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Fixed #218 - mana will be given to heros after taking all bonuses into calculation.

This commit is contained in:
DjWarmonger 2009-11-21 16:37:27 +00:00
parent 4bb5d083f4
commit 0ffbaa457e

View File

@ -709,8 +709,6 @@ void CGHeroInstance::initHero()
}
if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
secSkills = type->secSkillsInit;
if(mana < 0)
mana = manaLimit();
if (!name.length())
name = type->name;
if (exp == 0xffffffff)
@ -764,6 +762,8 @@ void CGHeroInstance::initHero()
boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
recreateArtBonuses();
if(mana < 0)
mana = manaLimit(); //after all bonuses are taken into account
}
void CGHeroInstance::initHeroDefInfo()