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Update Nullkiller.cpp
ResetAIState so that units realize what they can do after unlocking a cluster.
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@ -369,6 +369,8 @@ void Nullkiller::makeTurn()
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for(int i = 1; i <= settings->getMaxPass() && cb->getPlayerStatus(playerID) == EPlayerStatus::INGAME; i++)
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for(int i = 1; i <= settings->getMaxPass() && cb->getPlayerStatus(playerID) == EPlayerStatus::INGAME; i++)
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{
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{
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auto start = std::chrono::high_resolution_clock::now();
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auto start = std::chrono::high_resolution_clock::now();
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//TODO: It's only necessary to do a resetAiState when the last action was UnlockCluster
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resetAiState();
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updateAiState(i);
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updateAiState(i);
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Goals::TTask bestTask = taskptr(Goals::Invalid());
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Goals::TTask bestTask = taskptr(Goals::Invalid());
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