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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Artifacts will now be handled by pointers.

Assembling & disassembling combos may be buggy, but it's already been before.
This commit is contained in:
DjWarmonger 2010-10-03 07:07:53 +00:00
parent 2c43707661
commit 0f314e106c
18 changed files with 183 additions and 144 deletions

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@ -17,6 +17,7 @@
#include <boost/thread.hpp> #include <boost/thread.hpp>
#include <boost/thread/shared_mutex.hpp> #include <boost/thread/shared_mutex.hpp>
#include "hch/CSpellHandler.h" #include "hch/CSpellHandler.h"
#include "hch/CArtHandler.h"
#ifdef min #ifdef min
#undef min #undef min
#endif #endif

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@ -43,6 +43,7 @@ class CMapHeader;
struct CGPathNode; struct CGPathNode;
struct CGPath; struct CGPath;
class CGGarrison; class CGGarrison;
class CArtifact;
struct InfoAboutTown struct InfoAboutTown
{ {

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@ -784,7 +784,7 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
for (int i=0; i<artifacts.size(); i++) for (int i=0; i<artifacts.size(); i++)
{ {
artifacts[i]->type = hero->getArtAtPos(i); artifacts[i]->type = hero->getArtAtPos(i)->id;
if (artifacts[i]->type<0 || artifacts[i]->type == 145 ) if (artifacts[i]->type<0 || artifacts[i]->type == 145 )
artifacts[i]->hoverText = CGI->generaltexth->heroscrn[11]; artifacts[i]->hoverText = CGI->generaltexth->heroscrn[11];
else else
@ -796,7 +796,7 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
for (int i=0; i<backpack.size(); i++) for (int i=0; i<backpack.size(); i++)
{ {
backpack[i]->type = hero->getArtAtPos(19+i); backpack[i]->type = hero->getArtAtPos(19+i)->id;
if (backpack[i]->type<0) if (backpack[i]->type<0)
backpack[i]->hoverText =""; backpack[i]->hoverText ="";
else else
@ -847,7 +847,7 @@ void CKingdomInterface::CHeroItem::scrollArts(int move)
backpackPos = ( backpackPos + move + hero->artifacts.size()) % hero->artifacts.size(); backpackPos = ( backpackPos + move + hero->artifacts.size()) % hero->artifacts.size();
for (int i=0; i<backpack.size(); i++) for (int i=0; i<backpack.size(); i++)
{ {
backpack[i]->type = hero->getArtAtPos(19+(backpackPos + i)%hero->artifacts.size()); backpack[i]->type = hero->getArtAtPos(19+(backpackPos + i)%hero->artifacts.size())->id;
if (backpack[i]->type<0) if (backpack[i]->type<0)
backpack[i]->hoverText =""; backpack[i]->hoverText ="";
else else
@ -912,7 +912,7 @@ void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
case 0://equipped arts case 0://equipped arts
for (int i = iter ; i<iter+9;i++) for (int i = iter ; i<iter+9;i++)
{ {
int artID = hero->getArtAtPos(i); int artID = hero->getArtAtPos(i)->id;
if (artID>=0) if (artID>=0)
blitAt(graphics->artDefs->ourImages[artID].bitmap,pos.x+268+48*(i%9),pos.y+66,to); blitAt(graphics->artDefs->ourImages[artID].bitmap,pos.x+268+48*(i%9),pos.y+66,to);
} }
@ -923,7 +923,7 @@ void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
int max = hero->artifacts.size(); int max = hero->artifacts.size();
iter = std::min(8, max); iter = std::min(8, max);
for (size_t it = 0 ; it<iter;it++) for (size_t it = 0 ; it<iter;it++)
blitAt(graphics->artDefs->ourImages[hero->artifacts[(it+backpackPos)%max]].bitmap,pos.x+293+48*it,pos.y+66,to); blitAt(graphics->artDefs->ourImages[hero->artifacts[(it+backpackPos)%max]->id].bitmap,pos.x+293+48*it,pos.y+66,to);
break; break;
} }
show(to); show(to);

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@ -113,7 +113,7 @@ public:
void heroVisitCastle(int obj, int heroID){}; void heroVisitCastle(int obj, int heroID){};
void stopHeroVisitCastle(int obj, int heroID){}; void stopHeroVisitCastle(int obj, int heroID){};
void giveHeroArtifact(int artid, int hid, int position){}; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack void giveHeroArtifact(int artid, int hid, int position){}; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
bool removeArtifact(int artid, int hid){return false;}; bool removeArtifact(CArtifact* art, int hid){return false;};
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, boost::function<void(BattleResult*)> cb = 0, const CGTownInstance *town = NULL){}; //use hero=NULL for no hero void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, boost::function<void(BattleResult*)> cb = 0, const CGTownInstance *town = NULL){}; //use hero=NULL for no hero
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false){}; //if any of armies is hero, hero will be used void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false){}; //if any of armies is hero, hero will be used
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false){}; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false){}; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle

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@ -2639,7 +2639,7 @@ void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
movedArt = CGI->arth->artifacts[id]; movedArt = CGI->arth->artifacts[id];
aw->arts->commonInfo->srcAOH = aw->arts; aw->arts->commonInfo->srcAOH = aw->arts;
aw->arts->commonInfo->srcArtifact = movedArt; aw->arts->commonInfo->srcArtifact = movedArt;
aw->arts->commonInfo->srcSlotID = 19 + vstd::findPos(aw->hero->artifacts, movedArt->id); aw->arts->commonInfo->srcSlotID = 19 + vstd::findPos(aw->hero->artifacts, const_cast<CArtifact*>(movedArt));
aw->arts->commonInfo->destAOH = aw->arts; aw->arts->commonInfo->destAOH = aw->arts;
CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[movedArt->id].bitmap); CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[movedArt->id].bitmap);
@ -3613,10 +3613,10 @@ void CAltarWindow::SacrificeAll()
} }
else else
{ {
for(std::map<ui16,ui32>::const_iterator i = hero->artifWorn.begin(); i != hero->artifWorn.end(); i++) for(std::map<ui16,CArtifact*>::const_iterator i = hero->artifWorn.begin(); i != hero->artifWorn.end(); i++)
{ {
if(i->second != 145) //ignore locks from assembled artifacts if(i->second->id != 145) //ignore locks from assembled artifacts
moveFromSlotToAltar(i->first, NULL, i->second); moveFromSlotToAltar(i->first, NULL, i->second->id);
} }
SacrificeBackpack(); SacrificeBackpack();
@ -3769,13 +3769,13 @@ void CAltarWindow::SacrificeBackpack()
for (int i = 0; i < hero->artifacts.size(); i++) for (int i = 0; i < hero->artifacts.size(); i++)
{ {
if(vstd::contains(toOmmit, hero->artifacts[i])) if(vstd::contains(toOmmit, hero->artifacts[i]->id))
{ {
toOmmit -= hero->artifacts[i]; toOmmit -= hero->artifacts[i]->id;
continue; continue;
} }
putOnAltar(NULL, hero->artifacts[i]); putOnAltar(NULL, hero->artifacts[i]->id);
} }
arts->scrollBackpack(0); arts->scrollBackpack(0);
calcTotalExp(); calcTotalExp();

