mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-21 17:17:06 +02:00
It is now possible to vote for simturns and turn timer changes
This commit is contained in:
parent
d5f32c27b0
commit
10b50cd905
@ -43,6 +43,7 @@ enum class ESerializationVersion : int32_t
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ARTIFACT_COSTUMES, // 840 swappable artifacts set added
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RELEASE_150 = ARTIFACT_COSTUMES, // for convenience
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VOTING_SIMTURNS, // 841 - allow modification of simturns duration via vote
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CURRENT = ARTIFACT_COSTUMES
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};
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@ -992,6 +992,8 @@ void CVCMIServer::multiplayerWelcomeMessage()
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if(humanPlayer < 2) // Singleplayer
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return;
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gh->playerMessages->broadcastSystemMessage("Use '!help' to list available commands");
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std::vector<std::string> optionIds;
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if(si->extraOptionsInfo.cheatsAllowed)
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optionIds.push_back("vcmi.optionsTab.cheatAllowed.hover");
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@ -81,14 +81,20 @@ void TurnTimerHandler::onPlayerGetTurn(PlayerColor player)
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}
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}
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void TurnTimerHandler::update(int waitTime)
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void TurnTimerHandler::prolongTimers(int durationMs)
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{
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for (auto & timer : timers)
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timer.second.baseTimer += durationMs;
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}
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void TurnTimerHandler::update(int waitTimeMs)
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{
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if(!gameHandler.getStartInfo()->turnTimerInfo.isEnabled())
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return;
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for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
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if(gameHandler.gameState()->isPlayerMakingTurn(player))
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onPlayerMakingTurn(player, waitTime);
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onPlayerMakingTurn(player, waitTimeMs);
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// create copy for iterations - battle might end during onBattleLoop call
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std::vector<BattleID> ongoingBattles;
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@ -97,7 +103,7 @@ void TurnTimerHandler::update(int waitTime)
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ongoingBattles.push_back(battle->battleID);
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for (auto & battleID : ongoingBattles)
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onBattleLoop(battleID, waitTime);
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onBattleLoop(battleID, waitTimeMs);
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}
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bool TurnTimerHandler::timerCountDown(int & timer, int initialTimer, PlayerColor player, int waitTime)
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@ -45,10 +45,12 @@ public:
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void onBattleStart(const BattleID & battle);
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void onBattleNextStack(const BattleID & battle, const CStack & stack);
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void onBattleEnd(const BattleID & battleID);
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void update(int waitTime);
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void update(int waitTimeMs);
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void setTimerEnabled(PlayerColor player, bool enabled);
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void setEndTurnAllowed(PlayerColor player, bool enabled);
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void prolongTimers(int durationMs);
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template<typename Handler>
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void serialize(Handler & h)
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{
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@ -10,14 +10,14 @@
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#include "StdInc.h"
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#include "PlayerMessageProcessor.h"
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#include "TurnOrderProcessor.h"
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#include "../CGameHandler.h"
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#include "../CVCMIServer.h"
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#include "../TurnTimerHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/modding/IdentifierStorage.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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@ -34,22 +34,26 @@ PlayerMessageProcessor::PlayerMessageProcessor(CGameHandler * gameHandler)
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{
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}
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void PlayerMessageProcessor::playerMessage(PlayerColor player, const std::string &message, ObjectInstanceID currObj)
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void PlayerMessageProcessor::playerMessage(PlayerColor player, const std::string & message, ObjectInstanceID currObj)
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{
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if (handleHostCommand(player, message))
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if(!message.empty() && message[0] == '!')
