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Implemented pinch gesture to scale adventure map
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@@ -91,9 +91,9 @@ void MapViewController::modifyTileSize(int stepsChange)
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// so, zooming in for 5 steps will put game at 1.1^5 = 1.61 scale
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// try to determine current zooming level and change it by requested number of steps
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double currentZoomFactor = model->getSingleTileSize().x / 32.0;
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double currentZoomSteps = std::round(std::log(currentZoomFactor) / std::log(1.1));
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double currentZoomSteps = std::round(std::log(currentZoomFactor) / std::log(1.01));
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double newZoomSteps = stepsChange != 0 ? currentZoomSteps + stepsChange : stepsChange;
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double newZoomFactor = std::pow(1.1, newZoomSteps);
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double newZoomFactor = std::pow(1.01, newZoomSteps);
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Point currentZoom = model->getSingleTileSize();
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Point desiredZoom = Point(32,32) * newZoomFactor;
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