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@ -47,25 +47,31 @@ bool CArtifact::isBig () const
return VLC->arth->isBigArtifact(id); return VLC->arth->isBigArtifact(id);
} }
bool CArtifact::isModable () const
{
return (bool)dynamic_cast<const IModableArt *>(this);
}
/** /**
* Checks whether the artifact fits at a given slot. * Checks whether the artifact fits at a given slot.
* @param artifWorn A hero's set of worn artifacts. * @param artifWorn A hero's set of worn artifacts.
*/ */
bool CArtifact::fitsAt (const std::map<ui16, ui32> &artifWorn, ui16 slotID) const bool CArtifact::fitsAt (const std::map<ui16, CArtifact*> &artifWorn, ui16 slotID) const
{ {
if (!vstd::contains(possibleSlots, slotID)) if (!vstd::contains(possibleSlots, slotID))
return false; return false;
// Can't put an artifact in a locked slot. // Can't put an artifact in a locked slot.
std::map<ui16, ui32>::const_iterator it = artifWorn.find(slotID); std::map<ui16, CArtifact*>::const_iterator it = artifWorn.find(slotID);
if (it != artifWorn.end() && it->second == 145) if (it != artifWorn.end() && it->second->id == 145)
return false; return false;
// Check if a combination artifact fits. // Check if a combination artifact fits.
// TODO: Might want a more general algorithm? // TODO: Might want a more general algorithm?
// Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates. // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
if (constituents != NULL) { if (constituents != NULL)
std::map<ui16, ui32> tempArtifWorn = artifWorn; {
std::map<ui16, CArtifact*> tempArtifWorn = artifWorn;
const ui16 ringSlots[] = {6, 7}; const ui16 ringSlots[] = {6, 7};
const ui16 miscSlots[] = {9, 10, 11, 12, 18}; const ui16 miscSlots[] = {9, 10, 11, 12, 18};
int rings = 0; int rings = 0;
@ -108,7 +114,7 @@ bool CArtifact::fitsAt (const std::map<ui16, ui32> &artifWorn, ui16 slotID) cons
return true; return true;
} }
bool CArtifact::canBeAssembledTo (const std::map<ui16, ui32> &artifWorn, ui32 artifactID) const bool CArtifact::canBeAssembledTo (const std::map<ui16, CArtifact*> &artifWorn, ui32 artifactID) const
{ {
if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID)) if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
return false; return false;
@ -119,9 +125,9 @@ bool CArtifact::canBeAssembledTo (const std::map<ui16, ui32> &artifWorn, ui32 ar
BOOST_FOREACH(ui32 constituentID, *artifact.constituents) BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
{ {
bool found = false; bool found = false;
for (std::map<ui16, ui32>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it) for (std::map<ui16, CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
{ {
if (it->second == constituentID) if (it->second->id == constituentID)
{ {
found = true; found = true;
break; break;
@ -174,6 +180,11 @@ void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/
} }
} }
void CScroll::Init()
{
bonuses.push_back (Bonus (Bonus::PERMANENT, Bonus::SPELL,0, id, spellid, Bonus::INDEPENDENT_MAX));
}
CArtHandler::CArtHandler() CArtHandler::CArtHandler()
{ {
VLC->arth = this; VLC->arth = this;
@ -185,7 +196,8 @@ CArtHandler::CArtHandler()
CArtHandler::~CArtHandler() CArtHandler::~CArtHandler()
{ {
for (std::vector<CArtifact*>::iterator it = artifacts.begin(); it != artifacts.end(); ++it) { for (std::vector<CArtifact*>::iterator it = artifacts.begin(); it != artifacts.end(); ++it)
{
delete (*it)->constituents; delete (*it)->constituents;
delete (*it)->constituentOf; delete (*it)->constituentOf;
} }
@ -718,14 +730,14 @@ void CArtHandler::clear()
* @param artifWorn A hero's set of worn artifacts. * @param artifWorn A hero's set of worn artifacts.
* @param bonuses Optional list of bonuses to update. * @param bonuses Optional list of bonuses to update.
*/ */
void CArtHandler::equipArtifact(std::map<ui16, ui32> &artifWorn, ui16 slotID, ui32 artifactID) void CArtHandler::equipArtifact(std::map<ui16, CArtifact*> &artifWorn, ui16 slotID, const CArtifact* newArtifact)
{ {
unequipArtifact(artifWorn, slotID); unequipArtifact(artifWorn, slotID);
const CArtifact &artifact = *artifacts[artifactID]; const CArtifact &artifact = *newArtifact;
// Add artifact. // Add artifact.
artifWorn[slotID] = artifactID; artifWorn[slotID] = const_cast<CArtifact*>(newArtifact);
// Add locks, in reverse order of being removed. // Add locks, in reverse order of being removed.
if (artifact.constituents != NULL) if (artifact.constituents != NULL)
@ -746,7 +758,7 @@ void CArtHandler::equipArtifact(std::map<ui16, ui32> &artifWorn, ui16 slotID, ui
{ {
if (!vstd::contains(artifWorn, slot)) if (!vstd::contains(artifWorn, slot))
{ {
artifWorn[slot] = 145; artifWorn[slot] = VLC->arth->artifacts[145]; //lock
break; break;
} }
} }
@ -761,12 +773,12 @@ void CArtHandler::equipArtifact(std::map<ui16, ui32> &artifWorn, ui16 slotID, ui
* @param artifWorn A hero's set of worn artifacts. * @param artifWorn A hero's set of worn artifacts.
* @param bonuses Optional list of bonuses to update. * @param bonuses Optional list of bonuses to update.
*/ */
void CArtHandler::unequipArtifact(std::map<ui16, ui32> &artifWorn, ui16 slotID) void CArtHandler::unequipArtifact(std::map<ui16, CArtifact*> &artifWorn, ui16 slotID)
{ {
if (!vstd::contains(artifWorn, slotID)) if (!vstd::contains(artifWorn, slotID))
return; return;
const CArtifact &artifact = *artifacts[artifWorn[slotID]]; const CArtifact &artifact = *artifWorn[slotID];
// Remove artifact, if it's not already removed. // Remove artifact, if it's not already removed.
artifWorn.erase(slotID); artifWorn.erase(slotID);
@ -788,7 +800,7 @@ void CArtHandler::unequipArtifact(std::map<ui16, ui32> &artifWorn, ui16 slotID)
{ {
BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots) BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
{ {
if (vstd::contains(artifWorn, slot) && artifWorn[slot] == 145) if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145)
{ {
artifWorn.erase(slot); artifWorn.erase(slot);
break; break;

