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Somithing compilable and workable
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mapeditor/Animation.cpp
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780
mapeditor/Animation.cpp
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/*
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* CAnimation.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Animation.h"
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#include "BitmapHandler.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/ISimpleResourceLoader.h"
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#include "../lib/JsonNode.h"
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#include "../lib/CRandomGenerator.h"
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typedef std::map<size_t, std::vector<JsonNode>> source_map;
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//typedef std::map<size_t, IImage*> image_map;
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//typedef std::map<size_t, image_map > group_map;
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/// Class for def loading
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/// After loading will store general info (palette and frame offsets) and pointer to file itself
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class DefFile
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{
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private:
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struct SSpriteDef
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{
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ui32 size;
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ui32 format; /// format in which pixel data is stored
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ui32 fullWidth; /// full width and height of frame, including borders
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ui32 fullHeight;
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ui32 width; /// width and height of pixel data, borders excluded
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ui32 height;
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si32 leftMargin;
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si32 topMargin;
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} PACKED_STRUCT;
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//offset[group][frame] - offset of frame data in file
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std::map<size_t, std::vector <size_t> > offset;
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std::unique_ptr<ui8[]> data;
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std::unique_ptr<QRgb[]> palette;
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public:
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DefFile(std::string Name);
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~DefFile();
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QImage loadFrame(size_t frame, size_t group) const;
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const std::map<size_t, size_t> getEntries() const;
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};
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class ImageLoader
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{
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QImage * image;
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ui8 * lineStart;
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ui8 * position;
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public:
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//load size raw pixels from data
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inline void Load(size_t size, const ui8 * data);
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//set size pixels to color
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inline void Load(size_t size, ui8 color=0);
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inline void EndLine();
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//init image with these sizes and palette
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inline void init(QPoint SpriteSize, QPoint Margins, QPoint FullSize, QRgb * pal);
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ImageLoader(QImage * Img);
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~ImageLoader();
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};
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// Extremely simple file cache. TODO: smarter, more general solution
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class FileCache
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{
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static const int cacheSize = 50; //Max number of cached files
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struct FileData
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{
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ResourceID name;
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size_t size;
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std::unique_ptr<ui8[]> data;
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std::unique_ptr<ui8[]> getCopy()
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{
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auto ret = std::unique_ptr<ui8[]>(new ui8[size]);
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std::copy(data.get(), data.get() + size, ret.get());
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return ret;
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}
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FileData(ResourceID name_, size_t size_, std::unique_ptr<ui8[]> data_):
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name{std::move(name_)},
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size{size_},
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data{std::move(data_)}
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{}
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};
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std::deque<FileData> cache;
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public:
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std::unique_ptr<ui8[]> getCachedFile(ResourceID rid)
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{
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for(auto & file : cache)
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{
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if (file.name == rid)
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return file.getCopy();
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}
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// Still here? Cache miss
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if (cache.size() > cacheSize)
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cache.pop_front();
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auto data = CResourceHandler::get()->load(rid)->readAll();
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cache.emplace_back(std::move(rid), data.second, std::move(data.first));
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return cache.back().getCopy();
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}
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};
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enum class DefType : uint32_t
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{
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SPELL = 0x40,
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SPRITE = 0x41,
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CREATURE = 0x42,
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MAP = 0x43,
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MAP_HERO = 0x44,
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TERRAIN = 0x45,
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CURSOR = 0x46,
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INTERFACE = 0x47,
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SPRITE_FRAME = 0x48,
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BATTLE_HERO = 0x49