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{
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broadcastMessage(player, message);
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handleCommand(player, message);
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return;
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}
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if (handleCheatCode(message, player, currObj))
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if(handleCheatCode(message, player, currObj))
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{
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if(!gameHandler->getPlayerSettings(player)->isControlledByAI())
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{
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MetaString txt;
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txt.appendLocalString(EMetaText::GENERAL_TXT, 260);
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broadcastSystemMessage(txt);
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}
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}
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if(!player.isSpectator())
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gameHandler->checkVictoryLossConditionsForPlayer(player);//Player enter win code or got required art\creature
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gameHandler->checkVictoryLossConditionsForPlayer(player); //Player enter win code or got required art\creature
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return;
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}
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@ -57,33 +61,25 @@ void PlayerMessageProcessor::playerMessage(PlayerColor player, const std::string
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broadcastMessage(player, message);
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}
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bool PlayerMessageProcessor::handleHostCommand(PlayerColor player, const std::string &message)
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void PlayerMessageProcessor::commandExit(PlayerColor player, const std::vector<std::string> & words)
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{
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std::vector<std::string> words;
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boost::split(words, message, boost::is_any_of(" "));
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bool isHost = gameHandler->gameLobby()->isPlayerHost(player);
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if(!isHost)
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return;
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if(!isHost || words.size() < 2 || words[0] != "game")
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return false;
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broadcastSystemMessage("game was terminated");
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gameHandler->gameLobby()->setState(EServerState::SHUTDOWN);
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}
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if(words[1] == "exit" || words[1] == "quit" || words[1] == "end")
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void PlayerMessageProcessor::commandKick(PlayerColor player, const std::vector<std::string> & words)
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{
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bool isHost = gameHandler->gameLobby()->isPlayerHost(player);
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if(!isHost)
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return;
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if(words.size() == 2)
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{
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broadcastSystemMessage("game was terminated");
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gameHandler->gameLobby()->setState(EServerState::SHUTDOWN);
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return true;
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}
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if(words.size() == 3 && words[1] == "save")
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{
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gameHandler->save("Saves/" + words[2]);
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broadcastSystemMessage("game saved as " + words[2]);
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return true;
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}
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if(words.size() == 3 && words[1] == "kick")
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{
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auto playername = words[2];
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auto playername = words[1];
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PlayerColor playerToKick(PlayerColor::CANNOT_DETERMINE);
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if(std::all_of(playername.begin(), playername.end(), ::isdigit))
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playerToKick = PlayerColor(std::stoi(playername));
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@ -104,27 +100,224 @@ bool PlayerMessageProcessor::handleHostCommand(PlayerColor player, const std::st
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gameHandler->sendAndApply(&pc);
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gameHandler->checkVictoryLossConditionsForPlayer(playerToKick);
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}
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return true;
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}
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if(words.size() == 2 && words[1] == "cheaters")
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}
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void PlayerMessageProcessor::commandSave(PlayerColor player, const std::vector<std::string> & words)
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{
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bool isHost = gameHandler->gameLobby()->isPlayerHost(player);
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if(!isHost)
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return;
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if(words.size() == 2)
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{
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int playersCheated = 0;
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for (const auto & player : gameHandler->gameState()->players)
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gameHandler->save("Saves/" + words[1]);
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broadcastSystemMessage("game saved as " + words[1]);
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}
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}
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void PlayerMessageProcessor::commandCheaters(PlayerColor player, const std::vector<std::string> & words)
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{
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int playersCheated = 0;
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for(const auto & player : gameHandler->gameState()->players)
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{
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if(player.second.cheated)
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{
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if(player.second.cheated)
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{
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broadcastSystemMessage("Player " + player.first.toString() + " is cheater!");
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playersCheated++;
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}
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broadcastSystemMessage("Player " + player.first.toString() + " is cheater!");
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playersCheated++;
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}
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}
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if(!playersCheated)
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broadcastSystemMessage("No cheaters registered!");
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}
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void PlayerMessageProcessor::commandHelp(PlayerColor player, const std::vector<std::string> & words)
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{
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broadcastSystemMessage("Available commands to host:");
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broadcastSystemMessage("'!exit' - immediately ends current game");
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broadcastSystemMessage("'!kick <player>' - kick specified player from the game");
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broadcastSystemMessage("'!save <filename>' - save game under specified filename");
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broadcastSystemMessage("Available commands to all players:");
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broadcastSystemMessage("'!help' - display this help");
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broadcastSystemMessage("'!cheaters' - list players that entered cheat command during game");
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broadcastSystemMessage("'!vote' - allows to change some game settings if all players vote for it");
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}
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void PlayerMessageProcessor::commandVote(PlayerColor player, const std::vector<std::string> & words)
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{
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if(words.size() < 2)
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{
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broadcastSystemMessage("'!vote simturns allow X' - allow simultaneous turns for specified number of days, or until contact");
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broadcastSystemMessage("'!vote simturns force X' - force simultaneous turns for specified number of days, blocking player contacts");
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broadcastSystemMessage("'!vote simturns abort' - abort simultaneous turns once this turn ends");
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broadcastSystemMessage("'!vote timer prolong X' - prolong base timer for all players by specified number of seconds");
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return;
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}
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if(words[1] == "yes" || words[1] == "no")