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@ -17,6 +17,7 @@
* *
*/ */
class CDefHandler; class CDefHandler;
class CArtifact;
class DLL_EXPORT CArtifact : public CBonusSystemNode //container for artifacts class DLL_EXPORT CArtifact : public CBonusSystemNode //container for artifacts
{ {
@ -26,8 +27,9 @@ public:
const std::string &Name() const; //getter const std::string &Name() const; //getter
const std::string &Description() const; //getter const std::string &Description() const; //getter
bool isBig () const; bool isBig () const;
bool fitsAt (const std::map<ui16, ui32> &artifWorn, ui16 slot) const; bool isModable () const;
bool canBeAssembledTo (const std::map<ui16, ui32> &artifWorn, ui32 artifactID) const; bool fitsAt (const std::map<ui16, CArtifact*> &artifWorn, ui16 slot) const;
bool canBeAssembledTo (const std::map<ui16, CArtifact*> &artifWorn, ui32 artifactID) const;
void addBonusesTo (BonusList *otherBonuses) const; void addBonusesTo (BonusList *otherBonuses) const;
void removeBonusesFrom (BonusList *otherBonuses) const; void removeBonusesFrom (BonusList *otherBonuses) const;
int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
@ -61,8 +63,9 @@ public:
class DLL_EXPORT CScroll : public CArtifact, public IModableArt // Spell Scroll class DLL_EXPORT CScroll : public CArtifact, public IModableArt // Spell Scroll
{ {
public: public:
CScroll(spelltype sid){spellid = sid;};
spelltype spellid; spelltype spellid;
void Init(){}; void Init();
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & static_cast<CArtifact&>(*this); h & static_cast<CArtifact&>(*this);
@ -116,8 +119,8 @@ public:
void getAllowed(std::vector<CArtifact*> &out, int flags); void getAllowed(std::vector<CArtifact*> &out, int flags);
void erasePickedArt (si32 id); void erasePickedArt (si32 id);
bool isBigArtifact (ui32 artID) {return bigArtifacts.find(artID) != bigArtifacts.end();} bool isBigArtifact (ui32 artID) {return bigArtifacts.find(artID) != bigArtifacts.end();}
void equipArtifact (std::map<ui16, ui32> &artifWorn, ui16 slotID, ui32 artifactID); void equipArtifact (std::map<ui16, CArtifact*> &artifWorn, ui16 slotID, const CArtifact* art);
void unequipArtifact (std::map<ui16, ui32> &artifWorn, ui16 slotID); void unequipArtifact (std::map<ui16, CArtifact*> &artifWorn, ui16 slotID);
void initAllowedArtifactsList(const std::vector<ui8> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed void initAllowedArtifactsList(const std::vector<ui8> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
static int convertMachineID(int id, bool creToArt); static int convertMachineID(int id, bool creToArt);
CArtHandler(); CArtHandler();

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@ -523,7 +523,7 @@ void CCampaignScenario::prepareCrossoverHeroes( std::vector<CGHeroInstance *> he
{ {
BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes) BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
{ {
cgh->artifacts -= g; cgh->artifacts -= VLC->arth->artifacts[g];
} }
} }
} }