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};
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static FileCache animationCache;
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/*************************************************************************
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* DefFile, class used for def loading *
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*************************************************************************/
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DefFile::DefFile(std::string Name):
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data(nullptr),
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palette(nullptr)
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{
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#if 0
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static QRgba H3_ORIG_PALETTE[8] =
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{
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{ 0, 255, 255, SDL_ALPHA_OPAQUE},
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{255, 150, 255, SDL_ALPHA_OPAQUE},
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{255, 100, 255, SDL_ALPHA_OPAQUE},
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{255, 50, 255, SDL_ALPHA_OPAQUE},
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{255, 0, 255, SDL_ALPHA_OPAQUE},
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{255, 255, 0, SDL_ALPHA_OPAQUE},
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{180, 0, 255, SDL_ALPHA_OPAQUE},
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{ 0, 255, 0, SDL_ALPHA_OPAQUE}
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};
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#endif // 0
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//First 8 colors in def palette used for transparency
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static QRgb H3Palette[8] =
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{
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qRgba(0, 0, 0, 0), // 100% - transparency
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qRgba(0, 0, 0, 32), // 75% - shadow border,
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qRgba(0, 0, 0, 64), // TODO: find exact value
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qRgba(0, 0, 0, 128), // TODO: for transparency
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qRgba(0, 0, 0, 128), // 50% - shadow body
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qRgba(0, 0, 0, 0), // 100% - selection highlight
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qRgba(0, 0, 0, 128), // 50% - shadow body below selection
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qRgba(0, 0, 0, 64) // 75% - shadow border below selection
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};
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data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION));
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palette = std::unique_ptr<QRgb[]>(new QRgb[256]);
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int it = 0;
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ui32 type = read_le_u32(data.get() + it);
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it+=4;
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//int width = read_le_u32(data + it); it+=4;//not used
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//int height = read_le_u32(data + it); it+=4;
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it+=8;
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ui32 totalBlocks = read_le_u32(data.get() + it);
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it+=4;
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for (ui32 i= 0; i<256; i++)
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{
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ui8 c[3];
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c[0] = data[it++];
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c[1] = data[it++];
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c[2] = data[it++];
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palette[i] = qRgba(c[0], c[1], c[2], 255);
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}
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switch(static_cast<DefType>(type))
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{
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case DefType::SPELL:
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palette[0] = H3Palette[0];
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break;
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case DefType::SPRITE:
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case DefType::SPRITE_FRAME:
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for(ui32 i= 0; i<8; i++)
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palette[i] = H3Palette[i];
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break;
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case DefType::CREATURE:
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palette[0] = H3Palette[0];
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palette[1] = H3Palette[1];
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palette[4] = H3Palette[4];
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palette[5] = H3Palette[5];
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palette[6] = H3Palette[6];
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palette[7] = H3Palette[7];
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break;
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case DefType::MAP:
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case DefType::MAP_HERO:
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palette[0] = H3Palette[0];
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palette[1] = H3Palette[1];
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palette[4] = H3Palette[4];
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//5 = owner flag, handled separately
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break;
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case DefType::TERRAIN:
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palette[0] = H3Palette[0];
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palette[1] = H3Palette[1];
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palette[2] = H3Palette[2];
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palette[3] = H3Palette[3];
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palette[4] = H3Palette[4];
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break;
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case DefType::CURSOR:
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palette[0] = H3Palette[0];
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break;
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case DefType::INTERFACE:
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palette[0] = H3Palette[0];
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palette[1] = H3Palette[1];
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palette[4] = H3Palette[4];
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//player colors handled separately
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//TODO: disallow colorizing other def types
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break;
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case DefType::BATTLE_HERO:
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palette[0] = H3Palette[0];
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palette[1] = H3Palette[1];
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palette[4] = H3Palette[4];
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break;
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default:
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logAnim->error("Unknown def type %d in %s", type, Name);
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break;
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}
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for (ui32 i=0; i<totalBlocks; i++)
