mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
Add new general method for battle stack access
This commit is contained in:
parent
0e3f59294c
commit
0e93ec28c5
@ -177,29 +177,36 @@ bool CBattleInfoEssentials::battleHasNativeStack(ui8 side) const
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
TStacks CBattleInfoEssentials::battleGetAllStacks(bool includeTurrets /*= false*/) const /*returns all stacks, alive or dead or undead or mechanical :) */
|
TStacks CBattleInfoEssentials::battleGetAllStacks(bool includeTurrets /*= false*/) const
|
||||||
|
{
|
||||||
|
return battleGetStacksIf([](const CStack * s){return true;},includeTurrets);
|
||||||
|
}
|
||||||
|
|
||||||
|
TStacks CBattleInfoEssentials::battleGetStacksIf(TStackFilter predicate, bool includeTurrets /*= false*/) const
|
||||||
{
|
{
|
||||||
TStacks ret;
|
TStacks ret;
|
||||||
RETURN_IF_NOT_BATTLE(ret);
|
RETURN_IF_NOT_BATTLE(ret);
|
||||||
boost::copy(getBattle()->stacks, std::back_inserter(ret));
|
|
||||||
if(!includeTurrets)
|
vstd::copy_if(getBattle()->stacks, std::back_inserter(ret), [=](const CStack * s){
|
||||||
vstd::erase_if(ret, [](const CStack *stack) { return stack->type->idNumber == CreatureID::ARROW_TOWERS; });
|
return predicate(s) && (includeTurrets || !(s->type->idNumber == CreatureID::ARROW_TOWERS));
|
||||||
|
});
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
TStacks CBattleInfoEssentials::battleAliveStacks() const
|
TStacks CBattleInfoEssentials::battleAliveStacks() const
|
||||||
{
|
{
|
||||||
TStacks ret;
|
return battleGetStacksIf([](const CStack * s){
|
||||||
vstd::copy_if(battleGetAllStacks(), std::back_inserter(ret), [](const CStack *s){ return s->alive(); });
|
return s->alive();
|
||||||
return ret;
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
TStacks CBattleInfoEssentials::battleAliveStacks(ui8 side) const
|
TStacks CBattleInfoEssentials::battleAliveStacks(ui8 side) const
|
||||||
{
|
{
|
||||||
TStacks ret;
|
return battleGetStacksIf([=](const CStack * s){
|
||||||
vstd::copy_if(battleGetAllStacks(), std::back_inserter(ret), [=](const CStack *s){ return s->alive() && s->attackerOwned == !side; });
|
return s->alive() && s->attackerOwned == !side;
|
||||||
return ret;
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
int CBattleInfoEssentials::battleGetMoatDmg() const
|
int CBattleInfoEssentials::battleGetMoatDmg() const
|
||||||
|
@ -31,6 +31,7 @@ namespace BattleSide
|
|||||||
}
|
}
|
||||||
|
|
||||||
typedef std::vector<const CStack*> TStacks;
|
typedef std::vector<const CStack*> TStacks;
|
||||||
|
typedef std::function<bool(const CStack *)> TStackFilter;
|
||||||
|
|
||||||
class CBattleInfoEssentials;
|
class CBattleInfoEssentials;
|
||||||
|
|
||||||
@ -168,7 +169,15 @@ public:
|
|||||||
ETerrainType battleTerrainType() const;
|
ETerrainType battleTerrainType() const;
|
||||||
BFieldType battleGetBattlefieldType() const;
|
BFieldType battleGetBattlefieldType() const;
|
||||||
std::vector<shared_ptr<const CObstacleInstance> > battleGetAllObstacles(boost::optional<BattlePerspective::BattlePerspective> perspective = boost::none) const; //returns all obstacles on the battlefield
|
std::vector<shared_ptr<const CObstacleInstance> > battleGetAllObstacles(boost::optional<BattlePerspective::BattlePerspective> perspective = boost::none) const; //returns all obstacles on the battlefield
|
||||||
TStacks battleGetAllStacks(bool includeTurrets = false) const; //returns all stacks, alive or dead or undead or mechanical :)
|
|
||||||
|
/** @brief Main method for getting battle stacks
|
||||||
|
*
|
||||||
|
* @param predicate Functor that shall return true for desired stack
|
||||||
|
* @return filtered stacks
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
TStacks battleGetStacksIf(TStackFilter predicate, bool includeTurrets = false) const;
|
||||||
|
|
||||||
bool battleHasNativeStack(ui8 side) const;
|
bool battleHasNativeStack(ui8 side) const;
|
||||||
int battleGetMoatDmg() const; //what dmg unit will suffer if ending turn in the moat
|
int battleGetMoatDmg() const; //what dmg unit will suffer if ending turn in the moat
|
||||||
const CGTownInstance * battleGetDefendedTown() const; //returns defended town if current battle is a siege, nullptr instead
|
const CGTownInstance * battleGetDefendedTown() const; //returns defended town if current battle is a siege, nullptr instead
|
||||||
@ -190,7 +199,12 @@ public:
|
|||||||
si8 battleGetWallState(int partOfWall) const;
|
si8 battleGetWallState(int partOfWall) const;
|
||||||
|
|
||||||
//helpers
|
//helpers
|
||||||
|
///returns all stacks, alive or dead or undead or mechanical :)
|
||||||
|
TStacks battleGetAllStacks(bool includeTurrets = false) const;
|
||||||
|
|
||||||
|
///returns all alive stacks excluding turrets
|
||||||
TStacks battleAliveStacks() const;
|
TStacks battleAliveStacks() const;
|
||||||
|
///returns all alive stacks from particular side excluding turrets
|
||||||
TStacks battleAliveStacks(ui8 side) const;
|
TStacks battleAliveStacks(ui8 side) const;
|
||||||
const CStack * battleGetStackByID(int ID, bool onlyAlive = true) const; //returns stack info by given ID
|
const CStack * battleGetStackByID(int ID, bool onlyAlive = true) const; //returns stack info by given ID
|
||||||
bool battleIsObstacleVisibleForSide(const CObstacleInstance & coi, BattlePerspective::BattlePerspective side) const;
|
bool battleIsObstacleVisibleForSide(const CObstacleInstance & coi, BattlePerspective::BattlePerspective side) const;
|
||||||
|
Loading…
Reference in New Issue
Block a user