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@ -729,27 +729,23 @@ int CGHeroInstance::maxMovePoints(bool onLand) const
return int(base + base*modifier) + bonus; return int(base + base*modifier) + bonus;
} }
ui32 CGHeroInstance::getArtAtPos(ui16 pos) const CArtifact* CGHeroInstance::getArtAtPos(ui16 pos) const
{ {
if(pos<19) if(pos<19)
if(vstd::contains(artifWorn,pos)) if(vstd::contains(artifWorn,pos))
return artifWorn.find(pos)->second; return artifWorn.find(pos)->second;
else else
return -1; return NULL;
else else
if(pos-19 < artifacts.size()) if(pos-19 < artifacts.size())
return artifacts[pos-19]; return artifacts[pos-19];
else else
return -1; return NULL;
} }
const CArtifact * CGHeroInstance::getArt(int pos) const const CArtifact * CGHeroInstance::getArt(int pos) const
{ {
int id = getArtAtPos(pos); return getArtAtPos(pos);
if(id>=0)
return VLC->arth->artifacts[id];
else
return NULL;
} }
// int CGHeroInstance::getSpellSecLevel(int spell) const // int CGHeroInstance::getSpellSecLevel(int spell) const
@ -814,9 +810,9 @@ void CGHeroInstance::initHero()
if(!vstd::contains(artifWorn, 16) && type->startingSpell >= 0) //no catapult means we haven't read pre-existant set if(!vstd::contains(artifWorn, 16) && type->startingSpell >= 0) //no catapult means we haven't read pre-existant set
{ {
VLC->arth->equipArtifact(artifWorn, 17, 0); //give spellbook VLC->arth->equipArtifact(artifWorn, 17, VLC->arth->artifacts[0]); //give spellbook
} }
VLC->arth->equipArtifact(artifWorn, 16, 3); //everyone has a catapult VLC->arth->equipArtifact(artifWorn, 16, VLC->arth->artifacts[3]); //everyone has a catapult
if(portrait < 0 || portrait == 255) if(portrait < 0 || portrait == 255)
portrait = subID; portrait = subID;
@ -886,13 +882,13 @@ void CGHeroInstance::initArmy(CCreatureSet *dst /*= NULL*/)
switch (creID) switch (creID)
{ {
case 145: //catapult case 145: //catapult
VLC->arth->equipArtifact(artifWorn, 16, 3); VLC->arth->equipArtifact(artifWorn, 16, VLC->arth->artifacts[3]);
break; break;
default: default:
VLC->arth->equipArtifact( VLC->arth->equipArtifact(
artifWorn, artifWorn,
9+CArtHandler::convertMachineID(creID,true), 9+CArtHandler::convertMachineID(creID,true),
CArtHandler::convertMachineID(creID,true)); VLC->arth->artifacts[CArtHandler::convertMachineID(creID,true)]);
break; break;
} }
} }
@ -1421,8 +1417,8 @@ si32 CGHeroInstance::manaRegain() const
si32 CGHeroInstance::getArtPos(int aid) const si32 CGHeroInstance::getArtPos(int aid) const
{ {
for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++) for(std::map<ui16,CArtifact*>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
if(i->second == aid) if(i->second->id == aid)
return i->first; return i->first;
return -1; return -1;
} }
@ -1431,33 +1427,34 @@ si32 CGHeroInstance::getArtPos(int aid) const
* Places an artifact in hero's backpack. If it's a big artifact equips it * Places an artifact in hero's backpack. If it's a big artifact equips it
* or discards it if it cannot be equipped. * or discards it if it cannot be equipped.
*/ */
void CGHeroInstance::giveArtifact (ui32 aid) void CGHeroInstance::giveArtifact (ui32 aid) //use only for fixed artifacts
{ {
const CArtifact &artifact = *VLC->arth->artifacts[aid]; CArtifact * const artifact = VLC->arth->artifacts[aid]; //pointer to constant object
if (artifact.isBig()) if (artifact->isBig())
{ {
for (std::vector<ui16>::const_iterator it = artifact.possibleSlots.begin(); it != artifact.possibleSlots.end(); ++it) for (std::vector<ui16>::const_iterator it = artifact->possibleSlots.begin(); it != artifact->possibleSlots.end(); ++it)
{ {
if (!vstd::contains(artifWorn, *it)) if (!vstd::contains(artifWorn, *it))
{ {
VLC->arth->equipArtifact(artifWorn, *it, aid); VLC->arth->equipArtifact(artifWorn, *it, artifact);
break; break;
} }
} }
} }
else else
{ {
artifacts.push_back(aid); artifacts.push_back(artifact);
} }
} }
bool CGHeroInstance::hasArt( ui32 aid ) const bool CGHeroInstance::hasArt( ui32 aid ) const
{ {
if(vstd::contains(artifacts, aid)) for(std::vector<CArtifact*>::const_iterator i = artifacts.begin(); i != artifacts.end(); i++)
return true; if((*i)->id == aid)
for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++) return true;
if(i->second == aid) for(std::map<ui16,CArtifact*>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
if(i->second->id == aid)
return true; return true;
return false; return false;
@ -1500,8 +1497,8 @@ void CGHeroInstance::getParents(TCNodes &out, const CBonusSystemNode *root /*= N
out.insert(visitedTown); out.insert(visitedTown);
} }
for (std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++) for (std::map<ui16,CArtifact*>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
out.insert(VLC->arth->artifacts[i->second]); out.insert(i->second);
out.insert(&speciality); out.insert(&speciality);
} }
@ -3634,6 +3631,8 @@ void CGArtifact::pick(const CGHeroInstance * h) const
{ {
if(ID == 5) //Artifact if(ID == 5) //Artifact
{ {
if (VLC->arth->artifacts[subID]->isModable()) //TODO: create new instance, initialize it
{}
cb->giveHeroArtifact(subID,h->id,-2); cb->giveHeroArtifact(subID,h->id,-2);
} }
else if(ID == 93) // Spell scroll else if(ID == 93) // Spell scroll
@ -4373,7 +4372,7 @@ void CGSeerHut::finishQuest (const CGHeroInstance * h, ui32 accept) const
case CQuest::MISSION_ART: case CQuest::MISSION_ART:
for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it) for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
{ {
cb->removeArtifact(*it, h->id); cb->removeArtifact(VLC->arth->artifacts[*it], h->id);
} }
break; break;
case CQuest::MISSION_ARMY: case CQuest::MISSION_ARMY:

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@ -266,8 +266,8 @@ public:
ui8 inTownGarrison; // if hero is in town garrison ui8 inTownGarrison; // if hero is in town garrison
const CGTownInstance * visitedTown; //set if hero is visiting town or in the town garrison const CGTownInstance * visitedTown; //set if hero is visiting town or in the town garrison
const CGBoat *boat; //set to CGBoat when sailing const CGBoat *boat; //set to CGBoat when sailing
std::vector<ui32> artifacts; //hero's artifacts from bag std::vector<CArtifact*> artifacts; //hero's artifacts from bag
std::map<ui16,ui32> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5 std::map<ui16, CArtifact*> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
std::set<ui32> spells; //known spells (spell IDs) std::set<ui32> spells; //known spells (spell IDs)
struct DLL_EXPORT Patrol struct DLL_EXPORT Patrol
@ -337,7 +337,7 @@ public:
int maxMovePoints(bool onLand) const; int maxMovePoints(bool onLand) const;
ui32 getArtAtPos(ui16 pos) const; //-1 - no artifact CArtifact* getArtAtPos(ui16 pos) const; //NULL - no artifact
const CArtifact * getArt(int pos) const; const CArtifact * getArt(int pos) const;
si32 getArtPos(int aid) const; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned) si32 getArtPos(int aid) const; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned)
bool hasArt(ui32 aid) const; //checks if hero possess artifact of given id (either in backack or worn) bool hasArt(ui32 aid) const; //checks if hero possess artifact of given id (either in backack or worn)

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@ -1938,7 +1938,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
CGHeroInstance *hero = k->second.heroes[0]; CGHeroInstance *hero = k->second.heroes[0];
std::vector<ui16>::iterator slot = vstd::findFirstNot (hero->artifWorn, toGive->possibleSlots); std::vector<ui16>::iterator slot = vstd::findFirstNot (hero->artifWorn, toGive->possibleSlots);
if(slot != toGive->possibleSlots.end()) if(slot != toGive->possibleSlots.end())
VLC->arth->equipArtifact(hero->artifWorn, *slot, toGive->id); VLC->arth->equipArtifact(hero->artifWorn, *slot, toGive);
else else
hero->giveArtifact(toGive->id); hero->giveArtifact(toGive->id);
} }