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{
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size_t blockID = read_le_u32(data.get() + it);
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it+=4;
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size_t totalEntries = read_le_u32(data.get() + it);
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it+=12;
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//8 unknown bytes - skipping
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//13 bytes for name of every frame in this block - not used, skipping
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it+= 13 * (int)totalEntries;
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for (ui32 j=0; j<totalEntries; j++)
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{
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size_t currOffset = read_le_u32(data.get() + it);
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offset[blockID].push_back(currOffset);
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it += 4;
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}
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}
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}
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QImage DefFile::loadFrame(size_t frame, size_t group) const
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{
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std::map<size_t, std::vector <size_t> >::const_iterator it;
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it = offset.find(group);
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assert (it != offset.end());
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const ui8 * FDef = data.get()+it->second[frame];
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const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
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SSpriteDef sprite;
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sprite.format = read_le_u32(&sd.format);
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sprite.fullWidth = read_le_u32(&sd.fullWidth);
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sprite.fullHeight = read_le_u32(&sd.fullHeight);
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sprite.width = read_le_u32(&sd.width);
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sprite.height = read_le_u32(&sd.height);
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sprite.leftMargin = read_le_u32(&sd.leftMargin);
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sprite.topMargin = read_le_u32(&sd.topMargin);
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ui32 currentOffset = sizeof(SSpriteDef);
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//special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)
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if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)
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{
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sprite.leftMargin = 0;
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sprite.topMargin = 0;
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sprite.width = sprite.fullWidth;
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sprite.height = sprite.fullHeight;
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currentOffset -= 16;
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}
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const ui32 BaseOffset = currentOffset;
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QImage img(sprite.fullWidth, sprite.height, QImage::Format_MonoLSB);
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ImageLoader loader(&img);
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//loader.init(QPoint(sprite.width, sprite.height),
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// QPoint(sprite.leftMargin, sprite.topMargin),
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// QPoint(sprite.fullWidth, sprite.fullHeight), palette.get());
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switch(sprite.format)
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{
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case 0:
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{
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//pixel data is not compressed, copy data to surface
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for(ui32 i=0; i<sprite.height; i++)
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{
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loader.Load(sprite.width, FDef + currentOffset);
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currentOffset += sprite.width;
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loader.EndLine();
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}
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break;
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}
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case 1:
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{
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//for each line we have offset of pixel data
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const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
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currentOffset += sizeof(ui32) * sprite.height;
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for(ui32 i=0; i<sprite.height; i++)
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{
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//get position of the line
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currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
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ui32 TotalRowLength = 0;
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while(TotalRowLength<sprite.width)
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{
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ui8 segmentType = FDef[currentOffset++];
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ui32 length = FDef[currentOffset++] + 1;
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if(segmentType==0xFF)//Raw data
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{
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loader.Load(length, FDef + currentOffset);
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currentOffset+=length;
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}
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else// RLE
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{
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loader.Load(length, segmentType);
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}
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TotalRowLength += length;
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}
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loader.EndLine();
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}
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break;
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}
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case 2:
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{
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currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
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for(ui32 i=0; i<sprite.height; i++)
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{
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ui32 TotalRowLength=0;
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while(TotalRowLength<sprite.width)
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{
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ui8 segment=FDef[currentOffset++];
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ui8 code = segment / 32;
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ui8 length = (segment & 31) + 1;
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if(code==7)//Raw data
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{
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loader.Load(length, FDef + currentOffset);
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currentOffset += length;
