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Intoduce PASSIVE_CASTING mode for opening battle spells
* now at least one "caster" object is present
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@@ -5290,8 +5290,8 @@ void CGameHandler::runBattle()
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parameters.destination = BattleHex::INVALID;
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parameters.casterSide = i;
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parameters.casterColor = h->tempOwner;
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parameters.casterHero = nullptr;
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parameters.mode = ECastingMode::HERO_CASTING;
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parameters.casterHero = h;
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parameters.mode = ECastingMode::PASSIVE_CASTING;
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parameters.casterStack = nullptr;
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parameters.selectedStack = nullptr;
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