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@ -93,7 +93,7 @@ public:
virtual void heroVisitCastle(int obj, int heroID)=0; virtual void heroVisitCastle(int obj, int heroID)=0;
virtual void stopHeroVisitCastle(int obj, int heroID)=0; virtual void stopHeroVisitCastle(int obj, int heroID)=0;
virtual void giveHeroArtifact(int artid, int hid, int position)=0; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack virtual void giveHeroArtifact(int artid, int hid, int position)=0; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
virtual bool removeArtifact(int artid, int hid) = 0; virtual bool removeArtifact(CArtifact* art, int hid) = 0;
virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, boost::function<void(BattleResult*)> cb = 0, const CGTownInstance *town = NULL)=0; //use hero=NULL for no hero virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, boost::function<void(BattleResult*)> cb = 0, const CGTownInstance *town = NULL)=0; //use hero=NULL for no hero
virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false)=0; //if any of armies is hero, hero will be used virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false)=0; //if any of armies is hero, hero will be used
virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false)=0; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false)=0; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle

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@ -599,18 +599,18 @@ struct SetHeroArtifacts : public CPackForClient //509
SetHeroArtifacts(){type = 509;}; SetHeroArtifacts(){type = 509;};
void applyCl(CClient *cl); void applyCl(CClient *cl);
DLL_EXPORT void applyGs(CGameState *gs); DLL_EXPORT void applyGs(CGameState *gs);
DLL_EXPORT void setArtAtPos(ui16 pos, int art); DLL_EXPORT void setArtAtPos(ui16 pos, const CArtifact* art);
si32 hid; si32 hid;
std::vector<ui32> artifacts; //hero's artifacts from bag std::vector<CArtifact*> artifacts; //hero's artifacts from bag
std::map<ui16,ui32> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5 std::map<ui16,CArtifact*> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & hid & artifacts & artifWorn; h & hid & artifacts & artifWorn;
} }
std::vector<ui32> equiped, unequiped; //used locally std::vector<CArtifact*> equiped, unequiped; //used locally
BonusList gained, lost; //used locally as hlp when applying BonusList gained, lost; //used locally as hlp when applying
}; };

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@ -451,11 +451,11 @@ DLL_EXPORT void SetHeroesInTown::applyGs( CGameState *gs )
DLL_EXPORT void SetHeroArtifacts::applyGs( CGameState *gs ) DLL_EXPORT void SetHeroArtifacts::applyGs( CGameState *gs )
{ {
CGHeroInstance *h = gs->getHero(hid); CGHeroInstance *h = gs->getHero(hid);
for(std::map<ui16,ui32>::const_iterator i = h->artifWorn.begin(); i != h->artifWorn.end(); i++) for(std::map<ui16,CArtifact*>::const_iterator i = h->artifWorn.begin(); i != h->artifWorn.end(); i++)
if(!vstd::contains(artifWorn,i->first) || artifWorn[i->first] != i->second) if(!vstd::contains(artifWorn,i->first) || artifWorn[i->first] != i->second)
unequiped.push_back(i->second); unequiped.push_back(i->second);
for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++) for(std::map<ui16,CArtifact*>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
if(!vstd::contains(h->artifWorn,i->first) || h->artifWorn[i->first] != i->second) if(!vstd::contains(h->artifWorn,i->first) || h->artifWorn[i->first] != i->second)
equiped.push_back(i->second); equiped.push_back(i->second);
@ -464,7 +464,7 @@ DLL_EXPORT void SetHeroArtifacts::applyGs( CGameState *gs )
h->artifWorn = artifWorn; h->artifWorn = artifWorn;
} }
DLL_EXPORT void SetHeroArtifacts::setArtAtPos(ui16 pos, int art) DLL_EXPORT void SetHeroArtifacts::setArtAtPos(ui16 pos, const CArtifact* art)
{ {
if(art < 0) if(art < 0)
{ {
@ -477,14 +477,14 @@ DLL_EXPORT void SetHeroArtifacts::setArtAtPos(ui16 pos, int art)
{ {
if (pos < 19) if (pos < 19)
{ {
VLC->arth->equipArtifact(artifWorn, pos, (ui32) art); VLC->arth->equipArtifact(artifWorn, pos, art);
} }
else // Goes into the backpack. else // Goes into the backpack.
{ {
if(pos - 19 < artifacts.size()) if(pos - 19 < artifacts.size())
artifacts.insert(artifacts.begin() + (pos - 19), art); artifacts.insert(artifacts.begin() + (pos - 19), const_cast<CArtifact*>(art));
else else
artifacts.push_back(art); artifacts.push_back(const_cast<CArtifact*>(art));
} }
} }
} }

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@ -858,27 +858,27 @@ void Mapa::loadHero( CGObjectInstance * &nobj, const unsigned char * bufor, int
{ {
int id = readNormalNr(bufor,i, artidlen); i+=artidlen; int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id != artmask) if(id != artmask)
VLC->arth->equipArtifact(nhi->artifWorn, pom, id); VLC->arth->equipArtifact(nhi->artifWorn, pom, VLC->arth->artifacts[id]);
} }
//misc5 art //17 //misc5 art //17
if(version>=SoD) if(version>=SoD)
{ {
int id = readNormalNr(bufor,i, artidlen); i+=artidlen; int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask) if(id!=artmask)
VLC->arth->equipArtifact(nhi->artifWorn, 16, id); VLC->arth->equipArtifact(nhi->artifWorn, 16, VLC->arth->artifacts[id]);
else else
VLC->arth->equipArtifact(nhi->artifWorn, 16, 3); //catapult by default VLC->arth->equipArtifact(nhi->artifWorn, 16, VLC->arth->artifacts[3]); //catapult by default
} }
//spellbook //spellbook
int id = readNormalNr(bufor,i, artidlen); i+=artidlen; int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask) if(id!=artmask)
VLC->arth->equipArtifact(nhi->artifWorn, 17, id); VLC->arth->equipArtifact(nhi->artifWorn, 17, VLC->arth->artifacts[id]);
//19 //???what is that? gap in file or what? - it's probably fifth slot.. //19 //???what is that? gap in file or what? - it's probably fifth slot..
if(version>RoE) if(version>RoE)
{ {
id = readNormalNr(bufor,i, artidlen); i+=artidlen; id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask) if(id!=artmask)
VLC->arth->equipArtifact(nhi->artifWorn, 18, id); VLC->arth->equipArtifact(nhi->artifWorn, 18, VLC->arth->artifacts[id]);
} }
else else
i+=1; i+=1;
@ -1102,7 +1102,7 @@ void Mapa::readPredefinedHeroes( const unsigned char * bufor, int &i)
{ {
int id = readNormalNr(bufor,i, artidlen); i+=artidlen; int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask) if(id!=artmask)
VLC->arth->equipArtifact(cgh->artifWorn, pom, id); VLC->arth->equipArtifact(cgh->artifWorn, pom, VLC->arth->artifacts[id]);
} }
//misc5 art //17 //misc5 art //17
if(version>=SoD) if(version>=SoD)
@ -1115,13 +1115,13 @@ void Mapa::readPredefinedHeroes( const unsigned char * bufor, int &i)
//spellbook //spellbook
int id = readNormalNr(bufor,i, artidlen); i+=artidlen; int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask) if(id!=artmask)
VLC->arth->equipArtifact(cgh->artifWorn, 17, id); VLC->arth->equipArtifact(cgh->artifWorn, 17, VLC->arth->artifacts[id]);
//19 //???what is that? gap in file or what? - it's probably fifth slot.. //19 //???what is that? gap in file or what? - it's probably fifth slot..
if(version>RoE) if(version>RoE)
{ {
id = readNormalNr(bufor,i, artidlen); i+=artidlen; id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask) if(id!=artmask)
VLC->arth->equipArtifact(cgh->artifWorn, 18, id); VLC->arth->equipArtifact(cgh->artifWorn, 18, VLC->arth->artifacts[id]);
} }
else else
i+=1; i+=1;