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}
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else//RLE
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{
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loader.Load(length, code);
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}
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TotalRowLength+=length;
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}
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loader.EndLine();
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||||||
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}
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break;
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}
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case 3:
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{
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||||||
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for(ui32 i=0; i<sprite.height; i++)
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{
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currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
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ui32 TotalRowLength=0;
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||||||
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while(TotalRowLength<sprite.width)
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||||||
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{
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ui8 segment = FDef[currentOffset++];
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ui8 code = segment / 32;
|
||||||
|
ui8 length = (segment & 31) + 1;
|
||||||
|
|
||||||
|
if(code==7)//Raw data
|
||||||
|
{
|
||||||
|
loader.Load(length, FDef + currentOffset);
|
||||||
|
currentOffset += length;
|
||||||
|
}
|
||||||
|
else//RLE
|
||||||
|
{
|
||||||
|
loader.Load(length, code);
|
||||||
|
}
|
||||||
|
TotalRowLength += length;
|
||||||
|
}
|
||||||
|
loader.EndLine();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
logGlobal->error("Error: unsupported format of def file: %d", sprite.format);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//TODO: SET PALETTE
|
||||||
|
return img;
|
||||||
|
}
|
||||||
|
|
||||||
|
DefFile::~DefFile() = default;
|
||||||
|
|
||||||
|
const std::map<size_t, size_t > DefFile::getEntries() const
|
||||||
|
{
|
||||||
|
std::map<size_t, size_t > ret;
|
||||||
|
|
||||||
|
for (auto & elem : offset)
|
||||||
|
ret[elem.first] = elem.second.size();
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*************************************************************************
|
||||||
|
* Classes for image loaders - helpers for loading from def files *
|
||||||
|
*************************************************************************/
|
||||||
|
|
||||||
|
ImageLoader::ImageLoader(QImage * Img):
|
||||||
|
image(Img),
|
||||||
|
lineStart(Img->bits()),
|
||||||
|
position(Img->bits())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImageLoader::init(QPoint SpriteSize, QPoint Margins, QPoint FullSize, QRgb * pal)
|
||||||
|
{
|
||||||
|
//Init image
|
||||||
|
|
||||||
|
//image->surf = SDL_CreateRGBSurface(0, SpriteSize.x, SpriteSize.y, 8, 0, 0, 0, 0);
|
||||||
|
//image->margins = Margins;
|
||||||
|
//image->fullSize = FullSize;
|
||||||
|
|
||||||
|
//Prepare surface
|
||||||
|
//SDL_Palette * p = SDL_AllocPalette(SDLImage::DEFAULT_PALETTE_COLORS);
|
||||||
|
//SDL_SetPaletteColors(p, pal, 0, SDLImage::DEFAULT_PALETTE_COLORS);
|
||||||
|
//SDL_SetSurfacePalette(image->surf, p);
|
||||||
|
//SDL_FreePalette(p);
|
||||||
|
|
||||||
|
//SDL_LockSurface(image->surf);
|
||||||
|
lineStart = position = image->bits();
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void ImageLoader::Load(size_t size, const ui8 * data)
|
||||||
|
{
|
||||||
|
if(size)
|
||||||
|
{
|
||||||
|
memcpy((void *)position, data, size);
|
||||||
|
position += size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void ImageLoader::Load(size_t size, ui8 color)
|
||||||
|
{
|
||||||
|
if (size)
|
||||||
|
{
|
||||||
|
memset((void *)position, color, size);
|
||||||
|
position += size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void ImageLoader::EndLine()
|
||||||
|
{
|
||||||
|
lineStart += 0;//image->surf->pitch;
|
||||||
|
position = lineStart;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImageLoader::~ImageLoader()
|
||||||
|
{
|
||||||
|
//SDL_UnlockSurface(image->surf);
|
||||||
|
//SDL_SetColorKey(image->surf, SDL_TRUE, 0);
|
||||||
|
//TODO: RLE if compressed and bpp>1
|
||||||
|
}
|
||||||
|
|
||||||
|
/*************************************************************************
|
||||||
|
* Classes for images, support loading from file and drawing on surface *
|
||||||
|
*************************************************************************/
|
||||||
|
|
||||||
|
std::shared_ptr<QImage> Animation::getFromExtraDef(std::string filename)
|
||||||
|
{
|
||||||
|
size_t pos = filename.find(':');
|
||||||
|
if (pos == -1)
|
||||||
|
return nullptr;
|
||||||
|
Animation anim(filename.substr(0, pos));
|
||||||
|
pos++;
|
||||||
|
size_t frame = atoi(filename.c_str()+pos);
|
||||||
|
size_t group = 0;
|
||||||
|
pos = filename.find(':', pos);
|
||||||
|
if (pos != -1)
|
||||||
|
{
|
||||||
|
pos++;
|
||||||
|
group = frame;
|
||||||
|
frame = atoi(filename.c_str()+pos);
|
||||||
|
}
|
||||||
|
anim.load(frame ,group);
|
||||||
|
auto ret = anim.images[group][frame];
|
||||||
|
anim.images.clear();
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Animation::loadFrame(size_t frame, size_t group)
|
||||||
|
{
|
||||||
|
if(size(group) <= frame)
|
||||||
|
{
|
||||||
|
printError(frame, group, "LoadFrame");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto image = getImage(frame, group, false);
|
||||||
|
if(image)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//try to get image from def
|
||||||
|
if(source[group][frame].getType() == JsonNode::JsonType::DATA_NULL)
|
||||||
|
{
|
||||||
|
if(defFile)
|
||||||
|
{
|
||||||
|
auto frameList = defFile->getEntries();
|
||||||
|
|
||||||
|
if(vstd::contains(frameList, group) && frameList.at(group) > frame) // frame is present
|
||||||
|
{
|
||||||
|
images[group][frame] = std::make_shared<QImage>(defFile->loadFrame(frame, group));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// still here? image is missing
|
||||||
|
|
||||||
|
printError(frame, group, "LoadFrame");
|
||||||
|
images[group][frame] = std::make_shared<QImage>("DEFAULT");
|
||||||
|
}
|
||||||
|
else //load from separate file
|
||||||
|
{
|
||||||
|
auto img = getFromExtraDef(source[group][frame]["file"].String());
|
||||||
|
//if(!img)
|
||||||
|
|
||||||
|
//img = std::make_shared<QImage>(source[group][frame]);
|
||||||
|
|
||||||
|
images[group][frame] = img;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Animation::unloadFrame(size_t frame, size_t group)
|
||||||
|
{
|
||||||
|
auto image = getImage(frame, group, false);
|
||||||
|
if(image)
|
||||||
|
{
|
||||||
|
images[group].erase(frame);
|
||||||
|
|
||||||
|
if(images[group].empty())
|
||||||
|
images.erase(group);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::init()
|
||||||
|
{
|
||||||
|
if(defFile)
|
||||||
|
{
|
||||||
|
const std::map<size_t, size_t> defEntries = defFile->getEntries();
|
||||||
|
|
||||||
|
for (auto & defEntry : defEntries)
|
||||||
|
source[defEntry.first].resize(defEntry.second);
|
||||||
|
}
|
||||||
|
|
||||||
|
ResourceID resID(std::string("SPRITES/") + name, EResType::TEXT);
|
||||||
|
|
||||||
|
//if(vstd::contains(graphics->imageLists, resID.getName()))
|
||||||
|
//initFromJson(graphics->imageLists[resID.getName()]);
|
||||||
|
|
||||||
|
auto configList = CResourceHandler::get()->getResourcesWithName(resID);
|
||||||
|
|
||||||
|
for(auto & loader : configList)
|
||||||
|
{
|
||||||
|
auto stream = loader->load(resID);
|
||||||
|
std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
|
||||||
|
stream->read(textData.get(), stream->getSize());
|
||||||
|
|
||||||
|
const JsonNode config((char*)textData.get(), stream->getSize());
|
||||||
|
|
||||||
|
