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Merge branch 'develop' into feature/nullkiller2
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@@ -15,6 +15,7 @@
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#include "windows/GUIClasses.h"
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#include "windows/CCastleInterface.h"
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#include "mapView/mapHandler.h"
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#include "mainmenu/CMainMenu.h"
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#include "adventureMap/AdventureMapInterface.h"
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#include "adventureMap/CInGameConsole.h"
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#include "battle/BattleInterface.h"
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@@ -400,7 +401,7 @@ void ApplyClientNetPackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
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bool localHumanWinsGame = vstd::contains(cl.playerint, pack.player) && cl.gameInfo().getPlayerState(pack.player)->human && pack.victoryLossCheckResult.victory();
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bool lastHumanEndsGame = GAME->server().howManyPlayerInterfaces() == 1 && vstd::contains(cl.playerint, pack.player) && cl.gameInfo().getPlayerState(pack.player)->human && !settings["session"]["spectate"].Bool();
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if(lastHumanEndsGame || localHumanWinsGame)
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if(lastHumanEndsGame || localHumanWinsGame || pack.silentEnd)
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{
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assert(adventureInt);
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if(adventureInt)
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@@ -409,7 +410,13 @@ void ApplyClientNetPackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
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adventureInt.reset();
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}
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GAME->server().showHighScoresAndEndGameplay(pack.player, pack.victoryLossCheckResult.victory(), pack.statistic);
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if(!pack.silentEnd)
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GAME->server().showHighScoresAndEndGameplay(pack.player, pack.victoryLossCheckResult.victory(), pack.statistic);
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else
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{
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GAME->server().endGameplay();
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GAME->mainmenu()->menu->switchToTab("main");
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}
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}
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// In auto testing pack.mode we always close client if red pack.player won or lose
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