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- First part of kingdom overview window (not a 100% stable)
- Implemented town buildings: dwarven treasury, ballista yard, partially - mystic pond
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@@ -291,9 +291,10 @@ Graphics::Graphics()
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tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
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tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
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tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
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tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
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tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
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tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
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tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
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tasks += GET_DEF_ESS(un32,"UN32.DEF");
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tasks += GET_DEF_ESS(un44,"UN44.DEF");
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tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
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tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
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@@ -676,3 +677,10 @@ int Font::getWidth(const char *text ) const
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return ret;
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}
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/*
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void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
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{
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SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
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224, 28, 3, 0);
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}
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*/
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