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Fix indentation of logging code and around it

That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
This commit is contained in:
Arseniy Shestakov
2016-03-12 04:41:27 +03:00
parent faae305ec0
commit 10dbbead2d
54 changed files with 580 additions and 577 deletions

@ -110,13 +110,13 @@ void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
CObjectHandler::CObjectHandler()
{
logGlobal->traceStream() << "\t\tReading resources prices ";
logGlobal->traceStream() << "\t\tReading resources prices ";
const JsonNode config2(ResourceID("config/resources.json"));
for(const JsonNode &price : config2["resources_prices"].Vector())
{
resVals.push_back(price.Float());
}
logGlobal->traceStream() << "\t\tDone loading resource prices!";
logGlobal->traceStream() << "\t\tDone loading resource prices!";
}
PlayerColor CGObjectInstance::getOwner() const