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Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase. Fixed it everywhere since in most files that is the only code with wrong indentation.
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AI
CCallback.cppclient
CBitmapHandler.cppCMT.cppCMusicHandler.cppCPreGame.cppClient.cppGraphics.cppNetPacksClient.cpp
battle
gui
widgets
windows
lib
BattleState.cppBattleState.hCArtHandler.cppCBattleCallback.cppCBonusTypeHandler.cppCConsoleHandler.cppCCreatureHandler.cppCCreatureSet.cppCGameInfoCallback.cppCGameInterface.cppCGameState.cppCHeroHandler.cppCModHandler.cppConnection.cppHeroBonus.cppIGameCallback.cppJsonNode.cppNetPacksBase.hNetPacksLib.cppStartInfo.h
mapObjects
mapping
server
@ -110,13 +110,13 @@ void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
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CObjectHandler::CObjectHandler()
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{
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logGlobal->traceStream() << "\t\tReading resources prices ";
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logGlobal->traceStream() << "\t\tReading resources prices ";
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const JsonNode config2(ResourceID("config/resources.json"));
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for(const JsonNode &price : config2["resources_prices"].Vector())
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{
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resVals.push_back(price.Float());
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}
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logGlobal->traceStream() << "\t\tDone loading resource prices!";
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logGlobal->traceStream() << "\t\tDone loading resource prices!";
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}
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PlayerColor CGObjectInstance::getOwner() const
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