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@ -2221,7 +2221,7 @@ void CGameHandler::stopHeroVisitCastle(int obj, int heroID)
void CGameHandler::giveHeroArtifact(int artid, int hid, int position) //pos==-1 - first free slot in backpack void CGameHandler::giveHeroArtifact(int artid, int hid, int position) //pos==-1 - first free slot in backpack
{ {
const CGHeroInstance* h = getHero(hid); const CGHeroInstance* h = getHero(hid);
const CArtifact &art = *VLC->arth->artifacts[artid]; CArtifact * const art = VLC->arth->artifacts[artid];
SetHeroArtifacts sha; SetHeroArtifacts sha;
sha.hid = hid; sha.hid = hid;
@ -2233,38 +2233,38 @@ void CGameHandler::giveHeroArtifact(int artid, int hid, int position) //pos==-1
if(position == -2) if(position == -2)
{ {
int i; int i;
for(i=0; i<art.possibleSlots.size(); i++) //try to put artifact into first available slot for(i=0; i<art->possibleSlots.size(); i++) //try to put artifact into first available slot
{ {
if( !vstd::contains(sha.artifWorn,art.possibleSlots[i]) ) if( !vstd::contains(sha.artifWorn, art->possibleSlots[i]) )
{ {
//we've found a free suitable slot //we've found a free suitable slot
VLC->arth->equipArtifact(sha.artifWorn, art.possibleSlots[i], artid); VLC->arth->equipArtifact(sha.artifWorn, art->possibleSlots[i], VLC->arth->artifacts[artid]);
break; break;
} }
} }
if(i == art.possibleSlots.size() && !art.isBig()) //if haven't find proper slot, use backpack or discard big artifact if(i == art->possibleSlots.size() && !art->isBig()) //if haven't find proper slot, use backpack or discard big artifact
sha.artifacts.push_back(artid); sha.artifacts.push_back(art);
} }
else if (!art.isBig()) //should be -1 => put artifact into backpack else if (!art->isBig()) //should be -1 => put artifact into backpack
{ {
sha.artifacts.push_back(artid); sha.artifacts.push_back(art);
} }
} }
else else
{ {
if(!vstd::contains(sha.artifWorn,ui16(position))) if(!vstd::contains(sha.artifWorn,ui16(position)))
{ {
VLC->arth->equipArtifact(sha.artifWorn, position, artid); VLC->arth->equipArtifact(sha.artifWorn, position, art);
} }
else if (!art.isBig()) else if (!art->isBig())
{ {
sha.artifacts.push_back(artid); sha.artifacts.push_back(art);
} }
} }
sendAndApply(&sha); sendAndApply(&sha);
} }
bool CGameHandler::removeArtifact(int artid, int hid) bool CGameHandler::removeArtifact(CArtifact* art, int hid)
{ {
const CGHeroInstance* h = getHero(hid); const CGHeroInstance* h = getHero(hid);
@ -2273,15 +2273,15 @@ bool CGameHandler::removeArtifact(int artid, int hid)
sha.artifacts = h->artifacts; sha.artifacts = h->artifacts;
sha.artifWorn = h->artifWorn; sha.artifWorn = h->artifWorn;
std::vector<ui32>::iterator it; std::vector<CArtifact*>::iterator it;
if ((it = std::find(sha.artifacts.begin(), sha.artifacts.end(), artid)) != sha.artifacts.end()) //it is in backpack if ((it = std::find(sha.artifacts.begin(), sha.artifacts.end(), art)) != sha.artifacts.end()) //it is in backpack
sha.artifacts.erase(it); sha.artifacts.erase(it);
else //worn else //worn
{ {
std::map<ui16,ui32>::iterator itr; std::map<ui16,CArtifact*>::iterator itr;
for (itr = sha.artifWorn.begin(); itr != sha.artifWorn.end(); ++itr) for (itr = sha.artifWorn.begin(); itr != sha.artifWorn.end(); ++itr)
{ {
if (itr->second == artid) if (itr->second == art)
{ {
VLC->arth->unequipArtifact(sha.artifWorn, itr->first); VLC->arth->unequipArtifact(sha.artifWorn, itr->first);
break; break;
@ -2756,7 +2756,7 @@ bool CGameHandler::buildStructure( si32 tid, si32 bid, bool force /*=false*/ )
return false; return false;
} }
removeArtifact(2, t->visitingHero->id); removeArtifact(VLC->arth->artifacts[2], t->visitingHero->id);
} }
NewStructures ns; NewStructures ns;
@ -3148,7 +3148,7 @@ bool CGameHandler::swapArtifacts(si32 srcHeroID, si32 destHeroID, ui16 srcSlot,
// Combinational artifacts needs to be removed first so they don't get denied movement because of their own locks. // Combinational artifacts needs to be removed first so they don't get denied movement because of their own locks.
if (srcHeroID == destHeroID && srcSlot < 19 && destSlot < 19) if (srcHeroID == destHeroID && srcSlot < 19 && destSlot < 19)
{ {
sha.setArtAtPos(srcSlot, -1); sha.setArtAtPos(srcSlot, NULL);
if (!vstd::contains(sha.artifWorn, destSlot)) if (!vstd::contains(sha.artifWorn, destSlot))
destArtifact = NULL; destArtifact = NULL;
} }
@ -3182,14 +3182,14 @@ bool CGameHandler::swapArtifacts(si32 srcHeroID, si32 destHeroID, ui16 srcSlot,
// If dest does not fit in src, put it in dest's backpack instead. // If dest does not fit in src, put it in dest's backpack instead.
if (srcHeroID == destHeroID) // To avoid stumbling on own locks, remove artifact first. if (srcHeroID == destHeroID) // To avoid stumbling on own locks, remove artifact first.
sha.setArtAtPos(destSlot, -1); sha.setArtAtPos(destSlot, NULL);
const bool destFits = !destArtifact || srcSlot >= 19 || destSlot >= 19 || destArtifact->fitsAt(sha.artifWorn, srcSlot); const bool destFits = !destArtifact || srcSlot >= 19 || destSlot >= 19 || destArtifact->fitsAt(sha.artifWorn, srcSlot);
if (srcHeroID == destHeroID && destArtifact) if (srcHeroID == destHeroID && destArtifact)
sha.setArtAtPos(destSlot, destArtifact->id); sha.setArtAtPos(destSlot, destArtifact);
sha.setArtAtPos(srcSlot, -1); sha.setArtAtPos(srcSlot, NULL);
if (destSlot < 19 && (destArtifact || srcSlot < 19) && destFits) if (destSlot < 19 && (destArtifact || srcSlot < 19) && destFits)
sha.setArtAtPos(srcSlot, destArtifact ? destArtifact->id : -1); sha.setArtAtPos(srcSlot, destArtifact ? destArtifact : NULL);
// Internal hero artifact arrangement. // Internal hero artifact arrangement.
if(srcHero == destHero) if(srcHero == destHero)
@ -3207,7 +3207,7 @@ bool CGameHandler::swapArtifacts(si32 srcHeroID, si32 destHeroID, ui16 srcSlot,
sha2.hid = destHeroID; sha2.hid = destHeroID;
sha2.artifacts = destHero->artifacts; sha2.artifacts = destHero->artifacts;
sha2.artifWorn = destHero->artifWorn; sha2.artifWorn = destHero->artifWorn;
sha2.setArtAtPos(destSlot, srcArtifact ? srcArtifact->id : -1); sha2.setArtAtPos(destSlot, srcArtifact ? srcArtifact : NULL);
if (!destFits) if (!destFits)
sha2.setArtAtPos(sha2.artifacts.size() + 19, destHero->getArtAtPos(destSlot)); sha2.setArtAtPos(sha2.artifacts.size() + 19, destHero->getArtAtPos(destSlot));
sendAndApply(&sha2); sendAndApply(&sha2);
@ -3239,20 +3239,24 @@ bool CGameHandler::assembleArtifacts (si32 heroID, ui16 artifactSlot, bool assem
sha.artifacts = hero->artifacts; sha.artifacts = hero->artifacts;
sha.artifWorn = hero->artifWorn; sha.artifWorn = hero->artifWorn;
