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Fix crash with objects belonging players without state
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@@ -274,7 +274,7 @@ public:
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}
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//////////////////////////////////////////////////////////////////////////
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CBonusSystemNode *whatShouldBeAttached() override;
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CBonusSystemNode & whatShouldBeAttached() override;
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std::string nodeName() const override;
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void updateMoraleBonusFromArmy() override;
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void deserializationFix();
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