollingActive = cursorInScrollArea && shortcuts->optionMapScrollingActive() && !scrollingWasBlocked;
bool scrollingBlocked = GH.isKeyboardCtrlDown() || !settings["adventure"]["borderScroll"].Bool();
bool scrollingBlocked = GH.isKeyboardCtrlDown() || !settings["adventure"]["borderScroll"].Bool() || !GH.screenHandler().hasFocus();
if (!scrollingWasActive && scrollingBlocked)
{