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fix: simplify NK2AI_TRACE_LEVEL 2 to avoid crash on some maps
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@@ -98,7 +98,9 @@ Goals::TGoalVec CaptureObjectsBehavior::getVisitGoals(
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auto subGoal = firstBlockedAction->decompose(nullkiller, path.targetHero);
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auto subGoal = firstBlockedAction->decompose(nullkiller, path.targetHero);
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#if NK2AI_TRACE_LEVEL >= 2
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#if NK2AI_TRACE_LEVEL >= 2
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logAi->trace("Decomposing special action %s returns %s", firstBlockedAction->toString(), subGoal->toString());
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// Deactivating because sometimes it ends up with cb null in QuestInfo::getObject(IGameInfoCallback *cb)
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// logAi->trace("Decomposing special action %s returns %s", firstBlockedAction->toString(), subGoal->toString());
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logAi->trace("Decomposing special action %s", firstBlockedAction->toString());
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#endif
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#endif
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if(!subGoal->invalid())
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if(!subGoal->invalid())
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