- Fixed all unit test failures and a few more bugs - Simplified view generation algorithm
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@@ -50,7 +50,7 @@ BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain)
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// Get mapping range
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const auto & pattern = CTerrainViewPatternConfig::get().getPatternById(terGroup, id);
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const auto & mapping = pattern.mapping;
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const auto & mapping = (*pattern).mapping;
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const auto & positionsNode = node["pos"].Vector();
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BOOST_FOREACH(const auto & posNode, positionsNode)
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