if (assemble) { if (assemble)
if (VLC->arth->artifacts.size() < assembleTo) { {
if (VLC->arth->artifacts.size() < assembleTo)
{
complain("Illegal artifact to assemble to."); complain("Illegal artifact to assemble to.");
return false; return false;
} }
if (!destArtifact->canBeAssembledTo(hero->artifWorn, assembleTo)) { if (!destArtifact->canBeAssembledTo(hero->artifWorn, assembleTo))
{
complain("Artifact cannot be assembled."); complain("Artifact cannot be assembled.");
return false; return false;
} }
const CArtifact &artifact = *VLC->arth->artifacts[assembleTo]; const CArtifact &artifact = *VLC->arth->artifacts[assembleTo];
if (artifact.constituents == NULL) { if (artifact.constituents == NULL)
{
complain("Not a combinational artifact."); complain("Not a combinational artifact.");
return false; return false;
} }
@ -3261,32 +3265,43 @@ bool CGameHandler::assembleArtifacts (si32 heroID, ui16 artifactSlot, bool assem
bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact. bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
const bool destSpecific = vstd::contains(artifact.possibleSlots, artifactSlot); // Prefer the chosen slot as the location for the assembled artifact. const bool destSpecific = vstd::contains(artifact.possibleSlots, artifactSlot); // Prefer the chosen slot as the location for the assembled artifact.
BOOST_FOREACH(ui32 constituentID, *artifact.constituents) { BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
if (destSpecific && constituentID == destArtifact->id) { {
sha.artifWorn[artifactSlot] = assembleTo; if (destSpecific && constituentID == destArtifact->id)
{
sha.artifWorn[artifactSlot] = VLC->arth->artifacts[assembleTo];
destConsumed = true; destConsumed = true;
continue; continue;
} }
bool found = false; bool found = false;
for (std::map<ui16, ui32>::iterator it = sha.artifWorn.begin(); it != sha.artifWorn.end(); ++it) { for (std::map<ui16, CArtifact*>::iterator it = sha.artifWorn.begin(); it != sha.artifWorn.end(); ++it)
if (it->second == constituentID) { // Found possible constituent to substitute. {
if (destSpecific && !destConsumed && it->second == destArtifact->id) { if (it->second->id == constituentID)
{ // Found possible constituent to substitute.
if (destSpecific && !destConsumed && it->second->id == destArtifact->id)
{
// Find the specified destination for assembled artifact. // Find the specified destination for assembled artifact.
if (it->first == artifactSlot) { if (it->first == artifactSlot)
it->second = assembleTo; {
it->second = VLC->arth->artifacts[assembleTo];
destConsumed = true; destConsumed = true;
found = true; found = true;
break; break;
} }
} else { }
else
{
// Either put the assembled artifact in a fitting spot, or put a lock. // Either put the assembled artifact in a fitting spot, or put a lock.
if (!destSpecific && !destConsumed && vstd::contains(artifact.possibleSlots, it->first)) { if (!destSpecific && !destConsumed && vstd::contains(artifact.possibleSlots, it->first))
it->second = assembleTo; {
it->second = VLC->arth->artifacts[assembleTo];
destConsumed = true; destConsumed = true;
} else { }
it->second = 145; else
{
it->second = VLC->arth->artifacts[145];
} }
found = true; found = true;
@ -3299,19 +3314,27 @@ bool CGameHandler::assembleArtifacts (si32 heroID, ui16 artifactSlot, bool assem
return false; return false;
} }
} }
} else { }
else
{
// Perform disassembly. // Perform disassembly.
bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact. bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
BOOST_FOREACH(ui32 constituentID, *destArtifact->constituents) { BOOST_FOREACH(ui32 constituentID, *destArtifact->constituents)
{
const CArtifact &constituent = *VLC->arth->artifacts[constituentID]; const CArtifact &constituent = *VLC->arth->artifacts[constituentID];
if (!destConsumed && vstd::contains(constituent.possibleSlots, artifactSlot)) { if (!destConsumed && vstd::contains(constituent.possibleSlots, artifactSlot))
sha.artifWorn[artifactSlot] = constituentID; {
sha.artifWorn[artifactSlot] = VLC->arth->artifacts[constituentID];
destConsumed = true; destConsumed = true;
} else { }
BOOST_REVERSE_FOREACH(ui16 slotID, constituent.possibleSlots) { else
if (vstd::contains(sha.artifWorn, slotID) && sha.artifWorn[slotID] == 145) { {
sha.artifWorn[slotID] = constituentID; BOOST_REVERSE_FOREACH(ui16 slotID, constituent.possibleSlots)
{
if (vstd::contains(sha.artifWorn, slotID) && sha.artifWorn[slotID]->id == 145)
{
sha.artifWorn[slotID]->id = constituentID;
break; break;
} }
} }
@ -4045,9 +4068,9 @@ void CGameHandler::playerMessage( ui8 player, const std::string &message )
sha.hid = hero->id; sha.hid = hero->id;
sha.artifacts = hero->artifacts; sha.artifacts = hero->artifacts;
sha.artifWorn = hero->artifWorn; sha.artifWorn = hero->artifWorn;
VLC->arth->equipArtifact(sha.artifWorn, 13, 4); VLC->arth->equipArtifact(sha.artifWorn, 13, VLC->arth->artifacts[4]);
VLC->arth->equipArtifact(sha.artifWorn, 14, 5); VLC->arth->equipArtifact(sha.artifWorn, 14, VLC->arth->artifacts[5]);
VLC->arth->equipArtifact(sha.artifWorn, 15, 6); VLC->arth->equipArtifact(sha.artifWorn, 15, VLC->arth->artifacts[6]);
sendAndApply(&sha); sendAndApply(&sha);
} }
else if(message == "vcminahar") //1000000 movement points else if(message == "vcminahar") //1000000 movement points
@ -4104,10 +4127,10 @@ void CGameHandler::playerMessage( ui8 player, const std::string &message )
sha.hid = hero->id; sha.hid = hero->id;
sha.artifacts = hero->artifacts; sha.artifacts = hero->artifacts;
sha.artifWorn = hero->artifWorn; sha.artifWorn = hero->artifWorn;
sha.artifacts.push_back(2); //grail sha.artifacts.push_back(VLC->arth->artifacts[2]); //grail
for (int g=7; g<=140; ++g) for (int g=7; g<=140; ++g)
{ {
sha.artifacts.push_back(g); sha.artifacts.push_back(VLC->arth->artifacts[g]);
} }
sendAndApply(&sha); sendAndApply(&sha);
} }
@ -5228,13 +5251,13 @@ bool CGameHandler::sacrificeCreatures(const IMarket *market, const CGHeroInstanc
return true; return true;
} }
bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, ui32 artID) bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, CArtifact* art)
{ {
if(!removeArtifact(artID, hero->id)) if(!removeArtifact(art, hero->id))
COMPLAIN_RET("Cannot find artifact to sacrifice!"); COMPLAIN_RET("Cannot find artifact to sacrifice!");
int dmp, expToGive; int dmp, expToGive;
m->getOffer(artID, 0, dmp, expToGive, ARTIFACT_EXP); m->getOffer(art->id, 0, dmp, expToGive, ARTIFACT_EXP);
changePrimSkill(hero->id, 4, expToGive); changePrimSkill(hero->id, 4, expToGive);
return true; return true;
} }

