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Reorganized includes for new layout. New class - IImageLoader
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31
client/render/IImageLoader.h
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31
client/render/IImageLoader.h
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/*
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* IImageLoader.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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class SDLImage;
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class Point;
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struct SDL_Color;
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class IImageLoader
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{
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public:
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//load size raw pixels from data
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virtual void load(size_t size, const ui8 * data) = 0;
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//set size pixels to color
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virtual void load(size_t size, ui8 color=0) = 0;
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virtual void endLine() = 0;
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//init image with these sizes and palette
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virtual void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal) = 0;
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virtual ~IImageLoader() = default;
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};
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