diff --git a/ChangeLog.md b/ChangeLog.md index 1ab9ee6a3..672ce2c67 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -1,5 +1,37 @@ # VCMI Project Changelog +## 1.6.1 -> 1.6.2 + +### General + +* Holding Alt while in town will now highlight all interactive buildings in town +* Fixed missing surrender video on battle results dialog +* Game will no longer show custom campaigns dialog for short period when selecting Heroes III campaign +* Added workaround for right mouse button being recognized as 'back' button on some Android devices +* Fixed regression that caused second and further upgrades that were not functioning correctly +* Fixed regression that sometime caused curved path that leads to a blocked monolith in random map generation +* Fixed regression that broke several mechanics, such as issues with Legion artifacts or with Gelu/Dracon specialties +* Fixed broken positioning for some images when selected scaling factor is different from prescaled texture factor + +### Stability + +* Game will now show list of mods with critical issues that might cause crash after game start +* Fixed crash in map editor on attempt to copy wandering monster +* Fixed crash on having unsupported mod (e.g. Era mod) in a preset +* Fixed crash on attempt to update a mod that depends on unknown mod that is not installed or not available in repository +* Fixed possible crash on attempt to flip an empty image +* Fixed possible crash on attempt to remove old saves + +### Campaigns + +* Game will now select correct scenario in campaigns with multiple available scenarios +* Added blink animation for campaign scenario selection + +### Adventure AI + +* AI will now only upgrade units if this would increase their AI value. Fixes possible freeze on upgrading units in some mods that can be upgraded in both directions +* AI will no longer attempt to build Mage Guild of 4th or 5th levels in towns without such guild + ## 1.6.0 -> 1.6.1 ### General