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Trading Post handling.
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@@ -615,7 +615,7 @@ struct OpenWindow : public CPackForClient //517
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OpenWindow(){type = 517;};
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void applyCl(CClient *cl);
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enum EWindow {EXCHANGE_WINDOW, RECRUITMENT_FIRST, RECRUITMENT_ALL, SHIPYARD_WINDOW, THIEVES_GUILD, PUZZLE_MAP};
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enum EWindow {EXCHANGE_WINDOW, RECRUITMENT_FIRST, RECRUITMENT_ALL, SHIPYARD_WINDOW, THIEVES_GUILD, PUZZLE_MAP, MARKET_WINDOW};
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ui8 window;
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ui32 id1, id2;
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@@ -673,7 +673,7 @@ struct NewTurn : public CPackForClient //101
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struct Component : public CPack //2002 helper for object scrips informations
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{
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enum {PRIM_SKILL, SEC_SKILL, RESOURCE, CREATURE, ARTIFACT, EXPERIENCE, SPELL, MORALE=8, LUCK, BUILDING, HERO, FLAG};
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enum EComponentType {PRIM_SKILL, SEC_SKILL, RESOURCE, CREATURE, ARTIFACT, EXPERIENCE, SPELL, MORALE=8, LUCK, BUILDING, HERO, FLAG};
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ui16 id, subtype; //id uses ^^^ enums, when id==EXPPERIENCE subtype==0 means exp points and subtype==1 levels)
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si32 val; // + give; - take
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si16 when; // 0 - now; +x - within x days; -x - per x days
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@@ -1361,18 +1361,17 @@ struct BuyArtifact : public CPackForServer
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struct TradeOnMarketplace : public CPackForServer
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{
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TradeOnMarketplace(){};
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TradeOnMarketplace(ui8 Player, ui8 Mode, /*si32 ID, */ui32 R1, ui32 R2, ui32 Val)
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:player(Player),mode(Mode),/*id(ID),*/r1(R1),r2(R2),val(Val){};
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ui8 player;
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const CGObjectInstance *market;
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const CGHeroInstance *hero; //needed when trading artifacts / creatures
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ui8 mode;//0 - res<->res;
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//si32 id; //object id
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ui32 r1, r2; //mode 0: r1 - sold resource, r2 - bought res
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ui32 val; //units of sold resource
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bool applyGh(CGameHandler *gh);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & player & mode & /*id & */r1 & r2 & val;
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h & market & hero & mode & r1 & r2 & val;
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}
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};
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