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Reorganized includes for new layout. New class - IImageLoader
This commit is contained in:
CCallback.cpp
client
CMT.cppCMakeLists.txtCMusicHandler.cppCPlayerInterface.cppCVideoHandler.cppClient.cppClientCommandManager.cppNetPacksClient.cpp
adventureMap
CAdvMapInt.cppCAdvMapInt.hCAdvMapPanel.cppCAdvMapPanel.hCAdventureOptions.cppCAdventureOptions.hCInGameConsole.cppCInGameConsole.hCInfoBar.cppCInfoBar.hCList.cppCList.hCMinimap.cppCMinimap.hCResDataBar.cppCResDataBar.hCTerrainRect.cppCTerrainRect.hmapHandler.cppmapHandler.h
battle
BattleEffectsController.cppBattleFieldController.cppBattleInterface.cppBattleInterfaceClasses.cppBattleObstacleController.cppBattleProjectileController.cppBattleSiegeController.cppBattleStacksController.cppBattleStacksController.hBattleWindow.cppCreatureAnimation.cppCreatureAnimation.h
gui
CGuiHandler.cppCIntObject.cppCIntObject.hCursorHandler.cppCursorHandler.hInterfaceObjectConfigurable.cpp
lobby
CBonusSelection.cppCCampaignInfoScreen.cppCSelectionBase.cppOptionsTab.cppRandomMapTab.cppSelectionTab.cpp
mainmenu
render
CAnimation.cppCAnimation.hCBitmapHandler.cppCDefFile.cppCDefFile.hCFadeAnimation.cppCFadeAnimation.hCanvas.cppCanvas.hGraphics.cppGraphics.hICursor.hIFont.cppIFont.hIImage.hIImageLoader.h
renderSDL
CBitmapFont.cppCBitmapFont.hCBitmapHanFont.cppCBitmapHanFont.hCTrueTypeFont.cppCTrueTypeFont.hCursorHardware.cppCursorHardware.hCursorSoftware.cppCursorSoftware.hSDLImage.cppSDLImage.hSDLImageLoader.cppSDLImageLoader.hSDLRWwrapper.cppSDL_Extensions.cpp
widgets
Buttons.cppButtons.hCComponent.cppCreatureCostBox.hImages.cppMiscWidgets.cppTextControls.cppTextControls.h
windows
@ -12,6 +12,8 @@
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#include "ClientCommandManager.h"
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#include "Client.h"
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#include "adventureMap/CInGameConsole.h"
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#include "adventureMap/CAdvMapInt.h"
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#include "CPlayerInterface.h"
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#include "CServerHandler.h"
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#include "gui/CGuiHandler.h"
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@ -20,14 +22,14 @@
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#include "../lib/CGameState.h"
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#include "../lib/CPlayerState.h"
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#include "../lib/StringConstants.h"
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#include "gui/CAnimation.h"
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#include "windows/CAdvmapInterface.h"
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#include "windows/CCastleInterface.h"
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#include "render/CAnimation.h"
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#include "../CCallback.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CModHandler.h"
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#include "../lib/VCMIDirs.h"
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#include "CMT.h"
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#ifdef SCRIPTING_ENABLED
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#include "../lib/ScriptHandler.h"
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