//initFromJson(config);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::printError(size_t frame, size_t group, std::string type) const
|
||||||
|
{
|
||||||
|
logGlobal->error("%s error: Request for frame not present in CAnimation! File name: %s, Group: %d, Frame: %d", type, name, group, frame);
|
||||||
|
}
|
||||||
|
|
||||||
|
Animation::Animation(std::string Name):
|
||||||
|
name(Name),
|
||||||
|
preloaded(false),
|
||||||
|
defFile()
|
||||||
|
{
|
||||||
|
size_t dotPos = name.find_last_of('.');
|
||||||
|
if ( dotPos!=-1 )
|
||||||
|
name.erase(dotPos);
|
||||||
|
std::transform(name.begin(), name.end(), name.begin(), toupper);
|
||||||
|
|
||||||
|
ResourceID resource(std::string("SPRITES/") + name, EResType::ANIMATION);
|
||||||
|
|
||||||
|
if(CResourceHandler::get()->existsResource(resource))
|
||||||
|
defFile = std::make_shared<DefFile>(name);
|
||||||
|
|
||||||
|
init();
|
||||||
|
|
||||||
|
if(source.empty())
|
||||||
|
logAnim->error("Animation %s failed to load", Name);
|
||||||
|
}
|
||||||
|
|
||||||
|
Animation::Animation():
|
||||||
|
name(""),
|
||||||
|
preloaded(false),
|
||||||
|
defFile()
|
||||||
|
{
|
||||||
|
init();
|
||||||
|
}
|
||||||
|
|
||||||
|
Animation::~Animation() = default;
|
||||||
|
|
||||||
|
void Animation::duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup)
|
||||||
|
{
|
||||||
|
if(!source.count(sourceGroup))
|
||||||
|
{
|
||||||
|
logAnim->error("Group %d missing in %s", sourceGroup, name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(source[sourceGroup].size() <= sourceFrame)
|
||||||
|
{
|
||||||
|
logAnim->error("Frame [%d %d] missing in %s", sourceGroup, sourceFrame, name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//todo: clone actual loaded Image object
|
||||||
|
JsonNode clone(source[sourceGroup][sourceFrame]);
|
||||||
|
|
||||||
|
if(clone.getType() == JsonNode::JsonType::DATA_NULL)
|
||||||
|
{
|
||||||
|
std::string temp = name+":"+boost::lexical_cast<std::string>(sourceGroup)+":"+boost::lexical_cast<std::string>(sourceFrame);
|
||||||
|
clone["file"].String() = temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
source[targetGroup].push_back(clone);
|
||||||
|
|
||||||
|
size_t index = source[targetGroup].size() - 1;
|
||||||
|
|
||||||
|
if(preloaded)
|
||||||
|
load(index, targetGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::setCustom(std::string filename, size_t frame, size_t group)
|
||||||
|
{
|
||||||
|
if (source[group].size() <= frame)
|
||||||
|
source[group].resize(frame+1);
|
||||||
|
source[group][frame]["file"].String() = filename;
|
||||||
|
//FIXME: update image if already loaded
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<QImage> Animation::getImage(size_t frame, size_t group, bool verbose) const
|
||||||
|
{
|
||||||
|
auto groupIter = images.find(group);
|
||||||
|
if (groupIter != images.end())
|
||||||
|
{
|
||||||
|
auto imageIter = groupIter->second.find(frame);
|
||||||
|
if (imageIter != groupIter->second.end())
|
||||||
|
return imageIter->second;
|
||||||
|
}
|
||||||
|
if (verbose)
|
||||||
|
printError(frame, group, "GetImage");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::load()
|
||||||
|
{
|
||||||
|
for (auto & elem : source)
|
||||||
|
for (size_t image=0; image < elem.second.size(); image++)
|
||||||
|
loadFrame(image, elem.first);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::unload()
|
||||||
|
{
|
||||||
|
for (auto & elem : source)
|
||||||
|
for (size_t image=0; image < elem.second.size(); image++)
|
||||||
|
unloadFrame(image, elem.first);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::preload()
|
||||||
|
{
|
||||||
|
if(!preloaded)
|
||||||
|
{
|
||||||
|
preloaded = true;
|
||||||
|
load();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::loadGroup(size_t group)
|
||||||
|
{
|
||||||
|
if (vstd::contains(source, group))
|
||||||
|
for (size_t image=0; image < source[group].size(); image++)
|
||||||
|
loadFrame(image, group);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::unloadGroup(size_t group)
|
||||||
|
{
|
||||||
|
if (vstd::contains(source, group))
|
||||||
|
for (size_t image=0; image < source[group].size(); image++)
|
||||||
|
unloadFrame(image, group);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::load(size_t frame, size_t group)
|
||||||
|
{
|
||||||
|
loadFrame(frame, group);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::unload(size_t frame, size_t group)
|
||||||
|
{
|
||||||
|
unloadFrame(frame, group);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t Animation::size(size_t group) const
|
||||||
|
{
|
||||||
|
auto iter = source.find(group);
|
||||||
|
if (iter != source.end())
|
||||||
|
return iter->second.size();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::horizontalFlip()
|
||||||
|
{
|
||||||
|
for(auto & group : images)
|
||||||
|
for(auto & image : group.second)
|
||||||
|
*image.second = image.second->transformed(QTransform::fromScale(-1, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::verticalFlip()
|
||||||
|
{
|
||||||
|
for(auto & group : images)
|
||||||
|
for(auto & image : group.second)
|
||||||
|
*image.second = image.second->transformed(QTransform::fromScale(1, -1));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::playerColored(PlayerColor player)
|
||||||
|
{
|
||||||
|
//for(auto & group : images)
|
||||||
|
//for(auto & image : group.second)
|
||||||
|
//image.second->playerColored(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::createFlippedGroup(const size_t sourceGroup, const size_t targetGroup)
|
||||||
|
{
|
||||||
|
for(size_t frame = 0; frame < size(sourceGroup); ++frame)
|
||||||
|
{
|
||||||
|
duplicateImage(sourceGroup, frame, targetGroup);
|
||||||
|
|
||||||
|
auto image = getImage(frame, targetGroup);
|
||||||
|
*image = image->transformed(QTransform::fromScale(1, -1));
|
||||||
|
}
|
||||||
|
}
|
88
mapeditor/Animation.h
Normal file
88
mapeditor/Animation.h
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
#ifndef ANIMATION_H
|
||||||
|
#define ANIMATION_H
|
||||||
|
|
||||||
|
#include "../lib/vcmi_endian.h"
|
||||||
|
#include "../lib/JsonNode.h"
|
||||||
|
#include "../lib/GameConstants.h"
|
||||||
|
#include <QRgb>
|
||||||
|
#include <QImage>
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Base class for images, can be used for non-animation pictures as well
|
||||||
|
*/
|
||||||
|
|
||||||
|
class DefFile;
|
||||||
|
/// Class for handling animation
|
||||||
|
class Animation
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
//source[group][position] - file with this frame, if string is empty - image located in def file
|
||||||
|
std::map<size_t, std::vector<JsonNode>> source;
|
||||||
|
|
||||||
|
//bitmap[group][position], store objects with loaded bitmaps
|
||||||
|
std::map<size_t, std::map<size_t, std::shared_ptr<QImage> > > images;
|
||||||
|
|
||||||
|
//animation file name
|
||||||
|
std::string name;
|
||||||
|
|
||||||
|
bool preloaded;
|
||||||
|
|
||||||
|
std::shared_ptr<DefFile> defFile;
|
||||||
|
|
||||||
|
//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
|
||||||
|
bool loadFrame(size_t frame, size_t group);
|
||||||
|
|
||||||
|
//unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
|
||||||
|
bool unloadFrame(size_t frame, size_t group);
|
||||||
|
|
||||||
|
//initialize animation from file
|
||||||
|
//void initFromJson(const JsonNode & input);
|
||||||
|
void init();
|
||||||
|
|
||||||
|
//to get rid of copy-pasting error message :]
|
||||||
|
void printError(size_t frame, size_t group, std::string type) const;
|
||||||
|
|
||||||
|
//not a very nice method to get image from another def file
|
||||||
|
//TODO: remove after implementing resource manager
|
||||||
|
std::shared_ptr<QImage> getFromExtraDef(std::string filename);
|
||||||
|
|
||||||
|
public:
|
||||||
|
Animation(std::string Name);
|
||||||
|
Animation();
|
||||||
|
~Animation();
|
||||||
|
|
||||||
|
//duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
|
||||||
|
//and loads it if animation is preloaded
|
||||||
|
void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
|
||||||
|
|
||||||
|
// adjust the color of the animation, used in battle spell effects, e.g. Cloned objects
|
||||||
|
|
||||||
|
//add custom surface to the selected position.
