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https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
SDL event handling is now done exclusively in input handler
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@@ -12,15 +12,13 @@
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#include "CMT.h"
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#include "gui/CGuiHandler.h"
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#include "eventsSDL/InputHandler.h"
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#include "gui/FramerateManager.h"
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#include "renderSDL/SDL_Extensions.h"
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#include "CPlayerInterface.h"
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#include "../lib/filesystem/Filesystem.h"
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#include <SDL_render.h>
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#include <SDL_events.h>
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extern CGuiHandler GH; //global gui handler
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#ifndef DISABLE_VIDEO
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@@ -31,18 +29,6 @@ extern "C" {
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#include <libswscale/swscale.h>
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}
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//reads events and returns true on key down
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static bool keyDown()
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{
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SDL_Event ev;
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while(SDL_PollEvent(&ev))
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{
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if(ev.type == SDL_KEYDOWN || ev.type == SDL_MOUSEBUTTONDOWN)
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return true;
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}
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return false;
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}
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#ifdef _MSC_VER
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#pragma comment(lib, "avcodec.lib")
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#pragma comment(lib, "avutil.lib")
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@@ -455,7 +441,9 @@ bool CVideoPlayer::playVideo(int x, int y, bool stopOnKey)
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while(nextFrame())
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{
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if(stopOnKey && keyDown())
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GH.input().fetchEvents();
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if(stopOnKey && GH.input().ignoreEventsUntilInput())
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return false;
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SDL_Rect rect = CSDL_Ext::toSDL(pos);
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