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Reorganized includes for new layout. New class - IImageLoader
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@@ -9,25 +9,26 @@
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*/
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#include "StdInc.h"
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#include "SDL_Extensions.h"
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#include "SDL_PixelAccess.h"
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../Graphics.h"
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#include "../CMT.h"
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#include <SDL_version.h>
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//
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//#include "../CGameInfo.h"
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//#include "../CMessage.h"
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#include "../render/Graphics.h"
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//#include "../CMT.h"
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//
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//#include <SDL_version.h>
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include <SDL_events.h>
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#ifdef VCMI_APPLE
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#include <dispatch/dispatch.h>
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#endif
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#ifdef VCMI_IOS
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#include "ios/utils.h"
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#endif
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//
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//#ifdef VCMI_APPLE
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//#include <dispatch/dispatch.h>
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//#endif
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//
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//#ifdef VCMI_IOS
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//#include "ios/utils.h"
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//#endif
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const SDL_Color Colors::YELLOW = { 229, 215, 123, SDL_ALPHA_OPAQUE };
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const SDL_Color Colors::WHITE = { 255, 243, 222, SDL_ALPHA_OPAQUE };
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