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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-23 00:28:08 +02:00

Fix indentation of logging code and around it

That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
This commit is contained in:
Arseniy Shestakov
2016-03-12 04:41:27 +03:00
parent faae305ec0
commit 10dbbead2d
54 changed files with 580 additions and 577 deletions

View File

@ -144,7 +144,7 @@ std::vector<std::shared_ptr<const CObstacleInstance> > CBattleInfoEssentials::ba
{
if(!!player && *perspective != battleGetMySide())
{
logGlobal->errorStream() << "Unauthorized access attempt!";
logGlobal->errorStream() << "Unauthorized access attempt!";
assert(0); //I want to notice if that happens
//perspective = battleGetMySide();
}
@ -242,8 +242,8 @@ BattlePerspective::BattlePerspective CBattleInfoEssentials::battleGetMySide() co
if(*player == getBattle()->sides[1].color)
return BattlePerspective::RIGHT_SIDE;
logGlobal->errorStream() << "Cannot find player " << *player << " in battle!";
return BattlePerspective::INVALID;
logGlobal->errorStream() << "Cannot find player " << *player << " in battle!";
return BattlePerspective::INVALID;
}
const CStack * CBattleInfoEssentials::battleActiveStack() const
@ -291,13 +291,13 @@ const CGHeroInstance * CBattleInfoEssentials::battleGetFightingHero(ui8 side) co
RETURN_IF_NOT_BATTLE(nullptr);
if(side > 1)
{
logGlobal->errorStream() << "FIXME: " << __FUNCTION__ << " wrong argument!";
logGlobal->errorStream() << "FIXME: " << __FUNCTION__ << " wrong argument!";
return nullptr;
}
if(!battleDoWeKnowAbout(side))
{
logGlobal->errorStream() << "FIXME: " << __FUNCTION__ << " access check ";
logGlobal->errorStream() << "FIXME: " << __FUNCTION__ << " access check ";
return nullptr;
}
@ -327,7 +327,7 @@ InfoAboutHero CBattleInfoEssentials::battleGetHeroInfo( ui8 side ) const
auto hero = getBattle()->sides[side].hero;
if(!hero)
{
logGlobal->warnStream() << __FUNCTION__ << ": side " << (int)side << " does not have hero!";
logGlobal->warnStream() << __FUNCTION__ << ": side " << (int)side << " does not have hero!";
return InfoAboutHero();
}
@ -351,7 +351,7 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastSpell(Pla
const ui8 side = playerToSide(player);
if(!battleDoWeKnowAbout(side))
{
logGlobal->warnStream() << "You can't check if enemy can cast given spell!";
logGlobal->warnStream() << "You can't check if enemy can cast given spell!";
return ESpellCastProblem::INVALID;
}
@ -411,7 +411,7 @@ ui8 CBattleInfoEssentials::playerToSide(PlayerColor player) const
RETURN_IF_NOT_BATTLE(-1);
int ret = vstd::find_pos_if(getBattle()->sides, [=](const SideInBattle &side){ return side.color == player; });
if(ret < 0)
logGlobal->warnStream() << "Cannot find side for player " << player;
logGlobal->warnStream() << "Cannot find side for player " << player;
return ret;
}
@ -532,7 +532,7 @@ SpellID CBattleInfoCallback::battleGetRandomStackSpell(const CStack * stack, ERa
return getRandomCastedSpell(stack); //caster
break;
default:
logGlobal->errorStream() << "Incorrect mode of battleGetRandomSpell (" << mode <<")";
logGlobal->errorStream() << "Incorrect mode of battleGetRandomSpell (" << mode <<")";
return SpellID::NONE;
}
}
@ -1697,13 +1697,13 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell
const CSpell::TargetInfo ti(spell, caster->getSpellSchoolLevel(spell));
bool targetExists = false;
for(const CStack * stack : battleGetAllStacks()) //dead stacks will be immune anyway
for(const CStack * stack : battleGetAllStacks()) //dead stacks will be immune anyway
{
bool immune = ESpellCastProblem::OK != spell->isImmuneByStack(caster, stack);
bool casterStack = stack->owner == caster->getOwner();
if(!immune)
{
if(!immune)
{
switch (spell->positiveness)
{
case CSpell::POSITIVE:
@ -1724,9 +1724,9 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell
}
break;
}
}
}
}
if(!targetExists)
if(!targetExists)
{
return ESpellCastProblem::NO_APPROPRIATE_TARGET;
}
@ -1777,7 +1777,7 @@ std::vector<BattleHex> CBattleInfoCallback::battleGetPossibleTargets(PlayerColor
}
break;
default:
logGlobal->errorStream() << "FIXME " << __FUNCTION__ << " doesn't work with target type " << spell->getTargetType();
logGlobal->errorStream() << "FIXME " << __FUNCTION__ << " doesn't work with target type " << spell->getTargetType();
}
return ret;
@ -2152,14 +2152,16 @@ bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, bool attacke
// All hexes that stack would cover if standing on tile have to be accessible.
for(auto hex : CStack::getHexes(tile, doubleWide, attackerOwned))
{
// If the hex is out of range then the tile isn't accessible
if(!hex.isValid())
return false;
// If we're no defender which step on gate and the hex isn't accessible, then the tile
// isn't accessible
else if(at(hex) != EAccessibility::ACCESSIBLE &&
!(at(hex) == EAccessibility::GATE && !attackerOwned))
return false;
// If the hex is out of range then the tile isn't accessible
if(!hex.isValid())
return false;
// If we're no defender which step on gate and the hex isn't accessible, then the tile
// isn't accessible
else if(at(hex) != EAccessibility::ACCESSIBLE &&
!(at(hex) == EAccessibility::GATE && !attackerOwned))
{
return false;
}
}
return true;
}