mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Implemented mod-friendly loading of town building icons for campaigns
This commit is contained in:
@@ -17,7 +17,6 @@
|
||||
#include "../entities/artifact/ArtifactUtils.h"
|
||||
#include "../entities/artifact/CArtifact.h"
|
||||
#include "../entities/building/CBuilding.h"
|
||||
#include "../entities/building/CBuildingHandler.h"
|
||||
#include "../entities/hero/CHeroClass.h"
|
||||
#include "../entities/hero/CHero.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
@@ -29,6 +28,7 @@
|
||||
#include "../StartInfo.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "mapping/MapFormatSettings.h"
|
||||
|
||||
#include <vstd/RNG.h>
|
||||
#include <vcmi/HeroTypeService.h>
|
||||
@@ -661,11 +661,13 @@ void CGameStateCampaign::initTowns()
|
||||
if (town->anchorPos() != pi.posOfMainTown)
|
||||
continue;
|
||||
|
||||
BuildingID newBuilding;
|
||||
if(gameState->scenarioOps->campState->formatVCMI())
|
||||
newBuilding = bonusValue.building;
|
||||
else
|
||||
newBuilding = CBuildingHandler::campToERMU(bonusValue.building, town->getFactionID(), town->getBuildings());
|
||||
BuildingID newBuilding = bonusValue.buildingDecoded;
|
||||
|
||||
if (bonusValue.buildingH3M.hasValue())
|
||||
{
|
||||
auto mapping = LIBRARY->mapFormat->getMapping(gameState->scenarioOps->campState->getFormat());
|
||||
newBuilding = mapping.remapBuilding(town->getFactionID(), bonusValue.buildingH3M);
|
||||
}
|
||||
|
||||
// Build granted building & all prerequisites - e.g. Mages Guild Lvl 3 should also give Mages Guild Lvl 1 & 2
|
||||
while(true)
|
||||
|
||||
Reference in New Issue
Block a user