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Cumulative spell effects

* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
This commit is contained in:
AlexVinS
2016-11-02 20:11:01 +03:00
committed by Arseniy Shestakov
parent 0c7eeeaa5c
commit 0f5202689e
18 changed files with 292 additions and 212 deletions

View File

@@ -14,7 +14,7 @@
#include "../ConstTransitivePtr.h"
#include "../GameConstants.h"
const ui32 SERIALIZATION_VERSION = 771;
const ui32 SERIALIZATION_VERSION = 773;
const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
const std::string SAVEGAME_MAGIC = "VCMISVG";