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Load map by itself
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@@ -105,13 +105,13 @@ bool LobbyStartGame::applyOnLobbyHandler(CServerHandler * handler)
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handler->si = initializedStartInfo;
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handler->si = initializedStartInfo;
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}
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}
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if(settings["session"]["headless"].Bool())
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if(settings["session"]["headless"].Bool())
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handler->startGameplay();
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handler->startGameplay(initializedGameState);
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return true;
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return true;
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}
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}
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void LobbyStartGame::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
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void LobbyStartGame::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
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{
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{
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GH.pushIntT<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, handler, nullptr));
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GH.pushIntT<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, handler, initializedGameState));
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}
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}
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bool LobbyUpdateState::applyOnLobbyHandler(CServerHandler * handler)
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bool LobbyUpdateState::applyOnLobbyHandler(CServerHandler * handler)
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