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Fix self-visiting skipping battle on landing after flying above monster
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@@ -1104,7 +1104,11 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, EMovementMode moveme
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objectToVisit = t.visitableObjects.back();
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if (isInTheMap(guardPos))
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guardian = getTile(guardPos)->visitableObjects.back();
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{
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for (auto const & object : getTile(guardPos)->visitableObjects)
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if (object->ID == MapObjectID::MONSTER) // exclude other objects, such as hero flying above monster
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guardian = object;
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}
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const bool embarking = !h->boat && objectToVisit && objectToVisit->ID == Obj::BOAT;
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const bool disembarking = h->boat
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