View File

@ -144,7 +144,7 @@ public:
void stopHeroVisitCastle(int obj, int heroID); void stopHeroVisitCastle(int obj, int heroID);
void giveHeroArtifact(int artid, int hid, int position); //pos==-1 - first free slot in backpack; pos==-2 - default if available or backpack void giveHeroArtifact(int artid, int hid, int position); //pos==-1 - first free slot in backpack; pos==-2 - default if available or backpack
void moveArtifact(int hid, int oldPosition, int destPos); void moveArtifact(int hid, int oldPosition, int destPos);
bool removeArtifact(int artid, int hid); bool removeArtifact(CArtifact* art, int hid);
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, boost::function<void(BattleResult*)> cb = 0, const CGTownInstance *town = NULL); //use hero=NULL for no hero void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, boost::function<void(BattleResult*)> cb = 0, const CGTownInstance *town = NULL); //use hero=NULL for no hero
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false); //if any of armies is hero, hero will be used void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false); //if any of armies is hero, hero will be used
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false); //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle//void startBattleI(int heroID, CCreatureSet army, int3 tile, boost::function<void(BattleResult*)> cb); //for hero<=>neutral army void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, boost::function<void(BattleResult*)> cb = 0, bool creatureBank = false); //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle//void startBattleI(int heroID, CCreatureSet army, int3 tile, boost::function<void(BattleResult*)> cb); //for hero<=>neutral army
@ -222,7 +222,7 @@ public:
void run(bool resume, const StartInfo *si = NULL); void run(bool resume, const StartInfo *si = NULL);
void newTurn(); void newTurn();
void handleAfterAttackCasting( const BattleAttack & bat ); void handleAfterAttackCasting( const BattleAttack & bat );
bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, ui32 artID); bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, CArtifact* art);
friend class CVCMIServer; friend class CVCMIServer;
friend class CScriptCallback; friend class CScriptCallback;
}; };

View File

@ -164,7 +164,7 @@ bool TradeOnMarketplace::applyGh( CGameHandler *gh )
case CREATURE_EXP: case CREATURE_EXP:
return gh->sacrificeCreatures(m, hero, r1, val); return gh->sacrificeCreatures(m, hero, r1, val);
case ARTIFACT_EXP: case ARTIFACT_EXP:
return gh->sacrificeArtifact(m, hero, r1); return gh->sacrificeArtifact(m, hero, hero->getArtAtPos(r1));
default: default:
COMPLAIN_AND_RETURN("Unknown exchange mode!"); COMPLAIN_AND_RETURN("Unknown exchange mode!");
} }