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{
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if(currentVote == ECurrentChatVote::NONE)
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{
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broadcastSystemMessage("No active voting!");
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return;
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}
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if (!playersCheated)
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broadcastSystemMessage("No cheaters registered!");
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return true;
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if(words[1] == "yes")
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{
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awaitingPlayers.erase(player);
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if(awaitingPlayers.empty())
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finishVoting();
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return;
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}
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if(words[1] == "no")
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{
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abortVoting();
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return;
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}
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}
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return false;
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const auto & parseNumber = [](const std::string & input) -> std::optional<int>
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{
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try
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{
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return std::stol(input);
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}
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catch(std::logic_error &)
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{
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return std::nullopt;
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}
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};
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if(words[1] == "simturns" && words.size() > 2)
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{
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if(words[2] == "allow" && words.size() > 3)
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{
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auto daysCount = parseNumber(words[3]);
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if(daysCount && daysCount.value() > 0)
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startVoting(player, ECurrentChatVote::SIMTURNS_ALLOW, daysCount.value());
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return;
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}
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if(words[2] == "force" && words.size() > 3)
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{
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auto daysCount = parseNumber(words[3]);
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if(daysCount && daysCount.value() > 0)
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startVoting(player, ECurrentChatVote::SIMTURNS_FORCE, daysCount.value());
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return;
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}
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if(words[2] == "abort")
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{
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startVoting(player, ECurrentChatVote::SIMTURNS_ABORT, 0);
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return;
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}
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}
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if(words[1] == "timer" && words.size() > 2)
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{
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if(words[2] == "prolong" && words.size() > 3)
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{
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auto secondsCount = parseNumber(words[3]);
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if(secondsCount && secondsCount.value() > 0)
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startVoting(player, ECurrentChatVote::TIMER_PROLONG, secondsCount.value());
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return;
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}
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}
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broadcastSystemMessage("Voting command not recognized!");
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}
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void PlayerMessageProcessor::finishVoting()
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{
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switch(currentVote)
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{
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case ECurrentChatVote::SIMTURNS_ALLOW:
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broadcastSystemMessage("Voting successful. Simultaneous turns will run for " + std::to_string(currentVoteParameter) + " more days, or until contact");
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gameHandler->turnOrder->setMaxSimturnsDuration(currentVoteParameter);
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break;
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case ECurrentChatVote::SIMTURNS_FORCE:
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broadcastSystemMessage("Voting successful. Simultaneous turns will run for " + std::to_string(currentVoteParameter) + " more days. Contacts are blocked");
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gameHandler->turnOrder->setMinSimturnsDuration(currentVoteParameter);
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break;
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case ECurrentChatVote::SIMTURNS_ABORT:
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broadcastSystemMessage("Voting successful. Simultaneous turns will end on next day");
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gameHandler->turnOrder->setMinSimturnsDuration(0);
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gameHandler->turnOrder->setMaxSimturnsDuration(0);
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break;
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case ECurrentChatVote::TIMER_PROLONG:
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broadcastSystemMessage("Voting successful. Timer for all players has been prolonger for " + std::to_string(currentVoteParameter) + " seconds");
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gameHandler->turnTimerHandler->prolongTimers(currentVoteParameter * 1000);
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break;
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}
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currentVote = ECurrentChatVote::NONE;
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currentVoteParameter = -1;
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}
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void PlayerMessageProcessor::abortVoting()
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{
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broadcastSystemMessage("Player voted against change. Voting aborted");
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currentVote = ECurrentChatVote::NONE;
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}
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void PlayerMessageProcessor::startVoting(PlayerColor initiator, ECurrentChatVote what, int parameter)
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{
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currentVote = what;
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currentVoteParameter = parameter;
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switch(currentVote)
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{
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case ECurrentChatVote::SIMTURNS_ALLOW:
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broadcastSystemMessage("Started voting to allow simultaneous turns for " + std::to_string(parameter) + " more days");
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break;
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case ECurrentChatVote::SIMTURNS_FORCE:
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broadcastSystemMessage("Started voting to force simultaneous turns for " + std::to_string(parameter) + " more days");
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break;
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case ECurrentChatVote::SIMTURNS_ABORT:
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broadcastSystemMessage("Started voting to end simultaneous turns starting from next day");
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break;
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case ECurrentChatVote::TIMER_PROLONG:
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broadcastSystemMessage("Started voting to prolong timer for all players by " + std::to_string(parameter) + " seconds");
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break;
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default:
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return;
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}
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broadcastSystemMessage("Type '!vote yes' to agree to this change or '!vote no' to vote against it");
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awaitingPlayers.clear();
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for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
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{
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auto state = gameHandler->getPlayerState(player, false);
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if(state && state->isHuman() && initiator != player)
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awaitingPlayers.insert(player);
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}
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if(awaitingPlayers.empty())
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finishVoting();
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}
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void PlayerMessageProcessor::handleCommand(PlayerColor player, const std::string & message)
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{
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if(message.empty() || message[0] != '!')
