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vcmi: specialize native terrain entity
Specialize native terrain entity for all object that have native terrain. Allow creatures to take global bonuses into account when checking for native terrain.
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@ -413,6 +413,11 @@ int32_t CUnitState::creatureIconIndex() const
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return unitType()->getIconIndex();
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}
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FactionID CUnitState::getFaction() const
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{
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return unitType()->getFaction();
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}
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int32_t CUnitState::getCasterUnitId() const
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{
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return static_cast<int32_t>(unitId());
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