|
||||||
|
void setCustom(std::string filename, size_t frame, size_t group=0);
|
||||||
|
|
||||||
|
std::shared_ptr<QImage> getImage(size_t frame, size_t group=0, bool verbose=true) const;
|
||||||
|
|
||||||
|
//all available frames
|
||||||
|
void load ();
|
||||||
|
void unload();
|
||||||
|
void preload();
|
||||||
|
|
||||||
|
//all frames from group
|
||||||
|
void loadGroup (size_t group);
|
||||||
|
void unloadGroup(size_t group);
|
||||||
|
|
||||||
|
//single image
|
||||||
|
void load (size_t frame, size_t group=0);
|
||||||
|
void unload(size_t frame, size_t group=0);
|
||||||
|
|
||||||
|
//total count of frames in group (including not loaded)
|
||||||
|
size_t size(size_t group=0) const;
|
||||||
|
|
||||||
|
void horizontalFlip();
|
||||||
|
void verticalFlip();
|
||||||
|
void playerColored(PlayerColor player);
|
||||||
|
|
||||||
|
void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // ANIMATION_H
|
@ -5,6 +5,9 @@ set(editor_SRCS
|
|||||||
jsonutils.cpp
|
jsonutils.cpp
|
||||||
mainwindow.cpp
|
mainwindow.cpp
|
||||||
CGameInfo.cpp
|
CGameInfo.cpp
|
||||||
|
BitmapHandler.cpp
|
||||||
|
maphandler.cpp
|
||||||
|
Animation.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
set(editor_HEADERS
|
set(editor_HEADERS
|
||||||
@ -13,6 +16,9 @@ set(editor_HEADERS
|
|||||||
jsonutils.h
|
jsonutils.h
|
||||||
mainwindow.h
|
mainwindow.h
|
||||||
CGameInfo.h
|
CGameInfo.h
|
||||||
|
BitmapHandler.h
|
||||||
|
maphandler.h
|
||||||
|
Animation.h
|
||||||
)
|
)
|
||||||
|
|
||||||
set(editor_FORMS
|
set(editor_FORMS
|
||||||
|
@ -18,6 +18,7 @@
|
|||||||
|
|
||||||
|
|
||||||
#include "CGameInfo.h"
|
#include "CGameInfo.h"
|
||||||
|
#include "maphandler.h"
|
||||||
|
|
||||||
static CBasicLogConfigurator * logConfig;
|
static CBasicLogConfigurator * logConfig;
|
||||||
|
|
||||||
@ -113,11 +114,35 @@ void MainWindow::on_actionOpen_triggered()
|
|||||||
CMapService mapService;
|
CMapService mapService;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
auto cmap = mapService.loadMap(resId);
|
map = mapService.loadMap(resId);
|
||||||
}
|
}
|
||||||
catch(const std::exception & e)
|
catch(const std::exception & e)
|
||||||
{
|
{
|
||||||
QMessageBox::critical(this, "Failed to open map", e.what());
|
QMessageBox::critical(this, "Failed to open map", e.what());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const int tileSize = 32;
|
||||||
|
mapHandler.map = map.get();
|
||||||
|
mapHandler.init();
|
||||||
|
|
||||||
|
|
||||||
|
QPixmap pixmap(32 * map->width, 32 * map->height);
|
||||||
|
QPainter painter(&pixmap);
|
||||||
|
|
||||||
|
for(int j = 0; j < map->height; ++j)
|
||||||
|
{
|
||||||
|
for(int i = 0; i < map->width; ++i)
|
||||||
|
{
|
||||||
|
auto img = mapHandler.drawTileTerrain(map->getTile(int3(1, 1, 0)));
|
||||||
|
if(!img)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
painter.drawImage(i * 32, j * 32, *img);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scene->clear();
|
||||||
|
scene->addPixmap(pixmap);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,6 +4,10 @@
|
|||||||
#include <QMainWindow>
|
#include <QMainWindow>
|
||||||
#include <QGraphicsScene>
|
#include <QGraphicsScene>
|
||||||
|
|
||||||
|
#include "maphandler.h"
|
||||||
|
|
||||||
|
class CMap;
|
||||||
|
|
||||||
namespace Ui {
|
namespace Ui {
|
||||||
class MainWindow;
|
class MainWindow;
|
||||||
}
|
}
|
||||||
@ -23,6 +27,10 @@ private:
|
|||||||
Ui::MainWindow *ui;
|
Ui::MainWindow *ui;
|
||||||
|
|
||||||
QGraphicsScene * scene;
|
QGraphicsScene * scene;
|
||||||
|
|
||||||
|
std::unique_ptr<CMap> map;
|
||||||
|
|
||||||
|
MapHandler mapHandler;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // MAINWINDOW_H
|
#endif // MAINWINDOW_H
|
||||||
|
161
mapeditor/maphandler.cpp
Normal file
161
mapeditor/maphandler.cpp
Normal file
@ -0,0 +1,161 @@
|
|||||||
|
#include "StdInc.h"
|
||||||
|
#include "maphandler.h"
|
||||||
|
#include "../lib/mapping/CMap.h"
|
||||||
|
|
||||||
|
MapHandler::MapHandler()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapHandler::init()
|