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return;
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std::vector<std::string> words;
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boost::split(words, message, boost::is_any_of(" "));
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if(words[0] == "!exit" || words[0] == "!quit")
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commandExit(player, words);
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if(words[0] == "!help")
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commandHelp(player, words);
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if(words[0] == "!vote")
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commandVote(player, words);
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if(words[0] == "!kick")
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commandKick(player, words);
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if(words[0] == "!save")
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commandSave(player, words);
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if(words[0] == "!cheaters")
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commandCheaters(player, words);
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}
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void PlayerMessageProcessor::cheatGiveSpells(PlayerColor player, const CGHeroInstance * hero)
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@ -20,13 +20,26 @@ VCMI_LIB_NAMESPACE_END
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class CGameHandler;
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enum class ECurrentChatVote : int8_t
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{
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NONE = -1,
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SIMTURNS_ALLOW,
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SIMTURNS_FORCE,
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SIMTURNS_ABORT,
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TIMER_PROLONG,
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};
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class PlayerMessageProcessor
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{
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CGameHandler * gameHandler;
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ECurrentChatVote currentVote = ECurrentChatVote::NONE;
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int currentVoteParameter = 0;
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std::set<PlayerColor> awaitingPlayers;
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void executeCheatCode(const std::string & cheatName, PlayerColor player, ObjectInstanceID currObj, const std::vector<std::string> & arguments );
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bool handleCheatCode(const std::string & cheatFullCommand, PlayerColor player, ObjectInstanceID currObj);
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bool handleHostCommand(PlayerColor player, const std::string & message);
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void handleCommand(PlayerColor player, const std::string & message);
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void cheatGiveSpells(PlayerColor player, const CGHeroInstance * hero);
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void cheatBuildTown(PlayerColor player, const CGTownInstance * town);
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@ -45,6 +58,17 @@ class PlayerMessageProcessor
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void cheatMaxMorale(PlayerColor player, const CGHeroInstance * hero);
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void cheatFly(PlayerColor player, const CGHeroInstance * hero);
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void commandExit(PlayerColor player, const std::vector<std::string> & words);
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void commandKick(PlayerColor player, const std::vector<std::string> & words);
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void commandSave(PlayerColor player, const std::vector<std::string> & words);
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void commandCheaters(PlayerColor player, const std::vector<std::string> & words);
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void commandHelp(PlayerColor player, const std::vector<std::string> & words);
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void commandVote(PlayerColor player, const std::vector<std::string> & words);
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void finishVoting();
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void abortVoting();
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void startVoting(PlayerColor initiator, ECurrentChatVote what, int parameter);
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public:
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PlayerMessageProcessor(CGameHandler * gameHandler);
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@ -28,11 +28,15 @@ TurnOrderProcessor::TurnOrderProcessor(CGameHandler * owner):
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int TurnOrderProcessor::simturnsTurnsMaxLimit() const
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{
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if (simturnsMaxDurationDays)
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return *simturnsMaxDurationDays;
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return gameHandler->getStartInfo()->simturnsInfo.optionalTurns;
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}
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int TurnOrderProcessor::simturnsTurnsMinLimit() const
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{
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if (simturnsMinDurationDays)
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return *simturnsMinDurationDays;
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return gameHandler->getStartInfo()->simturnsInfo.requiredTurns;
|
||||
}
|
||||
|
||||
@ -373,3 +377,13 @@ bool TurnOrderProcessor::isPlayerAwaitsNewDay(PlayerColor which) const
|
||||
{
|
||||
return vstd::contains(actedPlayers, which);
|
||||
}
|
||||
|
||||
void TurnOrderProcessor::setMinSimturnsDuration(int days)
|
||||
{
|
||||
simturnsMinDurationDays = gameHandler->getDate(Date::DAY) + days;
|
||||
}
|
||||
|
||||
void TurnOrderProcessor::setMaxSimturnsDuration(int days)
|
||||
{
|
||||
simturnsMaxDurationDays = gameHandler->getDate(Date::DAY) + days;
|
||||
}
|
||||
|
@ -41,6 +41,9 @@ class TurnOrderProcessor : boost::noncopyable
|
||||
std::set<PlayerColor> actingPlayers;
|
||||
std::set<PlayerColor> actedPlayers;
|
||||
|
||||
std::optional<int> simturnsMinDurationDays;
|
||||
std::optional<int> simturnsMaxDurationDays;
|
||||
|
||||
/// Returns date on which simturns must end unconditionally
|
||||
int simturnsTurnsMaxLimit() const;
|
||||
|
||||
@ -91,6 +94,12 @@ public:
|
||||
/// Start game (or resume from save) and send PlayerStartsTurn pack to player(s)
|
||||
void onGameStarted();
|
||||
|
||||
/// Permanently override duration of contactless simultaneous turns
|
||||
void setMinSimturnsDuration(int days);
|
||||
|
||||
/// Permanently override duration of simultaneous turns with contact detection
|
||||
void setMaxSimturnsDuration(int days);
|
||||
|
||||
template<typename Handler>
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
@ -98,5 +107,11 @@ public:
|
||||
h & awaitingPlayers;
|
||||
h & actingPlayers;
|
||||
h & actedPlayers;
|
||||
|
||||
if (h.version >= Handler::Version::VOTING_SIMTURNS)
|
||||
{
|
||||
h & simturnsMinDurationDays;
|
||||
h & simturnsMaxDurationDays;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user