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SDL event handling is now done exclusively in input handler
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@@ -18,6 +18,7 @@
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#include "../adventureMap/AdventureMapInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/MouseButton.h"
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#include "../../lib/CConfigHandler.h"
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