||||||
|
{
|
||||||
|
//sizes of terrain
|
||||||
|
sizes.x = map->width;
|
||||||
|
sizes.y = map->height;
|
||||||
|
sizes.z = map->twoLevel ? 2 : 1;
|
||||||
|
|
||||||
|
initTerrainGraphics();
|
||||||
|
logGlobal->info("\tPreparing terrain, roads, rivers, borders");
|
||||||
|
initObjectRects();
|
||||||
|
logGlobal->info("\tMaking object rects");
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapHandler::initTerrainGraphics()
|
||||||
|
{
|
||||||
|
static const std::map<std::string, std::string> ROAD_FILES =
|
||||||
|
{
|
||||||
|
{ROAD_NAMES[1], "dirtrd"},
|
||||||
|
{ROAD_NAMES[2], "gravrd"},
|
||||||
|
{ROAD_NAMES[3], "cobbrd"}
|
||||||
|
};
|
||||||
|
|
||||||
|
static const std::map<std::string, std::string> RIVER_FILES =
|
||||||
|
{
|
||||||
|
{RIVER_NAMES[1], "clrrvr"},
|
||||||
|
{RIVER_NAMES[2], "icyrvr"},
|
||||||
|
{RIVER_NAMES[3], "mudrvr"},
|
||||||
|
{RIVER_NAMES[4], "lavrvr"}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
auto loadFlipped = [](TFlippedAnimations & animation, TFlippedCache & cache, const std::map<std::string, std::string> & files)
|
||||||
|
{
|
||||||
|
//no rotation and basic setup
|
||||||
|
for(auto & type : files)
|
||||||
|
{
|
||||||
|
animation[type.first][0] = make_unique<Animation>(type.second);
|
||||||
|
animation[type.first][0]->preload();
|
||||||
|
const size_t views = animation[type.first][0]->size(0);
|
||||||
|
cache[type.first].resize(views);
|
||||||
|
|
||||||
|
for(int j = 0; j < views; j++)
|
||||||
|
cache[type.first][j][0] = animation[type.first][0]->getImage(j);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int rotation = 1; rotation < 4; rotation++)
|
||||||
|
{
|
||||||
|
for(auto & type : files)
|
||||||
|
{
|
||||||
|
animation[type.first][rotation] = make_unique<Animation>(type.second);
|
||||||
|
animation[type.first][rotation]->preload();
|
||||||
|
const size_t views = animation[type.first][rotation]->size(0);
|
||||||
|
|
||||||
|
for(int j = 0; j < views; j++)
|
||||||
|
{
|
||||||
|
auto image = animation[type.first][rotation]->getImage(j);
|
||||||
|
|
||||||
|
//if(rotation == 2 || rotation == 3)
|
||||||
|
//image->horizontalFlip();
|
||||||
|
//if(rotation == 1 || rotation == 3)
|
||||||
|
//image->verticalFlip();
|
||||||
|
|
||||||
|
cache[type.first][j][rotation] = image;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
std::map<std::string, std::string> terrainFiles;
|
||||||
|
for(auto & terrain : Terrain::Manager::terrains())
|
||||||
|
{
|
||||||
|
terrainFiles[terrain] = Terrain::Manager::getInfo(terrain).tilesFilename;
|
||||||
|
}
|
||||||
|
|
||||||
|
loadFlipped(terrainAnimations, terrainImages, terrainFiles);
|
||||||
|
loadFlipped(roadAnimations, roadImages, ROAD_FILES);
|
||||||
|
loadFlipped(riverAnimations, riverImages, RIVER_FILES);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<QImage> MapHandler::drawTileTerrain(const TerrainTile & tinfo) const
|
||||||
|
{
|
||||||
|
//Rect destRect(realTileRect);
|
||||||
|
|
||||||
|
ui8 rotation = tinfo.extTileFlags % 4;
|
||||||
|
|
||||||
|
if(terrainImages.at(tinfo.terType).size() <= tinfo.terView)
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
return terrainImages.at(tinfo.terType)[tinfo.terView][rotation];
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapHandler::initObjectRects()
|
||||||
|
{
|
||||||
|
//initializing objects / rects
|
||||||
|
/*for(auto & elem : map->objects)
|
||||||
|
{
|
||||||
|
const CGObjectInstance *obj = elem;
|
||||||
|
if( !obj
|
||||||
|
|| (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
|
||||||
|
|| (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
|
||||||
|
|
||||||
|
//no animation at all
|
||||||
|
if(!animation)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
//empty animation
|
||||||
|
if(animation->size(0) == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
auto image = animation->getImage(0,0);
|
||||||
|
|
||||||
|
for(int fx=0; fx < obj->getWidth(); ++fx)
|
||||||
|
{
|
||||||
|
for(int fy=0; fy < obj->getHeight(); ++fy)
|
||||||
|
{
|
||||||
|
