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Unified income handling, added IOwnableObject interface

This commit is contained in:
Ivan Savenko
2024-08-24 20:42:19 +00:00
parent 189cb1c762
commit 0fd9dbf240
20 changed files with 116 additions and 47 deletions

View File

@@ -643,8 +643,11 @@ void CGameHandler::onNewTurn()
throw std::runtime_error("Invalid player in player state! Player " + std::to_string(player.first.getNum()) + ", map name: " + gs->map->name.toString() + ", map description: " + gs->map->description.toString());
}
for (const auto & player : gs->players)
n.playerIncome[player.first] = newTurnProcessor->generatePlayerIncome(player.first, newWeek && !firstTurn);
if (!firstTurn)
{
for (const auto & player : gs->players)
n.playerIncome[player.first] = newTurnProcessor->generatePlayerIncome(player.first, newWeek);
}
if (newWeek && !firstTurn)
{