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https://github.com/vcmi/vcmi.git
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Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero Adjusted includes to use new paths No functionality changes
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226
lib/entities/hero/CHeroClassHandler.cpp
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226
lib/entities/hero/CHeroClassHandler.cpp
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/*
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* CHeroClassHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CHeroClassHandler.h"
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#include "CHeroClass.h"
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#include "../faction/CTown.h"
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#include "../faction/CTownHandler.h"
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#include "../../CSkillHandler.h"
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#include "../../IGameSettings.h"
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#include "../../VCMI_Lib.h"
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#include "../../constants/StringConstants.h"
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#include "../../json/JsonNode.h"
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#include "../../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../modding/IdentifierStorage.h"
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#include "../../texts/CGeneralTextHandler.h"
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#include "../../texts/CLegacyConfigParser.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill pSkill) const
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{
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const auto & skillName = NPrimarySkill::names[pSkill.getNum()];
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auto currentPrimarySkillValue = static_cast<int>(node["primarySkills"][skillName].Integer());
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int primarySkillLegalMinimum = VLC->engineSettings()->getVector(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS)[pSkill.getNum()];
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if(currentPrimarySkillValue < primarySkillLegalMinimum)
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{
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logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.",
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heroClass->getNameTranslated(), currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
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currentPrimarySkillValue = primarySkillLegalMinimum;
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}
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heroClass->primarySkillInitial.push_back(currentPrimarySkillValue);
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heroClass->primarySkillLowLevel.push_back(static_cast<int>(node["lowLevelChance"][skillName].Float()));
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heroClass->primarySkillHighLevel.push_back(static_cast<int>(node["highLevelChance"][skillName].Float()));
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}
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const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "heroClass" };
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return typeNames;
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}
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std::shared_ptr<CHeroClass> CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
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{
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assert(identifier.find(':') == std::string::npos);
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assert(!scope.empty());
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std::string affinityStr[2] = { "might", "magic" };
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auto heroClass = std::make_shared<CHeroClass>();
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heroClass->id = HeroClassID(index);
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heroClass->identifier = identifier;
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heroClass->modScope = scope;
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heroClass->imageBattleFemale = AnimationPath::fromJson(node["animation"]["battle"]["female"]);
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heroClass->imageBattleMale = AnimationPath::fromJson(node["animation"]["battle"]["male"]);
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//MODS COMPATIBILITY FOR 0.96
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heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
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heroClass->imageMapMale = node["animation"]["map"]["male"].String();
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VLC->generaltexth->registerString(scope, heroClass->getNameTextID(), node["name"].String());
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if (vstd::contains(affinityStr, node["affinity"].String()))
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{
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heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
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}
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else
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{
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logGlobal->error("Mod '%s', hero class '%s': invalid affinity '%s'! Expected 'might' or 'magic'!", scope, identifier, node["affinity"].String());
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heroClass->affinity = CHeroClass::MIGHT;
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}
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fillPrimarySkillData(node, heroClass.get(), PrimarySkill::ATTACK);
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fillPrimarySkillData(node, heroClass.get(), PrimarySkill::DEFENSE);
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fillPrimarySkillData(node, heroClass.get(), PrimarySkill::SPELL_POWER);
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fillPrimarySkillData(node, heroClass.get(), PrimarySkill::KNOWLEDGE);
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auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0);
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if(percentSumm <= 0)
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logMod->error("Hero class %s has wrong lowLevelChance values: must be above zero!", heroClass->identifier, percentSumm);
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percentSumm = std::accumulate(heroClass->primarySkillHighLevel.begin(), heroClass->primarySkillHighLevel.end(), 0);
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if(percentSumm <= 0)
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logMod->error("Hero class %s has wrong highLevelChance values: must be above zero!", heroClass->identifier, percentSumm);
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for(auto skillPair : node["secondarySkills"].Struct())
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{
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int probability = static_cast<int>(skillPair.second.Integer());
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VLC->identifiers()->requestIdentifier(skillPair.second.getModScope(), "skill", skillPair.first, [heroClass, probability](si32 skillID)
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{
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heroClass->secSkillProbability[skillID] = probability;
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});
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}
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VLC->identifiers()->requestIdentifier ("creature", node["commander"],
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[=](si32 commanderID)
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{
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heroClass->commander = CreatureID(commanderID);
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});
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heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
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for(const auto & tavern : node["tavern"].Struct())
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{
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int value = static_cast<int>(tavern.second.Float());
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VLC->identifiers()->requestIdentifier(tavern.second.getModScope(), "faction", tavern.first,
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[=](si32 factionID)
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{
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heroClass->selectionProbability[FactionID(factionID)] = value;
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});
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}
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VLC->identifiers()->requestIdentifier("faction", node["faction"],
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[=](si32 factionID)
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{
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heroClass->faction.setNum(factionID);
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});
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VLC->identifiers()->requestIdentifier(scope, "object", "hero", [=](si32 index)
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{
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JsonNode classConf = node["mapObject"];
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classConf["heroClass"].String() = identifier;
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if (!node["compatibilityIdentifiers"].isNull())
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classConf["compatibilityIdentifiers"] = node["compatibilityIdentifiers"];
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classConf.setModScope(scope);
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VLC->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex());
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});
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return heroClass;
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}
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std::vector<JsonNode> CHeroClassHandler::loadLegacyData()
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{
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size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_HERO_CLASS);
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objects.resize(dataSize);
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std::vector<JsonNode> h3Data;
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h3Data.reserve(dataSize);
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CLegacyConfigParser parser(TextPath::builtin("DATA/HCTRAITS.TXT"));
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parser.endLine(); // header
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parser.endLine();
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for (size_t i=0; i<dataSize; i++)
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{
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JsonNode entry;
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entry["name"].String() = parser.readString();
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parser.readNumber(); // unused aggression
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for(const auto & name : NPrimarySkill::names)
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entry["primarySkills"][name].Float() = parser.readNumber();
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for(const auto & name : NPrimarySkill::names)
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entry["lowLevelChance"][name].Float() = parser.readNumber();
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for(const auto & name : NPrimarySkill::names)
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entry["highLevelChance"][name].Float() = parser.readNumber();
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for(const auto & name : NSecondarySkill::names)
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entry["secondarySkills"][name].Float() = parser.readNumber();
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for(const auto & name : NFaction::names)
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entry["tavern"][name].Float() = parser.readNumber();
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parser.endLine();
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h3Data.push_back(entry);
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}
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return h3Data;
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}
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void CHeroClassHandler::afterLoadFinalization()
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{
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// for each pair <class, town> set selection probability if it was not set before in tavern entries
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for(auto & heroClass : objects)
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{
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for(auto & faction : VLC->townh->objects)
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{
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if (!faction->town)
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continue;
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if (heroClass->selectionProbability.count(faction->getId()))
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continue;
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auto chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
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heroClass->selectionProbability[faction->getId()] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
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}
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// set default probabilities for gaining secondary skills where not loaded previously
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for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
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{
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if(heroClass->secSkillProbability.count(skillID) == 0)
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{
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const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
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logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->getJsonKey());
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heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity];
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}
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}
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}
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for(const auto & hc : objects)
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{
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if(!hc->imageMapMale.empty())
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{
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JsonNode templ;
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templ["animation"].String() = hc->imageMapMale;
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VLC->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ);
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}
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}
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}
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CHeroClassHandler::~CHeroClassHandler() = default;
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VCMI_LIB_NAMESPACE_END
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