int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
|
||||||
|
SDL_Rect cr;
|
||||||
|
cr.w = 32;
|
||||||
|
cr.h = 32;
|
||||||
|
cr.x = image->width() - fx * 32 - 32;
|
||||||
|
cr.y = image->height() - fy * 32 - 32;
|
||||||
|
TerrainTileObject toAdd(obj, cr, obj->visitableAt(currTile.x, currTile.y));
|
||||||
|
|
||||||
|
|
||||||
|
if( map->isInTheMap(currTile) && // within map
|
||||||
|
cr.x + cr.w > 0 && // image has data on this tile
|
||||||
|
cr.y + cr.h > 0 &&
|
||||||
|
obj->coveringAt(currTile.x, currTile.y) // object is visible here
|
||||||
|
)
|
||||||
|
{
|
||||||
|
ttiles[currTile.x][currTile.y][currTile.z].objects.push_back(toAdd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int ix=0; ix<ttiles.size()-frameW; ++ix)
|
||||||
|
{
|
||||||
|
for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
|
||||||
|
{
|
||||||
|
for(int iz=0; iz<ttiles[0][0].size(); ++iz)
|
||||||
|
{
|
||||||
|
stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), objectBlitOrderSorter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
}
|
62
mapeditor/maphandler.h
Normal file
62
mapeditor/maphandler.h
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
#ifndef MAPHANDLER_H
|
||||||
|
#define MAPHANDLER_H
|
||||||
|
|
||||||
|
#include "StdInc.h"
|
||||||
|
#include "../lib/mapping/CMap.h"
|
||||||
|
#include "Animation.h"
|
||||||
|
|
||||||
|
#include <QImage>
|
||||||
|
|
||||||
|
class MapHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class EMapCacheType : char
|
||||||
|
{
|
||||||
|
TERRAIN, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME, AFTER_LAST
|
||||||
|
};
|
||||||
|
|
||||||
|
void initObjectRects();
|
||||||
|
void initTerrainGraphics();
|
||||||
|
|
||||||
|
int3 sizes; //map size (x = width, y = height, z = number of levels)
|
||||||
|
const CMap * map;
|
||||||
|
|
||||||
|
//terrain graphics
|
||||||
|
|
||||||
|
//FIXME: unique_ptr should be enough, but fails to compile in MSVS 2013
|
||||||
|
typedef std::map<std::string, std::array<std::shared_ptr<Animation>, 4>> TFlippedAnimations; //[type, rotation]
|
||||||
|
typedef std::map<std::string, std::vector<std::array<std::shared_ptr<QImage>, 4>>> TFlippedCache;//[type, view type, rotation]
|
||||||
|
|
||||||
|
TFlippedAnimations terrainAnimations;//[terrain type, rotation]
|
||||||
|
TFlippedCache terrainImages;//[terrain type, view type, rotation]
|
||||||
|
|
||||||
|
TFlippedAnimations roadAnimations;//[road type, rotation]
|
||||||
|
TFlippedCache roadImages;//[road type, view type, rotation]
|
||||||
|
|
||||||
|
TFlippedAnimations riverAnimations;//[river type, rotation]
|
||||||
|
TFlippedCache riverImages;//[river type, view type, rotation]
|
||||||
|
|
||||||
|
std::shared_ptr<QImage> drawTileTerrain(const TerrainTile & tinfo) const;
|
||||||
|
|
||||||
|
mutable std::map<const CGObjectInstance*, ui8> animationPhase;
|
||||||
|
|
||||||
|
MapHandler();
|
||||||
|
~MapHandler() = default;
|
||||||
|
|
||||||
|
//void getTerrainDescr(const int3 & pos, std::string & out, bool isRMB) const; // isRMB = whether Right Mouse Button is clicked
|
||||||
|
//bool printObject(const CGObjectInstance * obj, bool fadein = false); //puts appropriate things to tiles, so obj will be visible on map
|
||||||
|
//bool hideObject(const CGObjectInstance * obj, bool fadeout = false); //removes appropriate things from ttiles, so obj will be no longer visible on map (but still will exist)
|
||||||
|
//bool hasObjectHole(const int3 & pos) const; // Checks if TerrainTile2 tile has a pit remained after digging.
|
||||||
|
void init();
|
||||||
|
|
||||||
|
//EMapAnimRedrawStatus drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info, bool redrawOnlyAnim = false);
|
||||||
|
void updateWater();
|
||||||
|
/// determines if the map is ready to handle new hero movement (not available during fading animations)
|
||||||
|
//bool canStartHeroMovement();
|
||||||
|
|
||||||
|
//void discardWorldViewCache();
|
||||||
|
|
||||||
|
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // MAPHANDLER_H
|
Loading…
Reference in New Issue
Block a user