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Reorganized includes for new layout. New class - IImageLoader
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@@ -10,12 +10,21 @@
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#include "StdInc.h"
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#include "../lib/NetPacks.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/FileInfo.h"
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#include "../CCallback.h"
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#include "Client.h"
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#include "CPlayerInterface.h"
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#include "CGameInfo.h"
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#include "windows/GUIClasses.h"
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#include "adventureMap/mapHandler.h"
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#include "adventureMap/CInGameConsole.h"
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#include "battle/BattleInterface.h"
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#include "gui/CGuiHandler.h"
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#include "widgets/MiscWidgets.h"
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#include "CMT.h"
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#include "CServerHandler.h"
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#include "../CCallback.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/FileInfo.h"
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#include "../lib/serializer/Connection.h"
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#include "../lib/serializer/BinarySerializer.h"
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#include "../lib/CGeneralTextHandler.h"
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@@ -26,22 +35,13 @@
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CSoundBase.h"
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#include "../lib/StartInfo.h"
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#include "mapHandler.h"
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#include "windows/GUIClasses.h"
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#include "../lib/CConfigHandler.h"
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#include "gui/SDL_Extensions.h"
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#include "battle/BattleInterface.h"
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/CStack.h"
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#include "../lib/battle/BattleInfo.h"
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#include "../lib/GameConstants.h"
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#include "../lib/CPlayerState.h"
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#include "gui/CGuiHandler.h"
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#include "widgets/MiscWidgets.h"
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#include "widgets/AdventureMapClasses.h"
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#include "CMT.h"
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#include "CServerHandler.h"
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// TODO: as Tow suggested these template should all be part of CClient
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// This will require rework spectator interface properly though
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