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rollback query blocking

This commit is contained in:
nordsoft 2023-09-02 03:17:51 +04:00
parent 9cd3b537ad
commit 0fc6e2b316

View File

@ -1106,11 +1106,14 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
const bool canWalkOnSea = pathfinderHelper->hasBonusOfType(BonusType::WATER_WALKING) || (h->boat && h->boat->layer == EPathfindingLayer::WATER);
const int cost = pathfinderHelper->getMovementCost(h->visitablePos(), hmpos, nullptr, nullptr, h->movementPointsRemaining());
const bool standAtObstacle = t.blocked && !t.visitable;
const bool standAtWater = !h->boat && t.terType->isWater() && (t.visitableObjects.empty() || !t.visitableObjects.back()->isCoastVisitable());
//it's a rock or blocked and not visitable tile
//OR hero is on land and dest is water and (there is not present only one object - boat)
if (((!t.terType->isPassable() || (t.blocked && !t.visitable && !canFly))
if (((!t.terType->isPassable() || (standAtObstacle && !canFly))
&& complain("Cannot move hero, destination tile is blocked!"))
|| ((!h->boat && !canWalkOnSea && !canFly && t.terType->isWater() && (t.visitableObjects.size() < 1 || !t.visitableObjects.back()->isCoastVisitable())) //hero is not on boat/water walking and dst water tile doesn't contain boat/hero (objs visitable from land) -> we test back cause boat may be on top of another object (#276)
|| ((standAtWater && !canFly && !canWalkOnSea) //hero is not on boat/water walking and dst water tile doesn't contain boat/hero (objs visitable from land) -> we test back cause boat may be on top of another object (#276)
&& complain("Cannot move hero, destination tile is on water!"))
|| ((h->boat && h->boat->layer == EPathfindingLayer::SAIL && t.terType->isLand() && t.blocked)
&& complain("Cannot disembark hero, tile is blocked!"))
@ -1175,14 +1178,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
visitObjectOnTile(t, h);
}
for(auto topQuery = queries->topQuery(h->tempOwner); true; topQuery = queries->topQuery(h->tempOwner))
{
moveQuery = std::dynamic_pointer_cast<CHeroMovementQuery>(topQuery);
if(!moveQuery || (transit && result == TryMoveHero::SUCCESS))
break;
queries->popIfTop(moveQuery);
}
logGlobal->trace("Hero %s ends movement", h->getNameTranslated());
return result != TryMoveHero::FAILED;
};