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Fix accessing potentially non-existing UI element

This commit is contained in:
Ivan Savenko 2023-06-16 13:21:42 +03:00
parent e5df7656a2
commit 108688389e

View File

@ -173,7 +173,8 @@ GeneralOptionsTab::GeneralOptionsTab()
scalingLabel->setText(scalingToLabelString(currentResolution["scaling"].Integer()));
std::shared_ptr<CLabel> longTouchLabel = widget<CLabel>("longTouchLabel");
longTouchLabel->setText(longTouchToLabelString(settings["general"]["longTouchTimeMilliseconds"].Integer()));
if (longTouchLabel)
longTouchLabel->setText(longTouchToLabelString(settings["general"]["longTouchTimeMilliseconds"].Integer()));
std::shared_ptr<CToggleButton> spellbookAnimationCheckbox = widget<CToggleButton>("spellbookAnimationCheckbox");
spellbookAnimationCheckbox->setSelected(settings["video"]["spellbookAnimation"].Bool());