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- First part of kingdom overview window (not a 100% stable)
- Implemented town buildings: dwarven treasury, ballista yard, partially - mystic pond
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@@ -98,7 +98,8 @@ void FoWChange::applyCl( CClient *cl )
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else
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cl->playerint[player]->tileHidden(tiles);
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GS(cl)->calculatePaths(cl->IGameCallback::getSelectedHero(player), *cl->pathInfo);
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if (cl->IGameCallback::getSelectedHero(player))//if we have selected hero...
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GS(cl)->calculatePaths(cl->IGameCallback::getSelectedHero(player), *cl->pathInfo);
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}
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void SetAvailableHeroes::applyCl( CClient *cl )
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