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Cumulative spell effects
* Added experimental support for cumulative effects for ENCHANTED bonus * Updated and fixed SPECIAL_PECULIAR_ENCHANT processing * Initial implementation of cumulative spell effects. * Scheme for new spell feature - cumulative bonus.
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committed by
Arseniy Shestakov
parent
0c7eeeaa5c
commit
0f5202689e
@@ -14,7 +14,7 @@
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#include "../ConstTransitivePtr.h"
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#include "../GameConstants.h"
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const ui32 SERIALIZATION_VERSION = 771;
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const ui32 SERIALIZATION_VERSION = 773;
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const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
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const std::string SAVEGAME_MAGIC = "VCMISVG";
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